angie
b0c49f51c2
yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL
2023-09-03 19:33:54 -03:00
Anghelo Carvajal
9cceea48f3
Documentation pass for the Target system ( #1281 )
...
* cleanup
* import bss
* sActorHiliteMtx
* some cleanups on func_800BB604
* Actor_IsInTargetableRange
* rematch func_800BB604
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* Name ACTOR_FLAG_UNFRIENDLY and ACTOR_FLAG_FRIENDLY
* Rename some Target_ functions
* cleanusp
* TargetMode enum
* Target_800B82EC
* sNaming
* more
* more naming
* fairyHintPos
* rotation
* ACTOR_FLAG_TARGETABLE
* update namefixer
* remove trailing comma
* bss
* Wall of text for Target_800BB604
* function naming
* cleanups
* Target_GetAdjustedDistSq
* NotLeash
* more comments
* minor comment
* review
* fix
* rotZTick
* review
* name last members
* fix
* review
* review
* more namefixer
* swap members
* comment
* Update src/code/z_actor.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/code/z_actor.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
* format
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update include/z64actor.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
* review
* fix
* fix
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-09-02 15:16:45 -04:00
engineer124
affb1eaf0f
Body Parts Docs ( #1333 )
...
* body parts WIP
* continue WIP
* finish body parts
* cleanup
* missed one
* Missed Enum
* PR Review
* next PR review
* s32 cast
* TRUNCF_BINANG
* rm unnecessary shadow
* PR Review
* missed some
* oops
2023-08-14 10:08:45 -04:00
Anghelo Carvajal
d107b6c2a9
z64vi*.h and sys_cfb.h headers (#1259 )
...
* z64vimode.h
* z64viscvg.h
* z64vis*.h
* VisCvg
* sys_cfb.h
* a bit of naming
* review
* Renames
* bss
* fix
* bss
* bss
* bss
* messed up the merge
* bss is borken
* reordering 2
* remove prevent header from fault.c
2023-08-09 19:44:31 -04:00
Derek Hensley
410d412d0a
Talk Exchange System Docs ( #1312 )
...
* Fix typo
* PLAYER_IA_HELD
* Actor offer exchange item functions
* SubS_OfferExchangeItemCustom
* SubS_OfferItem + enum
* Actors that use Subs_OfferItem
* SubS_OfferExchangeItemFacing
* Comments
* Format
* Better comment
* EnRg
* function names and comments
* Split enum
* exchangeItemId -> exchangeItemAction
* namefixer
* PR comments
* Missed a comment
* Max -> Mask
* SubS_SetOfferMode
* Some more comments updating
* rg comment
* PLAYER_IA_CONTINUE
* Revert back to PLAYER_IA_MINUS1
* Comment typos/grammar
* Verify functions
* yawRange
* Actor_OfferTalkNearby
* Actor_OfferTalkExchangeEquiCylinder
* format
* Actor_OfferTalkNearColChkInfoCylinder
* OfferTalk comments
* Actor_OfferTalkExchange comment enum
* format
2023-08-01 09:40:12 +10:00
Derek Hensley
eb6b837d65
Clang-Format 14 ( #1321 )
...
* format
* Update dockerfile and other documentation
* Update mac instructions
2023-07-27 12:15:40 -04:00
Derek Hensley
913cd981c0
Deku Playground Docs ( #1318 )
...
* Actor shared memory
* EnGameLupy
* EnLiftNuts
* object_dnt
* PR Suggestions
* Things I missed
* sPad
* Format
* PR comments
2023-07-10 22:47:39 -04:00
engineer124
82318a1c1b
Animation Cleanup Part 1: Dm Actors ( #1290 )
...
* DM cleanup
* cleanup
* fix pointer
* rm unused anim enum
* PR Suggestions
* spacing
* missed one
* More PR Suggestions
* oops
2023-07-10 10:00:42 -04:00
Anghelo Carvajal
b3eae0e5b7
Port OoT's docs for fault.c and fault_drawer.c ( #1199 )
...
* fault.h
* some docs stealing
* fix building
* fault_internal.h
* pass
* finish stealing docs
* finish cleanup
* format
* warning
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* arggggg
* arggggg part 2
* STACK
* PHYS_TO_K0(0x400000)
* format
* fix
* Instance
* format
* Neutral reset
* variables.h cleanup
* bss
* frameBuffer
* format
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* bss
* bss
* bss
* callback cleanup
* fix function declarations
* fix again
* bss
* bss
* Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/boot_O2_g3/fault.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* bss
* bss
* Update src/boot_O2_g3/fault.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
* import bss
* format
* minor cleanup
* bss
* review
* fix
* bss
* bss
* bss
* bss
* bss
* format
* a
* Z_PRIORITY_FAULT
* bss
* fix
* idle.c bss doesn't want to get fixed :c
* review
* bss
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-07-08 14:41:25 -04:00
Derek Hensley
a506e8620a
Fidget Tables Docs ( #1316 )
...
* Docs for SubS_FillLimbRotTables and Actor_FillLimbRotTables
* Fidget
* Format
* ///
* UpdateFidgetTables
* Clarify comment
* Adjust comments slightly
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_sub_s.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-07-07 07:54:43 +10:00
engineer124
541199888c
Setup for Player Cutscene Docs ( #1270 )
...
* player cs docs setup
* more docs
* more docs
* missed enums
* more docs, but broken. Need to fix sPlayerCsModeAnimFuncs
* fix
* rm enum
* more minor docs
* PR suggestion
* typo
* csActionFunc
* PR Suggestion
* fix bss
* fix bss
2023-06-25 08:33:22 -04:00
Derek Hensley
5619dc5b5e
Load Docs ( #1222 )
...
* Sync with OoT
* Macro cleanup
* Some cleanup/rename load system name to Fragment
* Format
* bss
* Some clarifying comments regarding fragments
* PR suggestions
* size_t and numRelocations
2023-06-24 14:26:36 +10:00
engineer124
9c0fc94fe3
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) ( #1242 )
...
* sfx decomp and docs
* function headers
* namefixer
* oops
* better sfx name
* PR review
* namefixer
* PR review
* float
* namefixer
* namefixer
* namefixer
* PR Suggestions
2023-06-20 23:13:51 -04:00
engineer124
7f5087d0b2
sys_math.c Rename ( #1258 )
...
* rename via comments
* missed a comment
* math header
* name boot_80086760.c functions
* PR Review
* rm cam comment
* Elliptic review
* alphabetical
2023-06-05 22:16:34 -04:00
engineer124
47bc7c12e2
Misc Cleanup ( #1257 )
...
* a lot of brackets, and some other things
* oops
* another bracket
* check flag all
* just a few more...
* PR suggestions
* PR comment
* pr
* one more bracket
2023-06-04 15:43:12 -04:00
engineer124
4b25b4d8e6
Misc Cleanup 2 ( #1260 )
...
* more misc cleanup
* PR suggestions
* more abs alt, csId
* more cleanup, can't help it
* fix incorrect sq
* more fixes
2023-06-02 14:39:39 +10:00
Anghelo Carvajal
eb24680be3
z_horse.c OK (#1245 )
...
* func_800F3940
* func_800F3B2C, func_800F415C and func_800F41E4
* func_800F40A0
* func_800F3ED4
* func_800F3C44
* func_800F3B68 NON_MATCHING
* func_800F3A64 kinda
* func_800F39B4
* cleanups
* import data
* fix fake match
* format
* Scene enum
* minor cleanup on data usage
* Horse_RotateToPoint and ENHORSE_PARAMS
* scene setup index
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
* fix merge
* z64horse.h
* Renames
* and even more renames
* format
* fix
* review
* Horse_IsActive
* review
* bss
* fix
* remove comments
* Update src/code/z_horse.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
* Update src/code/z_horse.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
---------
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-06-01 15:11:11 -04:00
mzxrules
65d72a54cf
z_syscfb.c, z_vimode.c, code_80140CE0 split and OK ( #1159 )
...
* z_vimode
* Fixups
* WIP
* matching
* sys_cfb OK
* some documentation
* vimode docs, name all syscfb vars
* quick fixes
* suggested changes, more things I missed
* merge suggestions
* code_80140CE0 -> z_viscvg
* format
* update symbols
* more suggestions
* fix include order
* sNotebookViMode comment, bss fix
---------
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk >
Co-authored-by: louist103 <louist103@gmail.com >
2023-05-29 17:40:10 -04:00
engineer124
aa0a968791
Kaleido OK & icon_item_vtx_static (Documented) ( #1243 )
...
* Begin Kaleido
* WIP
* DW macros for gbi
* More Progress
* Match KaleidoScope_GrayOutTextureRGBA32
* DrawGameOver wip
* Add some function names
* A few more matching, some docs
* More docs, data wip
* Import Kaleido Data
* Data cleanup
* Some progress
* Match TitleCard_Draw Again (Thanks Roman)
* Match KaleidoScope_DrawDebugEditor
* KaleidoScope_UpdateDebugEditor WIP
* Some cleanup
* z_kaleido_debug.c OK
* Cleanup
* match func_8081B6EC
* more wip, data cleanup
* match func_80825A50
* match KaleidoScope_InitVertices
* cursor progress
* name func
* item headers
* match KaleidoScope_DrawItemSelect
* KaleidoScope_UpdateItemEquip WIP
* match kaleido item
* doc kaleido item
* z_kaleido_prompt ok
* kaleido mask setup
* small cleanup
* kaleido mask OK
* mask cleanup
* small fix
* quest page setup
* doc save prompt
* sync with prompt docs
* KaleidoScope_Update WIP
* More progress on KaleidoScope_Update
* kaleido update cleanup
* KaleidoScope_Update OK
* Slightly cleaner match in KaleidoScope_Update
* match KaleidoScope_DrawPages and KaleidoScope_DrawGameOver, organize data
* more cleanup
* match KaleidoScope_Draw and KaleidoScope_SetView
* match KaleidoScope_UpdateNamePanel
* match another 2 funcs, segment docs
* another KaleidoScope_UpdateNamePanel ?
* swap update name panel names
* another match, only 2 large/similar vtx function in kaleido nes
* more setup for drawInfoPanel
* match KaleidoScope_DrawDungeonStrayFairyCount, 8 funcs left
* document KaleidoScope_DrawDungeonStrayFairyCount
* KaleidoScope_DrawInfoPanel1 WIP
* match KaleidoScope_DrawInfoPanel2
* gameover pause states
* name two pause states
* match KaleidoScope_UpdateDungeonCursor and KaleidoScope_UpdateWorldMapCursor
* match KaleidoScope_DrawDungeonMap
* KaleidoScope_DrawWorldMap WIP
* cleanup map
* some cursor/texture docs
* more cursor docs
* KaleidoScope_UpdateQuestCursor wip
* match KaleidoScope_UpdateQuestCursor
* quest cleanup
* KaleidoScope_DrawQuestStatus WIP, broke gakufu
* match KaleidoScope_DrawInfoPanel1, Kaleido NES OK
* pause substates
* more cleanup
* map progress
* very small improvements to KaleidoScope_DrawWorldMap
* match KaleidoScope_DrawWorldMap
* cleanup KaleidoScope_DrawWorldMap
* rematch EnGakufu_ProcessNotes, thanks anon58
* gameover and misc docs
* more docs
* small cleanup of maps
* owl warp and other docs
* symmetry in pause state
* some docs and cleanup
* docs
* more docs from OoT WIP
* fix
* quest page docs
* more enums
* more cleanup and enums
* another round of docs
* doc cursor indices
* map docs
* some docs
* cleanup for-loops
* cleanup
* else if
* small docs
* icon_item_field_static
* dungeon static
* eol
* icon item jpn static
* vtx static
* jpn static comments
* import parameter texture functions
* mask cleanup
* sync with PRs
* some docs
* more docs
* fix bss
* some docs
* sync with PR
* quest docs
* fix quest vtx
* sync with PR
* sync with PR
* fix typo
* small cleanup
* vtx madness
* more vtx
* add quad docs
* cleanup vtx
* cleanup
* cleanup
* revert gbi changes
* cleanup
* more cleanup
* another cleanup
* remove empty comment
* some PR review
* more naming suggestions
* namefixer
* L button to Z button
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-05-29 12:04:21 -04:00
engineer124
92bdfe68c2
z_rcp.c setupDL docs/cleanup ( #1253 )
...
* SetupDL enum
* name functions
* namefixer
* cleanup
* small cleanup
* PR Review
* don't need address of array
* PR Suggestion
2023-05-28 19:08:29 -04:00
Anghelo Carvajal
efc9df3f56
ovl_player_actor: Dawn of a new PR (#1227 )
...
* Rename Player_UpdateBottleHeld
* Match func_808497A0
* func_80852290 NON_MATCHING
* Match func_8083B3B4
* Params cleanup
* Match func_8083FBC4
* sfxId cleanups and others
* Fix declaration of functions from D_8085D990
* Change D_8085BE84 to be a 2D array
* ARRAY_COUNT_2D
* Match func_8085ADA0
* func_808426F0 nonmatching
* Match func_80852290
* Match func_808426F0
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* Add notes to Player_SetDoAction
* Name putAwayCountdown
* rebase
* Match func_80856918
* format
* func_8084933C nonmatching
small amount of boomerang documentation
* Progress on moving data near where it is used
* finish moving data
* format
* cleanup up remaining data
* more match
* Some minor cleanups
* PlayerCsMode enum
* func_80851F18 nonmatching
* Fix unk_B10
* Purge ExchangeItemID enum
* Rename `targetActor` to `talkActor`
* Name `targetedActor`
* PLAYER_LIMB_BUF_SIZE
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com >
* Change SkelAnime Player functions to take a void pointer for the corresponding buffers
* Use PlayerAnimationFrame on Player_DrawImpl
* Match func_8082F1AC
* Match func_8083D23C
* cleanup
* Match and clean up func_808373F8
* Match and document func_8083A98C
* PLAYER_PARAMS macro and PlayerInitMode enum
* Preliminary names for InitMode functions
* Match func_8083C8E8
* remove redundant externs
* Match func_8084933C
* cleanup func_8084933C
* Access D_8085BE84 directly instead of using a macro
* Match func_8084AC84
* Fix boomearng typo
* OK boomerang
* cleanup func_8083D168
* untargetedRotY
* this->unk_14E = ABS_ALT(var_v1);
* GIFIELD macros
* sort of a match
* Match func_8084C16C
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com >
* Use the same trick to match func_808573A4
* Add note on Deku spinning
* Match func_8084D18C
* Match func_80850D68
* Improve func_80832660
* Match func_80854EFC
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com >
* Rename unk_B2A to getItemDrawId
* Some cleanup
* fix merge issues
* format
* minor anim docs
* Match func_808553F4
* Cleanup func_808553F4
* func_8083D860 nonmatching
* Match func_8083D860
* Defake func_80859BA8
* ()
* Add notes to PlayerAnimGroup enum
* underwaterTimer
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* some stateFlags cleaning
* more stateFlags cleaning
* some notes and minor cleanups
* more general cleanups
* Slightly less fake func_80832CAC
* Document some melee weapon damage stuff
* Mark lunge storage
* Note PCS patch
* match
* add notes to bss
* yeet extra indentation
* add reloc as nonmatching to spec
* floorSfxOffset
* Player_GetFloorSfx
* Player_GetFloorSfxByAge
* Comments for AnimSfx dunctions
* Name some AnimSfx functions
* Name AnimSfx stuff
* Some PlayerAgeProperties notes
* use animflag defines
* Player_SpawnExplosive
* fix enum and some other minor fixes
* Bit more misc. cleanup
* Use OoT's version of func_808333CC
* Note on quickspin buffer
* Final nonmatching, func_80851F18
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com >
* RIP player.c
* Name Player_StopHorizontalMovement
* misc fixes
* Actor_DeactivateLens
* fixes
* typos and tweaks
* minor stuff
* add names as comments on the animgoup array
* Correct some function names and data type
* add anim commets to ageproperties
* some notes
* De-fake func_80840F90
* Defake & clean up func_8085ADA0
* Improve func_80859BA8
* Enums in func_80852B28
* Name some secret-related things
* 3 small things
* stuff
* Player_TalkWithPlayer
* SurfaceType_GetFloorType
* SurfaceType_GetWallFlags
* and more bgcheck stuff
* more bss naming
* sPlayerControlInput
* clean up func_80836F10 a bit
* name the parameters of func_80835BF8
* door stuff
* remove NON_MATCHING
* remove D_8085D2B0 padding
* Name some Player_Cutscene_ functions
* various cleanups
* format
* remainingHopsCounter
* some cleanups on the struct
* Actor_RequestRumble
* this->exchangeItemId = PLAYER_AP_NONE;
* fix merge stuff
* format
* PlayerUnkAA5
* Name two cylinder-related functions
* BSS
* Add MagicConsume's enum, treat lensActive as bool
* Update func_808332A0 based on better info
* fix merge
* fix merge issues
* remove redundant comments
* Name Player_AddQuake
* ANIM_FLAG_UPDATE*_*Y
* Format
* AT_TYPE_ENEMY
* fix merge issues
* format
* fix uintptr_ts
* Rename
* Name leftHandMf
* fix merge issues
* format
* exchangeItemId <= PLAYER_IA_MINUS1
* getItemDrawIdPlusOne
* currentActorCsIndex
* <= PLAYER_IA_MINUS1
* fix merge issues
* format
* namefixer and bss
* fix build
* bombs parameters cleanup
* bss
* Fix building
* fix building
* Fix building
* Fix building and cleanups
* Pre-PR cleanup
* really...
* format
* review
* stateFlag Mistakes
* 268 * 0.1f
* z64door.h
* fix cutscene stuff
* bss
* Update include/z64player.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* Update include/z64player.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* reiew
* PR Review
* collision
* review
* format and a few stuff i missed
* EnBomExplosiveType
* weekeventregconvert and eventinfconvert
* more review
* review
* bss
* review
* re format sGetItemTable
* Entangle PlayerMask and PlayerItemAction
* a few extra cases i missed
* bss
* review
* EnArrow stuff
* ARROW_MAGIC_DEKU_BUBBLE
* minor format
* merge
* fix bss
* review
* !ARROW_IS_ARROW
* review
* bool cleanup
* fix merge
* review
* Player_StopCutscene
* Player_RequestQuake
* quakeIndex
* Player_RequestQuakeAndRumble
* knobDoor and slidingDoor
* bss
* fix
* review
* dog and float
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu >
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com >
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com >
2023-05-28 17:41:37 -04:00
engineer124
180227e7bb
Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) ( #1129 )
...
* more quake docs
* more docs
* more distortion docs
* math cleanup
* fix header
* cleanup
* only partial PR review
* PR Suggestions
* fix master merge
* reverb angle change macros
* more revert
* fix enum
2023-05-18 10:29:50 -04:00
engineer124
83ac58d739
Player Impact Documentation From ActorContext ( #1226 )
...
* playerImpact
* discord feedback
* namefixer
* rm comment
* adjust not-logic
* pr review
* fix bss
2023-05-16 15:04:23 -04:00
Tom Overton
7bdbca10a5
Use proper sequence names in certain actors ( #1241 )
...
* Use proper sequence names in certain actors
* Fix z_en_jgame_tsn too
* func_801A1FB4 enums
2023-05-14 10:38:38 +10:00
engineer124
9d25fad407
Cutscene Documentation (z_eventmgr.c OK) ( #1164 )
...
* begin cutscene docs
* more docs
* more docs
* z_eventmgr.c OK
Co-authored-by: Thar0 <Thar0@users.noreply.github.com >
* cutscene camera
* commands WIP
* more docs
* merge master
* csId, oof
* more cleanup
* more docs, csCam
* more cleanup
* more docs
* more
* cleanup functions.h
* better misc cmd docs
* apply discord discussions
* small adjustment
* more cleanup
* more docs
* more cleanup
* more cs cam docs
* small fix
* cmd cleanup
* small cleanup
* better match, thanks anon
* remove last return
* PR suggestions, small cleanup
* next PR review
* rm internal funcs from functions.h
* more PR
* add comment
* csCam interp typedef handler
* cleanup, scene cmd
* missed an enum use
* ActorCutscene -> CutsceneManager, PR Suggestions
* more PR Suggestions
* more actorCutscene cleanup
* R_USE_DEBUG_CUTSCENE
* more small docs
* move functions to cutscene.h
* PlayerCsId
* fix bss
* missed some function headers
* more scene cleanup
* more scene cleanup
* missed one
* CS_SPAWN_FLAGS
* wrong usage of macro
* more cleanup
* name last cs transition types
* IsNext bool
* update namefixer
* fix namefixer
* more cleanup
* add comment
* fixed enums for motion blur
* consistent cutscene lists
* cutscene entry func consistent
* PR Suggestion
* fig review
* fix additionalCsId name in actor
* more pr review
* bss
---------
Co-authored-by: Thar0 <Thar0@users.noreply.github.com >
Co-authored-by: angie <angheloalf95@gmail.com >
2023-04-19 13:52:00 -04:00
Anghelo Carvajal
543c38ae06
z_player_lib: Dawn of the final PR (#1142 )
...
* Player_GetMask and Player_RemoveMask
* some comments
* Player_ActionToBottle and Player_GetBottleHeld
* Player_DrawGetItemImpl and Player_DrawGetItem
* func_80123420 OK
* Decompile a few more functions
* Decompile a few more functions
* func_80122760
* func_80122868, func_801229A0 and func_801229EC
* func_80122F28
* func_8012301C
* func_801242B4
* func_801242DC
* func_80124420 nonmatching
* func_80126440
* func_801240C8 and func_801240DC
* func_8012405C and func_80124088
* func_80124020
* Player_IsBurningStickInRange
* func_8012754C
* func_80125318 and func_80125CE0
* func_801229FC
* func_80127B64
* func_80127488
* func_80122D44
* func_80122BA4
* func_80122C20 attempt
* func_80122EEC
* func_80122F9C
* func_80122FCC and func_8012300C
* func_80123448
* func_801234D4
* func_801235DC
* func_80123960
* func_80123BD4
* func_80123AA4
* func_801239AC
* func_801241B4
* func_80123C58 and func_80123C90
* func_80123D50 and func_80123DA4
* func_80123DC0, func_80123E90 and func_80123F14
* func_80124110 and func_80124148
* func_80124168 and func_80124190
* func_80124278
* func_80124F18 non_equivalent
* func_80125340 and func_8012536C
* func_801263FC
* func_801265C8
* func_8012669C
* func_80128B74
* func_80123140
* func_801246F4
* func_801253A4 NON_MATCHING
* func_801262C8
* func_80126AB4
* func_80126B8C
* func_80127438
* func_801278F8 NON_MATCHING
* Fix data split
* cleanup externs
* func_80128BD0 compiles...
* Rename Player_SetEquipmentData
* fix merge issues
* Fix types
* Improvement? Worse? I don't know at this point
* func_80128640 attempt
* func_80127BE8
* func_80127A60
* func_80127594 attempt
* func_801271B0
* func_8012364C NON_MATCHING
* func_80124618
* func_80124CC4 non matching
* func_801251C4
* func_80125580 non equivalent
* func_80128388
* cleanup
* remove some hardcoded pointers
* object symbol cleanup
* func_80124870 NON_EQUIVALENT
* name overridlimbdraw arguments
* func_80125D4C NON_EQUIVALENT
* func_80126BD0 NON_MATCHING
* Match func_80126BD0 thanks to anon58
* func_80127DA4 NON_EQUIVALENT
* fix merge issues
* some stealing from OoT
* small rename pass and cleanup
* Improve some
* CLAMP and fix warnings
* func_80125580 matched by mzx
* cleanup func_80128BD0 a bit
* import data
* func_80124CC4
* Rename objectFileTable to gObjectTable
* Improve func_80124FF0 thanks to maide
* fix renames
* Match func_80124FF0 thanks to Maide
* cleanup
* More cleaning up
* import bss
* Add PLAYER_STATE macros
* a bit more of cleanup
* run formatter
* func_80128BD0 a bit more deecent
* Add player limb enum
* Use limb enum
* cleanup and format
* Use symbols for player dlists groups
* A bunch more of pointers
* more object pointers
* Change the remaining object pointers
* Add a few missing dlist in link_child
* Small rename
* whoops
* Work on NON_MATCHINGs
* Cleanup
* Steal OoT renames from "sword" to "meleeWeapon"
* Fix some symbols
* Match func_80127594 and format
* Match func_80127DA4
* Matched func_801284A0
* Annotate D_801F59AC
* Matched func_80128640
* Some cleanup
* format
* stuffs
* some cleanups
* import stuff from pr
* swords and shields
* fixes
* bss
* cleanup Player_OverrideLimbDrawGameplayCommon
* progress on func_80125D4C
* PlayerMeleeWeapon enum
* Player_BButtonSwordFromAP
* GET_B_SWORD_FROM_AP
* GET_MELEE_WEAPON_FROM_AP
* PlayerBottle
* PlayerExplosive and PlayerSword
* misc fixes
* Various changes fromplayer_actor
* z64player.h stuff from player_actor
* Fixes
* skelanime stuff
* placeholders on z64item.h, save macros and ther cleanups
* <= PLAYER_AP_MINUS1
* Player_UpdateBunnyEarsKinematics
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* cleanup
* bodyPartsPos
* comment
* sizeof(u16)
* typo
* merge fixes
* fix
* fixes
* format
* fix merge
* fix merge
* func_80125D4C
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* func_80128BD0 improvement
* minor renames
* format
* whoops
* small cleanup
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* format
* _B_
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* format
* remove gap
* whoops
* clanups
* remove stuff from permuter_settings
* steal some OoT docs
* some other docs vscode didn't add to the last commit
* format
* data as infunction-static data
* OoT docs stealing
* Improvements on Player_PostLimbDrawGameplay
* More improvement
* Match Player_PostLimbDrawGameplay
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* cleanups
* Convert unk_AF0 into an union and some other cleanups
* bss
* headLimbRot and upperLimbRot
* fix naming
* cleanups
* bss
* bss
* Update src/code/z_player_lib.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* pr review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* bss
* gesture
* namefixer
* gestureInfo
* IA_MIN and BOTTLE_EMPTY
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* review
* D_801F59B0_LEN
* Remove LevelOfDetail enum
* bss
* review
* review
* gLinkDekuClosedFlowerDL gLinkDekuOpenFlowerDL
* _B_
* Player_DrawStrayFairyParticles
* fix build
---------
Co-authored-by: kyleburnette <kyle@kyleburnette.com >
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-04-18 23:01:05 -04:00
engineer124
b8af819165
DynaPoly Docs Pass ( #1194 )
...
* dyna docs
* init flags
* more docs
* cleanup
* partial PR review
* another bracket
* hold to press
* PR cleanup
2023-04-18 18:36:53 -04:00
Anghelo Carvajal
38d21bbe97
Name some SurfaceType_ functions ( #1155 )
...
* enums
* renaming functions
* fixes
* SurfaceType_IsSoft
* type fixing
* format
* Update src/code/z_bgcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_bgcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* SurfaceType_GetFloorEffect
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* format
* bss
* cleanups
* extra material docs
* cleanup
* cleanups
* Remove Bg prefix
* minor fixes
* Remove BG_
* SURFACE_MATERIAL_DIRT_SHALLOW
* format
* bss
* bss
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* format
* format again
* bug
* format
* namefixer
* bss
* bss
* bss
* review
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2023-04-18 18:14:36 -04:00
engineer124
a67d086add
Defines for flags passed to Actor_UpdateBgCheckInfo ( #1197 )
...
* add flags
* add comment
* small fix
---------
Co-authored-by: angie <angheloalf95@gmail.com >
2023-04-18 16:02:56 -04:00
engineer124
2cb01b5b6a
z_room (1 non-matching) ( #1143 )
...
* begin room docs and decomp
* match Room_DrawImageSingle
* match Room_DrawImageMulti
* Room_AllocateAndLoad non-matching
* big improvements on Room_DrawCullable
* match Room_AllocateAndLoad
* improvement?
* cleanup
* comments
* cleanup
* small pr suggestions
* PR Suggestions
* cleanup sceneCmds
* some PR
* PR Suggestions
* more PR Suggestions
* col to collision
2023-03-23 09:36:09 +11:00
Anghelo Carvajal
c833969ea7
z_actor documentation pass (#1154 )
...
* ActorContext_unk_1F4
* a
* ACTOR_FLAG_IGNORE_QUAKE
* ACTOR_FLAG_TALK_REQUESTED and ACTOR_FLAG_CANT_LOCK_ON
* actorCtx->unkC => ctorCtx->halfDaysBit
* HALFDAYBIT defines
* actor.halfDaysBits
* format
* Actor_InitHalfDaysBit
* Name actor-killing functions
* cleanup variables.h a bit
* DAWN
* bss
* Actor_RequestRumble and Actor_GetArrowDmgFlags
* name vars of func_800BC620
* format
* fix missing PLAYER_IA
* Actor_OfferGetItem
* Actor_SetClosestSecretDistance
* freezeCategoryPlayerFlags1
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* DROPFLAG_
* a
* COLORFILTER
* format
* sCategoryFreezeMasks
* Actor_OfferCarry
* review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* change hex to dec
* COLORFILTER_INTENSITY_FLAG
* format
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* shiftedHalfDaysBit
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* cleanup
* Undo Actor_RequestRumble
* Undo ACTOR_FLAG_IGNORE_QUAKE
* format
* Remove COLORFILTER_GET_BUFFLAG
* Undo Actor_KillAllFromUnloadedRooms
* format
* Update Actor_OfferGetItem comment
* Update Actor_OfferGetItem description
* diving
* bss
* namefixer
* format
* speed
* review
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-03-09 12:35:23 -05:00
engineer124
e8f906100b
NPC Tracking ( #1184 )
...
* npc tracking
* fix func declaration
* more cleanup
* rm named var
* more cleanup
2023-03-07 23:33:16 -03:00
engineer124
2cce8f6767
Introduce BgCheckFlags Defines ( #1195 )
...
* flags
* cleanup
* adjust comment
2023-03-04 19:53:56 -03:00
engineer124
e8f3039264
speedXZ -> speed ( #1186 )
...
* speedXZ to speed
* brackets
2023-03-03 11:07:51 -03:00
engineer124
cc8772a896
Name Actor_PlaySfx and Player_PlaySfx ( #1190 )
...
* name funcs
* namefixer
* function comments
2023-03-03 00:09:16 -05:00
engineer124
5729b6d3f1
actor math cleanup ( #1187 )
2023-03-02 21:16:00 -03:00
engineer124
6f60872ddb
Lens docs ( #1123 )
...
* match MirRay_ReflectedBeam
* match Actor_DrawLensActors
* match func_80B9E8D4
* lens docs
* more lens docs
* fix
* cleanup
* move define down
* Actor_AddToLensActors
* small comment adj
* add one more comment
* fix bss
2023-02-21 15:06:22 -03:00
Derek Hensley
ab8d34b8dc
Play (2 NON_MATCHINGS) ( #1109 )
...
* Bring over progress from another branch
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com >
* cleanup, fake match Play_Init
* small fixes
* Some small cleanup
* Match func_80165460 (from debug)
* Match func_80165658
* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04
* Match func_80167DE4 (from debug)
* Match func_80167F0C
* Match func_80168DAC
* Matched func_80169100
* Matched func_801691F0
* import D_801DFA18
* match Play_Main thanks to debug
* cleanup
* synray does it again
* add docs from debug
* fix func_801656A4
* more docs and cleanup
* Match func_80166B30 and diff fake match in Init
* import transition docs from OoT
* Play Update, sort of
* cleanup Play_Update
* more cleanup
* slightly more docs
* small docs
* Play_Draw WIP Thanks @petrie911
* progress?
* two more matches
* format
* misc play docs
* transitions cleanup
* Motion Blur
* Transitions
* Fog
* Bombers notebook + small cleanup
* bss
* Camera Functions
* Picto functions
* Init
* MotionBlur Clean up
* Floor Surface
* Pictographs some more
* regs
* fix circular dependency problem
* Cleanup PR commits outside play
* namefixer
* PR picto
* PR audio
* PR small clean ups
* debug strings
* Picto defines
* bss
* enums
* remove void
* typedefs
* Hireso -> BombersNotebook
* bss comments
* bss and I8/I5 functions
* Smaller PR comments
* Transitions
* Combine enums
* Revert "Combine enums"
This reverts commit 0da1ebcaed .
* Fix Transition defines
* RGBA16 macros
* Unname
* worldCoverAlpha
* Rename Update and Draw
* PR review, plus annotate bug
* Clean up nonmatchings with a closer DrawGame
* Format
* New macros
* UpdateMain and DrawMain
* Fix merge
* Small cleanups from PR
* zFar
* Intensity macros
* Format
* Remove bss comments
* Compression/decompression
* Small cleanup
* Format
* More PR cleanup
* Cleanup picto stuff
* format
* Fix compression comments
* Play processes state enums DONE -> READY
* cutscene comment
* fix bss
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com >
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu >
Co-authored-by: angie <angheloalf95@gmail.com >
2023-01-14 12:18:13 -03:00
EllipticEllipsis
bbbe0b1821
code_801780F0 OK and documented, EnPaper documented ( #1061 )
...
* File split
* Split, OK and documented
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com >
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com >
* Document relevant parts of DmBal
* Some EnPaper docs
* Document EnPaper
* Name functions
* Defake Actor_UpdateActor a bit
* Reword
* \cdot
* Fiddle with the description of the DE again
* Actually force is probably more correct
* Probably time to stop fiddling
* Format?
* Review
* Remove bug comment
* Review
* Rename to su_mtx, split off code_80140CE0
* Format
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com >
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com >
Co-authored-by: angie <angheloalf95@gmail.com >
2022-12-08 16:33:21 -03:00
mzxrules
577a4a772b
Fix last two functions in sys_math_atan ( #1066 )
...
* Fix extra Atan2 funcs
* format
* make Math_GetAtan2Tbl private
* rename Depr to XY
* ./format.sh i loathe thee
* namefixer.py changes
2022-11-07 21:21:51 -03:00
Anghelo Carvajal
65cf949bc0
Rename ActionParam to ItemAction ( #1069 )
...
* Rename `ActionParam` to `ItemParam`
* namefixer
* ItemAction
* merge issues
* merge
* fixes
* format
* renames
* format
* <= PLAYER_IA_MINUS1
* fixes
* more fixes
* e
* revew
* simple replace in namefixer
* fixes
* merge fixes
* merge fixes
2022-11-06 21:31:55 -03:00
Anghelo Carvajal
a8c7a5bb89
Player preparation 1 ( #1058 )
...
* Bring over new stuff from player.h
* door type
* PlayerModelGroup
* CSMODE
* PLAYER_PARAMS
* functions.h
* item.h
* a
* format
* ED
* stuff
* Magic_Reset
* bodyPartsPos
* format
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* format
* params and fixes
* GetItemId
* yes
* 2
* warnning
* closestSecretDistSq
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* Name the other PLAYER_DOORTYPE
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: fig02 <fig02srl@gmail.com >
* remove pyelftools
* PlayerActionParam Player_GetExchangeItemId
* Update include/z64animation.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* bss
* bss
* fix linkanimation warning
* bss
* bss
* format
* fix
* namefixer
* format
* fix
* fixes
* namefixer
* bss
* fixes
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: fig02 <fig02srl@gmail.com >
2022-11-06 20:49:04 -03:00
Anghelo Carvajal
ba4368d0e8
Macros for weekEventReg and eventInf ( #984 )
...
* make macros
* script
* Use the script on the whole codebase
* fix script
* Rename GET to CHECk
* More replacements
* Update weekeventflags on schedule scripts
* eventinf defines
* eventinfconvert
* run the scripts on the codebase
* format
* RACE_FLAGS
* format
* remove redundant parenthesis
* format
* add macros to permuter_settings
* comments on WEEKEVENTREG_
* format
* CHECK_WEEKEVENTREG_ALT
* don't automatically generate the macros on the script to allow naming them
* format D_801C66D0 a bit
* add TODOs
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_En_Baisen/z_en_baisen.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_Boss_06/z_boss_06.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_En_Raf/z_en_raf.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* new files
* format
* weekeventreg
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* update
* format
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* flags
* a
* eventinf stuff
* format
* EnGakufu
* flags
* run the script
* format
* whoops
* cleanup
* fix
* update weekeventregs
* format
* format
* review
* format
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
2022-11-05 15:48:36 -03:00
Derek Hensley
fde3a29b17
Add ALIGN16 to GRAPH_ALLOC ( #1137 )
...
* Add ALIGN16 to GRAPH_ALLOC
* format
* DebugDisplay_PathDisplayList
* 1 more
* PR
* Format
* Reverse gfxHead and gfx
* PR
2022-10-28 14:09:16 -03:00
Derek Hensley
f191044a05
General Cleanup 12 ( #1139 )
...
* undefined syms
* fire footprint outnames
* material/model DLs
* iceblock
* enHorse
* const ActorInit
* Remove some &
* flash
* KusaBushTypeDL
* gWarpTagGoronTrialBaseCollider -> gWarpTagGoronTrialBaseCol
* iceblock col
2022-10-28 13:58:27 -03:00
Anghelo Carvajal
bd373940ac
z_player_lib: Part 2 (#938 )
...
* preparations
* import data
* PLAYER_STATE1
* PLAYER_STATE2
* PLAYER_STATE3
* import bss
* format stuff
* bss cleanup
* more cleaning and some naming
* face
* cleaning up link human object a bit
* Remove PHYSICAL_TO_VIRTUAL2
* Update src/code/z_player_lib.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* format
* /* CAT */
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com >
* naming some stuff on objects
* format
* invert flags endian
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* format
* drawmask
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com >
* naming
* another round of human object naming
* enum renames
* sActionModelGroups and use enum as types
* PlayerAnimType
* PLAYER_MODELTYPE_
* determined ranges of PlayerModelType
* name PLAYER_MODELGROUP_DEFAULT
* format
* sheath
* dlist groups placeholder namse
* PLAYER_MODELGROUP_BOTTLE
* Some fierce deity naming
* Right hands
* zora skel dlists
* deku limb dlists
* left hands
* name most modelgroups
* more hand naming
* regs as dec
* fix in horse
* Use BUTTON_ITEM_EQUIP macro
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* reformat D_801AED58
* Sword sheaths
* swords and shields
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* playerForm on Player_DrawImpl
* fomat
* Update src/code/z_player_lib.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update assets/xml/objects/gameplay_keep.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* singular limb enum names
* fix bss
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* name goron shielding limbs
* name limb
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* bss
* bss
* format
* namefixer
* bss
* bss
* bss
* bss
* format
* bss
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* fix bss
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2022-10-15 19:12:01 -03:00
Tom Overton
638f5062cb
Replace Actor_MarkForDeath with Actor_Kill ( #1118 )
...
* Replace `Actor_MarkForDeath` with `Actor_Kill`
* Replace if-else with early returns, as per hensldm's review
* Respond to Elliptic's review
* Redundant spelling
2022-10-15 05:35:55 +01:00
engineer124
a4f0d8ea88
Match 3 Functions (z_actor OK, z_mir_ray OK, z_mir_ray3 OK) ( #1122 )
...
* match MirRay_ReflectedBeam
* match Actor_DrawLensActors
* match func_80B9E8D4
* void
2022-10-15 02:05:20 +01:00
engineer124
f379012742
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) ( #1094 )
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* import pause menu map page
* better owl-warp docs
* fix func name
* missed some owlwarps
* fix merge from master
* fix scene region code
* PR Suggestions
* add comment
* add description of gWorldMapImageTex, thanks @EllipticEllipsis
* clearup docs
* missed a comma
* bad formatter, drop comment
* more cleanup
2022-10-05 06:15:39 +01:00
petrie911
2006a65ba6
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
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* overlay matches
* prototypes
* fbdemo too
* virtual to physical
* names, cleanup, etc
* bss reordering
* uintptr stuff
* fixed now?
* one fix
* headers and such
* fixes'n'stuff
* XXX action
* docs of a sort
* useless error codes
* n
* format
* header? I barely know her!
Co-authored-by: petrie911 <petrie911@users.noreply.github.com >
2022-10-04 21:46:32 +01:00