kyleburnette
0481c23e75
en_okarina_effect OK ( #47 )
...
* en_okarina_effect OK
* Changed setupaction name
2021-02-23 22:46:35 -05:00
kyleburnette
55c558852f
en_rsn OK ( #41 )
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* en_rsn OK
* Fixed build error caused by collisioncheck
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com >
2021-02-12 18:26:05 -05:00
kyleburnette
ee0ab1cbc9
en_hs2 OK ( #46 )
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* en_hs2 OK
* Formatted files
* Renamed the DoNothing func.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com >
2021-02-11 22:12:54 -05:00
Kenix3
6ac8ea373c
Decompile ovl_TG_Sw ( #44 )
...
Co-authored-by: MMDecomp <MMDecomp@anon.tld >
2020-12-09 19:35:40 -05:00
fullgrowngaming
f927730418
Arms_Hook OK ( #33 )
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* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming
96d05d4e7d
en_tanron6 OK ( #27 )
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* en_tanron6 OK
* Fixed name of SetupDoNothing
* Fixed initvars name
* Fixed initvars name
* Fixed initvars name
2020-09-28 19:27:21 -04:00
Rozelette
189d0d6c30
Bootstrap actors ( #14 )
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* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00