Commit Graph

15 Commits

Author SHA1 Message Date
rozlette ff958ad932 Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
rozlette 727a546fcf Update to latest ghidra project 2020-01-08 08:32:20 -06:00
rozlette 8d8df1848e More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted 2019-12-29 21:34:58 -06:00
rozlette 7692d06fcd Decompile Bg_Ikana_Ray 2019-12-28 02:23:17 -06:00
rozlette 37969fbe50 Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed 2019-12-27 20:55:40 -06:00
rozlette a09a799eef Rename tons of structs because we aren't using the z_ prefix anymore ;_; 2019-11-14 00:52:31 -06:00
rozlette b1938991fa Update structs.h because Ghidra can handle bitfields now 2019-11-13 22:14:03 -06:00
rozlette a8060ddcff Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
rozlette 2581bed7bf Use per-function ASM blocks 2019-09-20 20:47:01 -05:00
rozlette 15d44ed724 Add z_effect_soft_sprite 2019-04-15 21:01:57 -05:00
rozlette cbd80ce108 Add usage of Gfx 2019-03-10 03:13:32 -05:00
rozlette 79c2ce743d Add most of ovl_Bg_Fu_Kaiten_0x80ACB400 2019-02-26 00:31:51 -06:00
rozlette dffd187304 Use hex instead of decimal 2018-11-16 22:14:07 -06:00
rozlette 2bbc98be35 Oops copied wrong file 2018-11-13 22:23:26 -06:00
rozlette 93a02aba78 Disassemble a bunch of files 2018-11-13 22:16:08 -06:00