rozlette
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ff958ad932
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
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rozlette
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727a546fcf
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Update to latest ghidra project
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2020-01-08 08:32:20 -06:00 |
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rozlette
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8d8df1848e
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More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
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2019-12-29 21:34:58 -06:00 |
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rozlette
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7692d06fcd
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Decompile Bg_Ikana_Ray
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2019-12-28 02:23:17 -06:00 |
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rozlette
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37969fbe50
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Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed
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2019-12-27 20:55:40 -06:00 |
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rozlette
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a09a799eef
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Rename tons of structs because we aren't using the z_ prefix anymore ;_;
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2019-11-14 00:52:31 -06:00 |
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rozlette
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b1938991fa
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Update structs.h because Ghidra can handle bitfields now
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2019-11-13 22:14:03 -06:00 |
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rozlette
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a8060ddcff
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Use structs.h generated from Ghidra project
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2019-09-29 01:37:21 -05:00 |
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rozlette
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2581bed7bf
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Use per-function ASM blocks
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2019-09-20 20:47:01 -05:00 |
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rozlette
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15d44ed724
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Add z_effect_soft_sprite
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2019-04-15 21:01:57 -05:00 |
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rozlette
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cbd80ce108
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Add usage of Gfx
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2019-03-10 03:13:32 -05:00 |
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rozlette
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79c2ce743d
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Add most of ovl_Bg_Fu_Kaiten_0x80ACB400
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2019-02-26 00:31:51 -06:00 |
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rozlette
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dffd187304
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
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rozlette
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2bbc98be35
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Oops copied wrong file
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2018-11-13 22:23:26 -06:00 |
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rozlette
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93a02aba78
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Disassemble a bunch of files
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2018-11-13 22:16:08 -06:00 |
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