Commit Graph

195 Commits

Author SHA1 Message Date
Dragorn421 fcc5cf828d libu64 (#1705)
* libu64

* libu64 -O2

* Add libu64.md
2024-11-07 17:27:19 -08:00
engineer124 9cd9099a04 Player Docs: Z Targeting (#1736)
* z target docs

* Player_UpdateZTargeting

* func docs

* more cleanup
2024-11-07 16:54:21 -08:00
engineer124 318e391272 Animation Cleanup: En_Z* (#1727)
* cleanup

* more progress

* finish off z

* one more thing

* one more animIndex

* fix spacing
2024-11-06 20:43:28 -08:00
engineer124 c5db9b47e1 dead flag (#1735) 2024-10-23 17:55:14 -07:00
engineer124 d60a032b11 Further Attention Docs (#1732)
* more attention docs

* more docs

* cleanup

* more cleanup

* spacing

* more attention docs

* small cleanup

* consistency
2024-10-23 17:44:44 -07:00
engineer124 e3a535d3d0 actor flag thump (#1730) 2024-10-22 18:13:17 -07:00
engineer124 ec9b5839ad Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize

* cleanup gSPMatrix
2024-10-22 17:51:00 -07:00
engineer124 a746164041 Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#1720)
* ocarina flag

* oops

* PR
2024-10-20 17:05:45 -07:00
engineer124 781d1d1119 Target -> Attention (System Rename) Part 2 (#1721)
* remaining attention rename

* cleanup
2024-10-20 07:05:53 -07:00
engineer124 1b7c9ecb88 FALLTHROUGH Attribute, switch cleanup (#1719)
* add fallthrough

* attributes

* fix warning
2024-10-19 17:56:35 -07:00
Derek Hensley 784c1724ff Sync Colliders Final (#1718)
* ElementDamageInfoAT

* ElementDamageInfoAC

* colMaterial

* elemMaterial
2024-10-18 23:54:54 +11:00
engineer124 6a0bb0345d Target -> Attention (System Rename) (#1716)
* attention

* revert flags, too large of a diff

* more revert
2024-10-17 20:56:58 -07:00
Derek Hensley 1ddc836c8e Colliders Sync Tris Quad Sphere Line (#1714)
* Tris

* Quad

* Sphere

* Line
2024-10-16 10:51:16 -03:00
engineer124 86d8dc6a9f Player Docs: FocusActor and Lock-On Cleanup (#1711)
* focus actor docs

* small cleanup

* brackets

* remaining lock-on docs

* more cleanup/docs

* more reticle docs

* oops
2024-10-15 17:52:45 -07:00
Derek Hensley 15ddcac8a4 Colliders Sync Cylinders (#1709) 2024-10-15 13:11:58 +11:00
engineer124 278717bb04 Player "Hostile" Docs (#1706)
* actor flag hostile

* player hostile
2024-10-14 18:11:20 -07:00
Derek Hensley 3472e79caa Colliders Sync JntSphere (#1700)
* JntSphere

* Format

* PR review
2024-10-12 17:31:16 -07:00
Dragorn421 5cb703fe94 [headers] z64malloc.h -> zelda_arena.h (#1702) 2024-10-05 08:42:49 -07:00
Derek Hensley d0cb5d9be4 InitVars -> Profile (#1697)
* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt
2024-09-27 22:12:20 -07:00
Derek Hensley b4d6c3921f Colliders Sync ColliderElement (#1698) 2024-09-27 22:00:54 -07:00
engineer124 c83b4cf107 Player: Document "WaitForPutAway" (#1694)
* import OoT docs

* cleanup

* carry actor

* more cleanup

* PLAYER_STATE1_CARRYING_ACTOR
2024-09-22 18:22:14 -07:00
Derek Hensley b9ea1c19ab Remove assets from automatic includes (#1683) 2024-09-10 15:16:56 -03:00
Derek Hensley 6eaf196927 Misc Clean (#1680)
* vramu32 in Overlay_Relocate

* Actor_SetColorFilter args

* Effect Hitmark enum

* Actor_WorldToActorCoords

* Some fault clean up

* contoller.h

* macros.h no longer needs stdint.h
2024-09-07 20:55:59 -07:00
Dragorn421 3add37c3a0 Fixup actor audio flags docs (#1682)
* Fixup actor audio flags docs

* format
2024-09-07 09:48:30 -04:00
Anghelo Carvajal 6541532abb Add a z64play.h header (#1646)
* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-25 15:17:03 -04:00
engineer124 0bb57352a5 Animation Cleanup: En_T* (#1522)
* anim T cleanup

* more cleanup

* brackets and floats

* small thing

* more floats

* fix name

* fix

* format

---------

Co-authored-by: angie <angheloalf95@gmail.com>
2024-06-24 17:54:14 -07:00
mzxrules 2c680efa91 z_map decompiled (#1032)
* First batch of functions

* more ok

* z_map_data OK

* More OKs, MinimapList ZAPD breaking change

* func_80103A58 improvements, more OK

* func_80106D5C and func_801091F0 decomped

* func_801031D0 decomped and some fixes

* house cleaning, more OKs more decomp

* Even more OKs

* func_80105C40 almost OK, more OKs

* func_80108AF8 OK and more

* All functions attempted

* func_8010534C OK

* Start documentation, rename DoorCtx

* More OKs, split map_data.data, more doc

* incremental clean-up, more function names

* more function names

* func_801068FC OK

* old uncommitted changes

* minor tweaks

* implement easy fixes

* more fixes

* z_map_disp OK, implement more suggestions

* delete utility program

* migrate data

* TransiActor ->TransitionActor

* Major documentation pass

* first pass of changes

* warning fix attempt, revert ZFile.cpp

* Fix FAKE match

* Easy fixes

* implement gDPLoadTextureBlock_Runtime

* z_demo bss patch

* Extract white square texture

* Implement more suggestions

* rework MapIndex/DungeonIndex

* revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions

* more suggestions

* minor nits

* fix #include
2024-06-20 18:21:37 -07:00
engineer124 b55f8ffe6e sys_math3d.c Decompiled and Mostly Documented (#1450)
* Use matched sys_math3d functions by Tharo

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* kinda match some unattempted functions

* move sys_math3d function declarations to z64math.h

* Rename some simple functions

* Take matched Math3D_LineVsLineClosestTwoPoints from OoT

* minor fixes to make stuff actually equivalent

* func_8017FB1C

* format

* minor cleanup

* Math3D_PointOnDirectedLine

* func_8017FB1C documentation

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Remove actorfixer

* fix merge

* Apply renames

* more cleanup

* bss cleanup

* match Math3D_CylVsLineSeg

* WIP

* OK

* small cleanup

* Remove macros.h from sys_math3d

* Small cleanup

* Some more small clean up

* cleanup and docs

* cleanup

* PR Review

* cleanup

* fix merge

* fix merge

* merge main

* fix bss

* bss

* fix

* PR Review

* bss fix

* Merge main

* Fix bss

* Fix merge

* Add zero vecs to sys_math3d

* Format

* namefixer run

---------

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-14 22:39:31 -07:00
inspectredc fdd3f17385 Fix LensMode Names (#1643) 2024-06-10 18:02:25 -07:00
Derek Hensley f26e77ba40 More General Cleanup (#1638)
* LINKER_FILES in makefile

* COLPOLY_GET_NORMAL

* math header

* libc

* M_PI for cosf and sinf files

* MAXFLOAT

* Revert "MAXFLOAT"

This reverts commit 96b75ffaa8.

* Remove SHT_MINV

* SHRT_MAX

* Add M_PI

* Angle macros

* f suffix

* Format
2024-06-03 14:33:03 -04:00
Derek Hensley b7e5468ca1 General cleanup (#1636)
* totalLoadedActors comparision

* OBJMINE_PARAMS

* Sort z64.h header includes

* MapSelect_LoadConsoleLogo

* Combine notebook tables into 1

* TGSw clean up
2024-05-19 11:02:20 -07:00
Derek Hensley 6d315fa2ae Use Romfile in place of vromStart and vromEnd in structs (#1618)
* DmaEntry

* KaleidoMgrOverlay

* ActorOverlay

* EffectSsOverlay

* GameStateOverlay

* TransitionOverlay
2024-05-12 10:08:52 -07:00
Anghelo Carvajal 666cb6ad4a More header cleanup (#1604)
* low hanging fruits on variables.h

* z_actor functions

* Move RomFile to z64object.h

* Revert "z_actor functions"

This reverts commit aa99967d16.

* yeet

* z64actor_dlftbls.h

* Move object segment declarations to object_table.c

* Move Camera functions

* z64nmi_buff.h

* fix merge

* su_mtx.h, sys_cmpdma.h and sys_initial_check.h

* sys_ucode.h

* sys_flashrom.h

* Remove unnecessary includes

* z64kanfont.h

* flg_set.h

* z64DLF.h

* z64lifemeter.h

* z64path.h

* format

* ObjectOverlay

* bss

* Yeet ObjectOverlay

* review

* review

* format

* bss

* z64font.h
2024-04-25 18:16:47 -07:00
Anghelo Carvajal 76fadbd0e9 ovl_En_Door docs pass (#1603)
* DoorScheduleResult

* actionVar

* DOOR_DL_

* enums

* ENDOOR_TYPE_SCHEDULE and related stuff

* Name some functions and start figuring out stuff

* defines

* start documenting schedules

* Name Inn doors

* More door schedule naming

* ajar

* Name remaining schedule types

* parameters diagram and some cleanups

* Name renaiming types

* format

* rename some schedules

* Use more static_assert

* name anims

* yeet unrelated stuff

* requestOpen

* Yeet DoorScheduleResult

* whoops

* stuff i missed

* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/code/z_sub_s.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

* FindScheduleDoor

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-04-22 18:34:02 -07:00
Derek Hensley a7fa8cc241 Clean2 (#1605)
* AnimationContext_Update

* TransitionTile_InitGraphics

* disasm files

* gPlayerFormItemRestrictions -> code_8012EC80

* fix

* Extract gCircleTex

* Const fixes

* gPlayerFormItemRestrictions suggestions

* Setup_InitRegs

* z_inventory
2024-02-20 14:04:23 +11:00
Derek Hensley 6fb4a07325 General Cleanup 3 (#1543)
* voicestopread -> voicestopreaddata

* PadMgr_ThreadEntry

* PointLight_t

* OS_VI_UNK28

* print stuff

* Remove OS_PRIORITY_THREADTAIL

* sBoeDlists -> sBoeModelInfo

* Prerender_DrawBackground2D

* segments

* Revert "print stuff"

This reverts commit 1d833e2f0d.

* format

* Update src/overlays/actors/ovl_En_Mkk/z_en_mkk.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-01-29 10:51:59 -03:00
Derek Hensley db8f5f5ccc General Cleanup 2 (#1538)
* Cleanup

* Cleanup variables.h

* Cleanup fault headers

* Some includes/headers cleanup

* Libultra btn wrappers

* Mark differences to original libultra headers

* Remove duplicate include in fault

* format

* Update include/PR/os_voice.h

Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>

* align

---------

Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2024-01-28 21:27:50 -03:00
Derek Hensley 6412ddad50 General Cleanup (#1529)
* Cleanup

* vi define cleanup

* kdebugserver

* osmotor

* Remove sqrtf.c

* Move osFlash out of libultra

* PadUtils_Destroy

* BOOT_ADDRESS_ULTRA

* Fault

* Format

* viconfig.h

* More small cleanups

* gfx cleanup

* Format

* Forgot to save

* variables.h

* dListTable -> dListSides

* Fix header includes
2024-01-15 10:03:13 +11:00
engineer124 a44f19225b Animation Cleanup: En_R* (#1516)
* begin R

* finish anim R

* cleanup

* small adj

* cleanup

* CS_STATE_IDLE

* CS_ID_NONE

* more cleanup

* sBssPad

* angles

* sneak in small fix

* small fix
2023-11-28 08:43:36 -03:00
engineer124 702f3cf44e Document Actor Category Change (#1518)
* Actor Category Change

* cleanup

* comments

* adj comment

* revert small cleanup for libc64 PR

* adjust comments
2023-11-27 21:02:28 +11:00
engineer124 c04aaab6a1 Use CURRENT_TIME Macro (#1514)
* use CURRENT_TIME macro

* add comment

* cleanup brackets
2023-11-27 20:04:54 +11:00
Anghelo Carvajal 506e215547 Yet another header cleanup (#1508)
* lights.c

* z64skin_matrix.h

* Move out some stuff from macros.h

* gamealloc.h

* move most transition functions to z64transition.h

* z64lib.h

* `include` cleanup on transition files

* z_overlay cleanup

* z64malloc.h

* format

* forgot to remove those

* forgot this

* fix borken includes
2023-11-23 13:55:05 +11:00
engineer124 5ef277df2d Animation Cleanup: En_P* (#1507)
* anim P cleanup

* PR Review

* PR Review

* Postbox Idle
2023-11-22 16:10:55 +11:00
Anghelo Carvajal 2b4610670f Move player-related function declarations to z64player.h (#1480)
* Move player function declarations to z64player.h

* rename Actor_MountHorse to Player_MountHorse and similar functions

* whoops

* add missing includes

* format

* whoops
2023-11-21 12:13:29 -03:00
engineer124 0e441520cc Document Actor_TalkOfferAccepted (#1502)
* rename

* PR Review
2023-11-21 12:36:02 +11:00
engineer124 61e2f12cf5 Document Overriding Player Input (#1489)
* Override Input

* cleanup

* cleanup

* PR Review

* PR Review, fix merge
2023-11-16 16:28:19 +11:00
Derek Hensley 5acaec4486 Fix ultratypes types (#1454)
* Fix ultratypes types

* Add back size_t and NULL

* Callocs

* Callocs pt 2

* bool

* STDC version checks
2023-11-16 16:01:42 +11:00
engineer124 d9585d7444 Animation Cleanup: En_L* and some En_M* (#1493)
* cleanup L, some M

* small fix

* typo

* brackets

* more brackets
2023-11-15 11:46:54 +11:00
engineer124 dfb6c5b02c Struct Returns (#1466)
* change args

* more funcs

* cleanup

* play cleanup

* missed a file

* weird warnings

* missed some

* fix func from honotrap
2023-11-07 10:52:09 -03:00
engineer124 f8a5f11d6d Player Docs: public facing csAction things (#1459)
* public cs

* comments
2023-11-05 20:34:53 -03:00