* first few functions
* two more almost matching functions
* Rebase to NBS, get it to compile
* BgCheck_RaycastFloorStaticList OK, fix-up some functions
* BgCheck_SphVsStaticWall OK! and a few others
* more z_bgcheck NON_MATCHINGS
* OK more functions, reorganize external reference #defines
* More functions OK, more struct fixes
* More OKs
* Decomp all the way to the end of bgcheck
* All functions attempted
* Rename functions
* formatting, data migration
* Give names to unk structs, rename some structs, fix some non-equivalent functions
* WaterBox_GetSurfaceImpl OK
* BgCheck_ResetPolyCheckTbl OK, improve WaterBox_GetSurface2 codegen, eliminate warnings and clean up source.
* BcCheck3_BgActorInit ->BgCheck3_BgActorInit, fix warnings
* pr change requests
* fix crc maybe
* implement more changes
* implement alf's changes
* Introduce bgms
* Fill in bgm enums
* Rename bgm to clearer names
* Fix spacing
* Fix "No_Music" define
* remove comment
* Improve bgm names, found another seqId function
* Another seqId function
* Another name change
* Woods of Mystery -> Sarias Song
* add saria's song bgm to pierre
* Another bgm function found!
* Add bgm's to `gSaveContext.seqIndex`
* Properly split audio voice
* Split off jpeg code from audio
* Fix compiler flags
* Properly split libultra audio file
* Split audio data for many files correctly
* Fix remaining data splits
* Fix up troublesome data
* Fix variables.txt
* Missed two files that need to go in audio/
* Add missing `/`
* `D_801E1100` -> audio_init_params
* Properly split code_801D9090.data.s
* Fix code_801A5BD0 bss
* Move audio_dramStack to a blob
* OK
* Symbols and other documentation
* Remove externs
* spec
* More documentation, decompile the texture files,
some uintptr_t and size_t
* Top-of-file comment
* Move symbols back into right order
* Use some defines
* Missed an osTvType and a size_t
* Add missing header to os.h
* Use segment symbol macros
* Remove duplicate header
* Address review suggestions
* Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members.
* Adding usage of dynapoly state flag defines.
* Formats z_bg_item
* Update z_bg_item.c
* Update z_bg_collect.c
* Update z_bg_item.c
* Update z_bg_item.c
* Renames z_bg_item system to DynaPolyActor
* Format
* Create enums (non-matching monkaBSS)
* Add effect enum
* Almost fix bss reordering (1 different word)
* Fix capacity
* Fully fix bss
* Add PlayerBoots
* PR Feedback & add missing playerForm enums
* Clean-Up
* Script to check global bss ordering
* Bit of cleanup
* Format
* Remove global_bss_check PR
* Fix bss
* Add enums to new PRs & previously missed ones
* Remove Effect Enums
* Missed one
* Format
* Remove old prevent_bss_reordering.h comments
* Use a better macro
* A few more uses of enums found
* Add enums to recent PRs
* Improve GI enums
* Add enums from new PRs
* PR Suggestions
* format
* Fix bss
* Fix mistake in GI
* No actually, part of it was correct before
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
* WIP
* done?
* remove something from variables.h
* missed a warning
* PR fixes (AngheloAlf)
* fix lights
* restore ZAPD makefile
* format
* format again
* fix a graph alloc
* Missed one in skin
* Change yDistTo to yDirDistTo.
* Run format.sh.
* Apply suggestions from code review
Fix comments in header file.
* Added "Surface" to yDirDistToWater.
* Update names in sellnuts and skb.
* Actually fix skb
* Rename yDirDistToWaterSurface to depthInWater.
* Rename yDirDistToPlayer to playerHeightRel.
* Apply suggestions from code review
Fix capitalization in header file comments.
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Fix Jenkins (Obj_Aqua).
* Fix Jenkins (Obj_Etcetera).
* Fix Jenkins (En_Thiefbird).
* Fix misformatted files in current master.
* Fix Jenkins and run format.sh.
* Fix misformatted file in current master (z_debug).
* Update PR to include new actors.
* Update PR to include elforg, po_sisters, wf.
* update actorfixer.py with variable name changes.
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
* remove old effects enum
* gamealloc.c OK
* added more files
* motor.c almost done
* motor.c OK
* updates
* migration of two files
* listalloc.c oK
* z_fcurve_data_skelanime split
* z_fcurve_data_skelanime.c decompiled
* more files split
* z_malloc.c OK
* contpfs.c OK
* fault.c rodata migrated
* migrated fault_drawer rodata
* update
* update preprocess.py
* renamed functions in z_skelanime
* started z_skelanime cleanup
* like halfway through fixing z_skelanime
* animation system updated to meet oot standards
* remove unused animation structs
* rename matrix structs to fit oot
* Add -woff 712
* fix diff_settings.py because i accidentally broke it before
* fixed merge conflict, doesn't match though
* It matches now
* Updates
* Fixed warnings...added gcc code syntax checking
* Remove gcc check, added in Tharo's PR
* warnings fixed (i think)
* fixed all warnings i think
* ok
* not sure what to do
* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)
* it matches if i do this
* remove comment
* accidentally put osPfsFreeBlocks in epilinkhandle.c
* memcmp -> bcmp
* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice
* format.sh
* MTXMODE_NEW and MTXMODE_APPLY to matrix functions
* Made suggested changes
* pragma sFaultDrawerFont instead of including in repo
* add some functions to functions.h
* Bss reordering fixed in z_collision_check...added hack to disasm.py
* Updated z_en_a_keep.c
* Missed suggestion in EnAObj_Destroy
* .
* update z_fcurve_Data_skelanime and z_skelanime with suggestions
* devmgr.c ok
* minor changes
* Addressed comments
* remove redundant file
* gfxp -> dlist in game.c
* updated actorfixer.py
* fixed warnings in z_malloc
* Change void* back to Actor*
* format
* Add the soft_sprit comments back
* Rename SV->Flex
* remove .common
* run format
* Update src/code/z_skelanime.c
* u32 channel
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Draw OK, Update very much not
* Flag table imported
* Update OK
* Actually OK this time
* Begin documenting
* Rename some stuff
* Rename functions
* spec
* Review
* Format
* Anghelo's review
* Fix lifemeter bss
* Format
* Missed one
* idle.c bss
* Fix some dummy label matches
* Remove dummy label in z_en_railgibud
* Remove dummy label from z_door_ana.c
* Remove dummy label from z_obj_raillift.c
* Remove dummy label from z_en_minislime.c
* A few more dummy label fixes
* Run format, whoops
* Add single line between pad and code
* Add OPEN/CLOSE_DISPS to GameState_Draw
* Add the padding in game.c too (how did I forget this???)
* Run format.sh
* pad -> requiredScopeTemp
* OK, data imported, document
* spec
* Match cosf, document sinf and cosf
* Some more documentation, switch fu back
* Format
* Little more documentation
* Document coss too
* Move macros
* Review, add some .s
* Fix headers, review
* eeeee
* nonequivalents
* draw
* Import data
* Match Daytelop_LoadGraphics
* draw kinda better
* extract daytelops and gameover
* SEGMENT_ROM macros
* Use extracted symbols for daytelop
* match Daytelop_Draw
* Fix bss
* draw cleanup
* Daytelop_Update from non equivalent to non matching
* Some renames and spec
* Run formatter
* enum
* sfx
* Use SEGMENT_ROM_START macros everywhere
* more macros
* run formatter
* Add description
* update variables.txt
* Remove extra stuff in gbi.h
* Would this fix it?
* and again
* whoops
* Apply suggestions from code review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Tharo's suggestions
* match Daytelop_Update
* run formatter
* fix merge issues
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* EnBigpo: start
* EnBigpo: uhh, this struct is weird
* EnBigpo: progress
* EnBigpo: so many of these functions are tiny
* EnBigpo nasty four loop function
* EnBigpo: hate draw functions
* EnBigpo: all functions attempted
* EnBigpo: data migrated, does not OK, 2 bytes off...
* Multi: Attempting to OK, issues
* EnBigpo: more docs
* EnBigpo: more docs2
* EnBigpo: more docs and cleaning
* EnBigpo: removed data to try to find the issues, matched a draw function thanks to Tharo
* EnBigpo: progress? maybe not
* EnBigpo: matched another function
* EnBigpo: overwrite limbdraw matches now
* EnBigpo: one more nonmatching rejected
* EnBigPo: not actual progress, probably
* Match Init, down to single stack pointer on second func
* EnBigPo OK
* EnBigpo: docs and cleaning
* EnBigpo: more docs and cleaning
* EnBigpo: back to OK with no warnings
* EnBigpo: more docs and cleaning
* EnBigpo: docs and cleaning
* EnBigpo: hmm, rename_sym doesn't like renaming system functions but I'm 98% sure I know what these are
* Multiple: changed some function names, maybe changed too much... hmm
* EnBigpo: even more changes to docs
* EnBigpo: formater pass
* EnBigpo: small fixes
* EnBigpo: c file description
* Apply suggestions from code review
Apply camera suggestions from eng124
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: updating all requested changes and reverting one incorrect macro
* Apply suggestions from code review
Some of eng124's recommendations, need to add the last by hand
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: back to OK
* EnBigpo: Minor cleanup changes
* Functions fixed: added function changes to actorfixer and fixed dinofos
* EnBigpo: BINANG_ROT180
* Apply suggestions from code review
First batch of requested changes, the simpler ones that shouldn't require checking
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* EnBigpo: fixes to recommended changes, back to OK
* EnBigpo: move idleTimer docs out of struct
* Sprite: removed old commented out pragma, it matches, I still dont get it
* EnBigpo: more changes I had to check first
* EnBigpo: more requested changes, and some macro uses found
* EnBigpo: forgot a requested change
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigPo: missed a disphead array access
* Apply suggestions from code review
More requested changes
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: more hex to dec
* EnBigpo: more hex to dec 2
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: build being weird
* EnBigpo: weird, rename_sym didn't catch this earlier
* Tools: fixed actorfixer to use Play_CameraSetAtEye forgot I blew this change away trying to get build again,
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* EnBigpo: cutscene functions changed name to indicate they are stages
* EnBigpo: Rename Particles to Effect
* EnBigpo: changed draw function names, changed function comment format
* EnBigpo: renamed limbdraw functions, formater pass
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Import bss to boot_main and idle, match last function in idle
* Some pointer cleanup in idle, spec
* Clean up idle, add build.c, add bss to CIC6105
* Import rand bss
* sptask bss and a macro
* sptask updated to use libultra macros
* siacs.c bss
* Macros in CIC and idle
* controller bss
* seteventmesg bss
* spec
* pimgr and piacs bss
* initialize OK, threadsave, initialize, pimgr bss
* Match DmaMgr_Start
* Fix bss reorder using separate file
* Small cleanup of hex/dec in buffer sizes
* Add comment, remove unused bss from spec
* Merge remote-tracking branch 'upstream/master' into boot_bss
* Format
* Delete files
* remove commented-out structs
* Bit more cleanup
* Addressed reviews
* Format
* z_lifemeter done.
* fix new warning I didn't saw. add variables.txt
* suggested changes
* add new texture ptrs to undefined_sym, changed heartTex & temp to TexturePtr in LifeMeter_Draw
* change hex literal to decimal and other small suggestions
* change bool to u32; change hexa literal to decimal in LifeMeter_IsCritical; renamed undefined sym to their D_02 addresses
* re-applied format.sh on z_lifemeter
* coding style fixes
* fix typo in undefined_sym
* named func and vars.
* changed modulo check
* add extra line after var declaration in LifeMeter_Draw
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* changed unkTimer to camelCase; timer constant as decimal; flip some comparison in LifeMeter_Draw
* uncomment & rename func_ in functions.h
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Andzura <andzura@andzura.fr>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* match function and split data
* import data
* Rename function and variable
* format data
* Fix data
* { 0 }
* Update src/code/z_face_reaction.c
Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>
* Rename return variable in en_ossan
* textId
* Rylie's review
* Try to format this properly
* Format again
Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>