rozlette
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ff958ad932
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
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rozlette
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581a97b561
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Make non-matchings consistent with oot
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2020-02-20 16:29:22 -06:00 |
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rozlette
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727a546fcf
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Update to latest ghidra project
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2020-01-08 08:32:20 -06:00 |
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rozlette
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8d8df1848e
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More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
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2019-12-29 21:34:58 -06:00 |
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rozlette
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962a957166
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Decompile code_0x800E8EA0.c
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2019-12-18 01:31:47 -06:00 |
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rozlette
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82ad58e489
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Cleanup files in code. Decompile code_800CAAD0.c
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2019-12-17 18:47:52 -06:00 |
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rozlette
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9bc4990814
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Update to latest from ghidra project
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2019-12-14 23:38:35 -06:00 |
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rozlette
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60eaf159b4
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Generate all major headers from ghidra project
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2019-12-07 18:21:34 -06:00 |
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rozlette
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86ab9c2067
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Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
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2019-11-28 00:26:09 -06:00 |
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rozlette
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a09a799eef
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Rename tons of structs because we aren't using the z_ prefix anymore ;_;
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2019-11-14 00:52:31 -06:00 |
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rozlette
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b1938991fa
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Update structs.h because Ghidra can handle bitfields now
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2019-11-13 22:14:03 -06:00 |
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rozlette
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a8060ddcff
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Use structs.h generated from Ghidra project
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2019-09-29 01:37:21 -05:00 |
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rozlette
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2581bed7bf
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Use per-function ASM blocks
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2019-09-20 20:47:01 -05:00 |
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rozlette
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4c11f2f364
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Add tons of function names. Datatypes TODO
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2019-09-20 01:43:40 -05:00 |
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rozlette
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6d1d172eb5
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Add more filenames
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2019-03-31 01:04:12 -05:00 |
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