#include "global.h" void EffectSS_Init(GlobalContext* globalCtx, s32 numEntries) { u32 i; EffectSs* effectsSs; EffectSsOverlay* overlay; EffectSS2Info.data_table = (EffectSs*)THA_AllocEndAlign16(&globalCtx->state.heap, numEntries * sizeof(EffectSs)); EffectSS2Info.searchIndex = 0; EffectSS2Info.size = numEntries; for (effectsSs = &EffectSS2Info.data_table[0]; effectsSs < &EffectSS2Info.data_table[EffectSS2Info.size]; effectsSs++) { EffectSS_ResetEntry(effectsSs); } overlay = &particleOverlayTable[0]; for (i = 0; i < EFFECT_SS_MAX; i++) { overlay->loadedRamAddr = NULL; overlay++; } } void EffectSS_Clear(GlobalContext* globalCtx) { u32 i; EffectSs* effectsSs; EffectSsOverlay* overlay; void* addr; EffectSS2Info.data_table = NULL; EffectSS2Info.searchIndex = 0; EffectSS2Info.size = 0; // This code is completely useless, as data_table was just set to NULL and size to 0 for (effectsSs = EffectSS2Info.data_table; effectsSs < EffectSS2Info.data_table + EffectSS2Info.size; effectsSs++) { EffectSS_Delete(effectsSs); } // Free memory from loaded particle overlays overlay = &particleOverlayTable[0]; for (i = 0; i < EFFECT_SS_MAX; i++) { addr = overlay->loadedRamAddr; if (addr != NULL) { zelda_free(addr); } overlay->loadedRamAddr = 0; overlay++; } } EffectSs* EffectSS_GetTable() { return EffectSS2Info.data_table; } void EffectSS_Delete(EffectSs* effectSs) { if (effectSs->flags & 2) { func_801A72CC(&effectSs->pos); } if (effectSs->flags & 4) { func_801A72CC(&effectSs->vec); } EffectSS_ResetEntry(effectSs); } void EffectSS_ResetEntry(EffectSs* particle) { u32 i; particle->type = EFFECT_SS_MAX; particle->accel.x = particle->accel.y = particle->accel.z = 0; particle->velocity.x = particle->velocity.y = particle->velocity.z = 0; particle->vec.x = particle->vec.y = particle->vec.z = 0; particle->pos.x = particle->pos.y = particle->pos.z = 0; particle->life = -1; particle->flags = 0; particle->priority = 128; particle->draw = NULL; particle->update = NULL; particle->gfx = NULL; particle->actor = NULL; for (i = 0; i < ARRAY_COUNT(particle->regs); i++) { particle->regs[i] = 0; } } s32 EffectSS_FindFreeSpace(s32 priority, s32* tableEntry) { s32 foundFree; s32 i; if (EffectSS2Info.searchIndex >= EffectSS2Info.size) { EffectSS2Info.searchIndex = 0; } // Search for a unused entry i = EffectSS2Info.searchIndex; foundFree = false; while (true) { if (EffectSS2Info.data_table[i].life == -1) { foundFree = true; break; } i++; if (i >= EffectSS2Info.size) { i = 0; // Loop around the whole table } // After a full loop, break out if (i == EffectSS2Info.searchIndex) { break; } } if (foundFree == true) { *tableEntry = i; return false; } // If all slots are in use, search for a slot with a lower priority // Note that a lower priority is representend by a higher value i = EffectSS2Info.searchIndex; while (true) { // Equal priority should only be considered "lower" if flag 0 is set if ((priority <= EffectSS2Info.data_table[i].priority) && !((priority == EffectSS2Info.data_table[i].priority) && (EffectSS2Info.data_table[i].flags & 1))) { break; } i++; if (i >= EffectSS2Info.size) { i = 0; // Loop around the whole table } // After a full loop, return 1 to indicate that we failed to find a suitable slot if (i == EffectSS2Info.searchIndex) { return true; } } *tableEntry = i; return false; } void EffectSS_Copy(GlobalContext* globalCtx, EffectSs* effectsSs) { s32 index; if (FrameAdvance_IsEnabled(globalCtx) != true) { if (EffectSS_FindFreeSpace(effectsSs->priority, &index) == 0) { EffectSS2Info.searchIndex = index + 1; EffectSS2Info.data_table[index] = *effectsSs; } } } void EffectSs_Spawn(GlobalContext* globalCtx, s32 type, s32 priority, void* initData) { s32 index; u32 overlaySize; EffectSsOverlay* entry = &particleOverlayTable[type]; EffectSsInit* initInfo; if (EffectSS_FindFreeSpace(priority, &index) != 0) { // Abort because we couldn't find a suitable slot to add this effect in return; } EffectSS2Info.searchIndex = index + 1; overlaySize = (u32)entry->vramEnd - (u32)entry->vramStart; if (entry->vramStart == NULL) { initInfo = entry->initInfo; } else { if (entry->loadedRamAddr == NULL) { entry->loadedRamAddr = zelda_mallocR(overlaySize); if (entry->loadedRamAddr == NULL) { return; } Load2_LoadOverlay(entry->vromStart, entry->vromEnd, entry->vramStart, entry->vramEnd, entry->loadedRamAddr); } initInfo = (void*)(u32)( entry->initInfo != NULL ? (EffectSsInit*)(-((u32)entry->vramStart - (u32)entry->loadedRamAddr) + (u32)entry->initInfo) : NULL); } if (initInfo->init != NULL) { // Delete the previous effect in the slot, in case the slot wasn't free EffectSS_Delete(&EffectSS2Info.data_table[index]); EffectSS2Info.data_table[index].type = type; EffectSS2Info.data_table[index].priority = priority; if (initInfo->init(globalCtx, index, &EffectSS2Info.data_table[index], initData) == 0) { EffectSS_ResetEntry(&EffectSS2Info.data_table[index]); } } } void EffectSS_UpdateParticle(GlobalContext* globalCtx, s32 index) { EffectSs* particle = &EffectSS2Info.data_table[index]; if (particle->update != NULL) { particle->velocity.x += particle->accel.x; particle->velocity.y += particle->accel.y; particle->velocity.z += particle->accel.z; particle->pos.x += particle->velocity.x; particle->pos.y += particle->velocity.y; particle->pos.z += particle->velocity.z; particle->update(globalCtx, index, particle); } } void EffectSS_UpdateAllParticles(GlobalContext* globalCtx) { s32 i; for (i = 0; i < EffectSS2Info.size; i++) { if (EffectSS2Info.data_table[i].life > -1) { EffectSS2Info.data_table[i].life--; if (EffectSS2Info.data_table[i].life < 0) { EffectSS_Delete(&EffectSS2Info.data_table[i]); } } if (EffectSS2Info.data_table[i].life > -1) { EffectSS_UpdateParticle(globalCtx, i); } } } void EffectSS_DrawParticle(GlobalContext* globalCtx, s32 index) { EffectSs* entry = &EffectSS2Info.data_table[index]; if (entry->draw != NULL) { entry->draw(globalCtx, index, entry); } } void EffectSS_DrawAllParticles(GlobalContext* globalCtx) { Lights* lights = LightContext_NewLights(&globalCtx->lightCtx, globalCtx->state.gfxCtx); s32 i; Lights_BindAll(lights, globalCtx->lightCtx.listHead, NULL, globalCtx); Lights_Draw(lights, globalCtx->state.gfxCtx); for (i = 0; i < EffectSS2Info.size; i++) { if (EffectSS2Info.data_table[i].life > -1) { if ((EffectSS2Info.data_table[i].pos.x > 32000.0f) || (EffectSS2Info.data_table[i].pos.x < -32000.0f) || (EffectSS2Info.data_table[i].pos.y > 32000.0f) || (EffectSS2Info.data_table[i].pos.y < -32000.0f) || (EffectSS2Info.data_table[i].pos.z > 32000.0f) || (EffectSS2Info.data_table[i].pos.z < -32000.0f)) { EffectSS_Delete(&EffectSS2Info.data_table[i]); } else { EffectSS_DrawParticle(globalCtx, i); } } } } s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2) { s16 ret = (arg2 == 0) ? arg1 : arg0 + (s32)((arg1 - arg0) / (f32)arg2); return ret; } s16 func_800B09D0(s16 arg0, s16 arg1, f32 arg2) { return arg2 * (arg1 - arg0) + arg0; } u8 func_800B0A24(u8 arg0, u8 arg1, f32 arg2) { return arg2 * ((f32)arg1 - (f32)arg0) + arg0; }