#include "global.h" DebugDispObject* sDebugObjectListHead; typedef struct { /* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object /* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called } DebugDispObjectInfo; // size = 0x8 typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, PlayState*); void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*); void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*); DebugDispObject* DebugDisplay_Init(void) { sDebugObjectListHead = NULL; return sDebugObjectListHead; } DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx) { DebugDispObject* oldHead = sDebugObjectListHead; sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject)); sDebugObjectListHead->pos.x = posX; sDebugObjectListHead->pos.y = posY; sDebugObjectListHead->pos.z = posZ; sDebugObjectListHead->rot.x = rotX; sDebugObjectListHead->rot.y = rotY; sDebugObjectListHead->rot.z = rotZ; sDebugObjectListHead->scale.x = scaleX; sDebugObjectListHead->scale.y = scaleY; sDebugObjectListHead->scale.z = scaleZ; sDebugObjectListHead->color.r = red; sDebugObjectListHead->color.g = green; sDebugObjectListHead->color.b = blue; sDebugObjectListHead->color.a = alpha; sDebugObjectListHead->type = type; sDebugObjectListHead->next = oldHead; return sDebugObjectListHead; } #include "code/debug_display/debug_display.c" DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon }; DebugDispObjectInfo sDebugObjectInfoTable[] = { { 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex }, { 0, sDebugDisplayCursorTex }, { 1, &sDebugDisplay1DL }, { 1, &sDebugDisplay3DL }, { 1, &sDebugDisplay2DL }, }; void DebugDisplay_DrawObjects(PlayState* play) { DebugDispObject* dispObj = sDebugObjectListHead; DebugDispObjectInfo* objInfo; while (dispObj != NULL) { objInfo = &sDebugObjectInfoTable[dispObj->type]; sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, play); dispObj = dispObj->next; } } void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); func_8012C6FC(play->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a); Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW); Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY); Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY); Matrix_RotateZYX(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY); gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL); CLOSE_DISPS(play->state.gfxCtx); } Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73); void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); func_8012C588(play->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a); gSPSetLights1(POLY_XLU_DISP++, sDebugDisplayLight1); Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot); Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, arg1); CLOSE_DISPS(play->state.gfxCtx); } s32 D_801BB068[] = { 0x00140000, 0x0000FFEC, 0x00000000, 0x00000014, 0x00000000, 0xFFEC0000, 0x00000000, 0x00140000, 0x0000FFEC, }; s32 D_801BB08C = 0; Gfx* func_800E99B0(GraphicsContext* gfxCtx, s32 arg1); void func_800E992C(PlayState* play, s32 arg1) { s32 pad; OPEN_DISPS(play->state.gfxCtx); func_8012C560(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, func_800E99B0(play->state.gfxCtx, arg1)); CLOSE_DISPS(play->state.gfxCtx); } #pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E99B0.s")