#include "global.h" void EffFootmark_Init(PlayState* play) { EffFootmark* footmark; s32 i; for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) { footmark->actor = NULL; footmark->location.x = 0; footmark->location.y = 0; footmark->location.z = 0; footmark->flags = 0; footmark->id = 0; footmark->alpha = 0; footmark->alphaChange = 0; } } void EffFootmark_Add(PlayState* play, MtxF* displayMatrix, Actor* actor, u8 id, Vec3f* location, u16 size, u8 red, u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeoutDelay) { s32 i; EffFootmark* footmark; EffFootmark* destination = NULL; EffFootmark* oldest = NULL; s32 isNew = 1; for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) { if (((actor == footmark->actor) && (footmark->id == id)) && ((footmark->flags & 1) == 0)) { if (fabsf((footmark->location).x - location->x) <= 1) { if (fabsf((footmark->location).z - location->z) <= 1) { isNew = 0; break; } } // This footmark is being re-added at a new location. Let's mark this one to start fading out. footmark->flags = 1; } if (footmark->actor == NULL) { destination = footmark; } else { if (destination == NULL) { if ((oldest != NULL && footmark->age > oldest->age) || (oldest == NULL)) { oldest = footmark; } } } } if ((isNew) && ((destination != NULL || (oldest != NULL)))) { if (destination == NULL) { destination = oldest; } Matrix_MtxFCopy(&destination->displayMatrix, displayMatrix); destination->actor = actor; destination->location.x = location->x; destination->location.y = location->y; destination->location.z = location->z; destination->flags = 0; destination->id = id; destination->red = red; destination->green = green; destination->blue = blue; destination->alpha = alpha; destination->alphaChange = alphaChange; destination->size = size; destination->fadeoutDelay = fadeoutDelay; destination->age = 0; } } void EffFootmark_Update(PlayState* play) { EffFootmark* footmark; s32 i; for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) { if (footmark->actor != NULL) { if ((footmark->flags & 1) == 1) { if ((u32)footmark->age < UINT16_MAX) { footmark->age++; } if (footmark->fadeoutDelay == 0) { if (footmark->alpha >= footmark->alphaChange + 0x1000) { footmark->alpha -= footmark->alphaChange; } else { footmark->actor = NULL; } } else if (footmark->fadeoutDelay > 0) { footmark->fadeoutDelay--; } } } } } void EffFootmark_Draw(PlayState* play) { EffFootmark* footmark; s32 i; GraphicsContext* gfxCtx = play->state.gfxCtx; func_8012C448(play->state.gfxCtx); gSPDisplayList(gfxCtx->polyXlu.p++, D_801BC240); for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) { if (footmark->actor != NULL) { Matrix_Put(&footmark->displayMatrix); Matrix_Scale(footmark->size * (1.0f / 0x100) * 0.7f, 1, footmark->size * (1.0f / 0x100), MTXMODE_APPLY); gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD); gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, footmark->red, footmark->green, footmark->blue, footmark->alpha >> 8); gSPDisplayList(gfxCtx->polyXlu.p++, D_801BC288); } } }