#include "global.h" #include "interface/parameter_static/parameter_static.h" #include "interface/do_action_static/do_action_static.h" #include "misc/story_static/story_static.h" #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" typedef struct { /* 0x00 */ u8 scene; /* 0x01 */ u8 flags1; /* 0x02 */ u8 flags2; /* 0x03 */ u8 flags3; } RestrictionFlags; Input D_801F5850[4]; RestrictionFlags sRestrictionFlags[] = { { SCENE_20SICHITAI2, 0x00, 0x00, 0x00 }, { SCENE_UNSET_1, 0x00, 0x00, 0x00 }, { SCENE_UNSET_2, 0x00, 0x00, 0x00 }, { SCENE_UNSET_3, 0x00, 0x00, 0x00 }, { SCENE_UNSET_4, 0x00, 0x00, 0x00 }, { SCENE_UNSET_5, 0x00, 0x00, 0x00 }, { SCENE_UNSET_6, 0x00, 0x00, 0x00 }, { SCENE_KAKUSIANA, 0x00, 0x00, 0x00 }, { SCENE_SPOT00, 0x00, 0x00, 0x00 }, { SCENE_UNSET_9, 0x00, 0x00, 0x00 }, { SCENE_WITCH_SHOP, 0x10, 0x30, 0xC1 }, { SCENE_LAST_BS, 0x00, 0x3F, 0x00 }, { SCENE_HAKASHITA, 0x00, 0x00, 0x00 }, { SCENE_AYASHIISHOP, 0x10, 0x30, 0xC1 }, { SCENE_UNSET_E, 0x00, 0x00, 0x00 }, { SCENE_UNSET_F, 0x00, 0x00, 0x00 }, { SCENE_OMOYA, 0x00, 0x33, 0x00 }, { SCENE_BOWLING, 0x10, 0x30, 0xC1 }, { SCENE_SONCHONOIE, 0x10, 0x30, 0xC1 }, { SCENE_IKANA, 0x00, 0x00, 0x00 }, { SCENE_KAIZOKU, 0x00, 0x00, 0x00 }, { SCENE_MILK_BAR, 0x10, 0x30, 0xC1 }, { SCENE_INISIE_N, 0x00, 0x00, 0x00 }, { SCENE_TAKARAYA, 0x10, 0x30, 0xC1 }, { SCENE_INISIE_R, 0x00, 0x00, 0x00 }, { SCENE_OKUJOU, 0x00, 0x3F, 0xF0 }, { SCENE_OPENINGDAN, 0x00, 0x00, 0x00 }, { SCENE_MITURIN, 0x00, 0x00, 0x00 }, { SCENE_13HUBUKINOMITI, 0x00, 0x00, 0x00 }, { SCENE_CASTLE, 0x00, 0x00, 0x00 }, { SCENE_DEKUTES, 0x10, 0x30, 0x01 }, { SCENE_MITURIN_BS, 0x00, 0x00, 0x00 }, { SCENE_SYATEKI_MIZU, 0x10, 0x30, 0xC1 }, { SCENE_HAKUGIN, 0x00, 0x00, 0x00 }, { SCENE_ROMANYMAE, 0x00, 0x00, 0x00 }, { SCENE_PIRATE, 0x00, 0x00, 0x00 }, { SCENE_SYATEKI_MORI, 0x10, 0x30, 0xC1 }, { SCENE_SINKAI, 0x00, 0x00, 0x00 }, { SCENE_YOUSEI_IZUMI, 0x00, 0x00, 0x00 }, { SCENE_KINSTA1, 0x00, 0x30, 0x00 }, { SCENE_KINDAN2, 0x00, 0x30, 0x00 }, { SCENE_TENMON_DAI, 0x00, 0x03, 0xC0 }, { SCENE_LAST_DEKU, 0x00, 0x3F, 0x00 }, { SCENE_22DEKUCITY, 0x00, 0x00, 0x00 }, { SCENE_KAJIYA, 0x00, 0x30, 0xC0 }, { SCENE_00KEIKOKU, 0x00, 0x00, 0x00 }, { SCENE_POSTHOUSE, 0x00, 0x30, 0xC1 }, { SCENE_LABO, 0x00, 0x30, 0xC1 }, { SCENE_DANPEI2TEST, 0x00, 0x30, 0x00 }, { SCENE_UNSET_31, 0x00, 0x00, 0x00 }, { SCENE_16GORON_HOUSE, 0x00, 0x00, 0x00 }, { SCENE_33ZORACITY, 0x00, 0x00, 0xC0 }, { SCENE_8ITEMSHOP, 0x00, 0x30, 0xC1 }, { SCENE_F01, 0x00, 0x00, 0x00 }, { SCENE_INISIE_BS, 0x00, 0x00, 0x00 }, { SCENE_30GYOSON, 0x00, 0x00, 0x00 }, { SCENE_31MISAKI, 0x00, 0x00, 0x00 }, { SCENE_TAKARAKUJI, 0x00, 0x30, 0xC1 }, { SCENE_UNSET_3A, 0x00, 0x00, 0x00 }, { SCENE_TORIDE, 0x00, 0x00, 0x00 }, { SCENE_FISHERMAN, 0x00, 0x30, 0xC1 }, { SCENE_GORONSHOP, 0x10, 0x30, 0xC1 }, { SCENE_DEKU_KING, 0x00, 0x30, 0xC0 }, { SCENE_LAST_GORON, 0x00, 0x3F, 0x00 }, { SCENE_24KEMONOMITI, 0x00, 0x00, 0x00 }, { SCENE_F01_B, 0x00, 0x30, 0x00 }, { SCENE_F01C, 0x00, 0x30, 0x00 }, { SCENE_BOTI, 0x00, 0x00, 0x00 }, { SCENE_HAKUGIN_BS, 0x00, 0x00, 0x00 }, { SCENE_20SICHITAI, 0x00, 0x00, 0x00 }, { SCENE_21MITURINMAE, 0x00, 0x00, 0x00 }, { SCENE_LAST_ZORA, 0x00, 0x3F, 0x00 }, { SCENE_11GORONNOSATO2, 0x00, 0x00, 0x00 }, { SCENE_SEA, 0x00, 0x00, 0x00 }, { SCENE_35TAKI, 0x00, 0x00, 0x00 }, { SCENE_REDEAD, 0x00, 0x00, 0x00 }, { SCENE_BANDROOM, 0x00, 0x30, 0xC0 }, { SCENE_11GORONNOSATO, 0x00, 0x00, 0x00 }, { SCENE_GORON_HAKA, 0x00, 0x00, 0x00 }, { SCENE_SECOM, 0x00, 0x3C, 0xC0 }, { SCENE_10YUKIYAMANOMURA, 0x00, 0x00, 0x00 }, { SCENE_TOUGITES, 0x00, 0x3F, 0xF0 }, { SCENE_DANPEI, 0x00, 0x30, 0x00 }, { SCENE_IKANAMAE, 0x00, 0x00, 0x00 }, { SCENE_DOUJOU, 0x00, 0x30, 0xC1 }, { SCENE_MUSICHOUSE, 0x00, 0x30, 0xC0 }, { SCENE_IKNINSIDE, 0x00, 0x3F, 0xC0 }, { SCENE_MAP_SHOP, 0x10, 0x30, 0xC1 }, { SCENE_F40, 0x00, 0x00, 0x00 }, { SCENE_F41, 0x00, 0x00, 0x00 }, { SCENE_10YUKIYAMANOMURA2, 0x00, 0x00, 0x00 }, { SCENE_14YUKIDAMANOMITI, 0x00, 0x00, 0x00 }, { SCENE_12HAKUGINMAE, 0x00, 0x00, 0x00 }, { SCENE_17SETUGEN, 0x00, 0x00, 0x00 }, { SCENE_17SETUGEN2, 0x00, 0x00, 0x00 }, { SCENE_SEA_BS, 0x00, 0x00, 0x00 }, { SCENE_RANDOM, 0x00, 0x00, 0x00 }, { SCENE_YADOYA, 0x10, 0x30, 0xC1 }, { SCENE_KONPEKI_ENT, 0x00, 0x00, 0x00 }, { SCENE_INSIDETOWER, 0x00, 0xFF, 0xC0 }, { SCENE_26SARUNOMORI, 0x00, 0x30, 0x00 }, { SCENE_LOST_WOODS, 0x00, 0x00, 0x00 }, { SCENE_LAST_LINK, 0x00, 0x3F, 0x00 }, { SCENE_SOUGEN, 0x00, 0x3F, 0x00 }, { SCENE_BOMYA, 0x10, 0x30, 0xC1 }, { SCENE_KYOJINNOMA, 0x00, 0x00, 0x00 }, { SCENE_KOEPONARACE, 0x00, 0x30, 0x00 }, { SCENE_GORONRACE, 0x00, 0x00, 0x00 }, { SCENE_TOWN, 0x00, 0x00, 0x00 }, { SCENE_ICHIBA, 0x00, 0x00, 0x00 }, { SCENE_BACKTOWN, 0x00, 0x00, 0x00 }, { SCENE_CLOCKTOWER, 0x00, 0x00, 0x00 }, { SCENE_ALLEY, 0x00, 0x00, 0x00 }, }; s16 D_801BF884 = 0; // pictoBox related s16 D_801BF888 = false; // pictoBox related s16 sHBAScoreTier = 0; // Remnant of OoT, non-functional u16 sMinigameScoreDigits[] = { 0, 0, 0, 0 }; u16 sCUpInvisible = 0; u16 sCUpTimer = 0; s16 sMagicBarOutlinePrimRed = 255; s16 sMagicBarOutlinePrimGreen = 255; s16 sMagicBarOutlinePrimBlue = 255; s16 D_801BF8AC = 2; // sMagicBorderRatio s16 D_801BF8B0 = 1; s16 sExtraItemBases[] = { ITEM_STICK, // ITEM_STICKS_5 ITEM_STICK, // ITEM_STICKS_10 ITEM_NUT, // ITEM_NUTS_5 ITEM_NUT, // ITEM_NUTS_10 ITEM_BOMB, // ITEM_BOMBS_5 ITEM_BOMB, // ITEM_BOMBS_10 ITEM_BOMB, // ITEM_BOMBS_20 ITEM_BOMB, // ITEM_BOMBS_30 ITEM_BOW, // ITEM_ARROWS_10 ITEM_BOW, // ITEM_ARROWS_30 ITEM_BOW, // ITEM_ARROWS_40 ITEM_BOMBCHU, // ITEM_ARROWS_50 !@bug this data is missing an ITEM_BOW, offsetting the rest by 1 ITEM_BOMBCHU, // ITEM_BOMBCHUS_20 ITEM_BOMBCHU, // ITEM_BOMBCHUS_10 ITEM_BOMBCHU, // ITEM_BOMBCHUS_1 ITEM_STICK, // ITEM_BOMBCHUS_5 ITEM_STICK, // ITEM_STICK_UPGRADE_20 ITEM_NUT, // ITEM_STICK_UPGRADE_30 ITEM_NUT, // ITEM_NUT_UPGRADE_30 }; s16 D_801BF8DC = 0; s16 D_801BF8E0 = 0; s16 D_801BF8E4 = 0; OSTime D_801BF8E8 = 0; OSTime D_801BF8F0 = 0; OSTime D_801BF8F8[] = { 0, 0, 0, 0, 0, 0, 0, }; OSTime D_801BF930[] = { 0, 0, 0, 0, 0, 0, 0, }; u8 D_801BF968 = false; u8 D_801BF96C = false; s16 D_801BF970 = 99; s16 D_801BF974 = 0; s16 D_801BF978 = 10; s16 D_801BF97C = 255; f32 D_801BF980 = 1.0f; s32 D_801BF984 = 0; Gfx D_801BF988[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH), gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2), gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE), gsSPEndDisplayList(), }; s16 D_801BF9B0 = 0; f32 D_801BF9B4[] = { 100.0f, 109.0f }; s16 D_801BF9BC[] = { 0x226, 0x2A8, 0x2A8, 0x2A8 }; s16 D_801BF9C4[] = { 0x9E, 0x9B }; s16 D_801BF9C8[] = { 0x17, 0x16 }; f32 D_801BF9CC[] = { -380.0f, -350.0f }; s16 D_801BF9D4[] = { 0xA7, 0xE3 }; s16 D_801BF9D8[] = { 0xF9, 0x10F }; s16 D_801BF9DC[] = { 0x11, 0x12 }; s16 D_801BF9E0[] = { 0x22, 0x12 }; s16 D_801BF9E4[] = { 0x23F, 0x26C }; s16 D_801BF9E8[] = { 0x26C, 0x26C }; s16 sFinalHoursClockDigitsRed = 0; s16 sFinalHoursClockFrameEnvRed = 0; s16 sFinalHoursClockFrameEnvGreen = 0; s16 sFinalHoursClockFrameEnvBlue = 0; s16 sFinalHoursClockColorTimer = 15; s16 sFinalHoursClockColorTargetIndex = 0; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CB80.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CD98.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CFBC.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D2D4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D480.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D7D0.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D9F4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010DC58.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010DE38.s") s16 D_801BFA04[] = { -14, -14, -24, -8, -12, -12, -7, -8, -7, -8, -12, 0, }; s16 D_801BFA1C[] = { 0x1C, 0x1C, 0x30, 0x10, 0x18, 0x18, 0x10, 0x10, 0x10, 0x10, 0x18, 0, }; s16 D_801BFA34[] = { 14, 14, 8, 24, -82, -82, 58, 59, 58, 59, 32, 0, }; s16 D_801BFA4C[] = { 0x1C, 0x1C, 0x10, 0x10, 0x18, 0x18, 0xB, 0xB, 0xB, 0xB, 0x20, 0, }; s16 D_801BFA64[] = { -61, -45, 29, 104, -117, -42, 32, 55, }; s16 D_801BFA74[] = { 1, -70, -99, -70, 71, 101, 72, 1, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010E028.s") s32 D_801BFA84 = 0; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010E968.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010E9F0.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EA9C.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EB50.s") void func_8010EBA0(s16 timer, s16 timerId); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EBA0.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EC54.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EE74.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_ChangeAlpha.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EF9C.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010F0D4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010F1A8.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80110038.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80111CB4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801129E4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80112AF4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80112AFC.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadItemIconImpl.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadItemIcon.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80112C0C.s") s16 sAmmoRefillCounts[] = { 5, 10, 20, 30 }; // Sticks, nuts, bombs s16 sArrowRefillCounts[] = { 10, 30, 40, 50 }; s16 sBombchuRefillCounts[] = { 20, 10, 1, 5 }; s16 sRupeeRefillCounts[] = { 1, 5, 10, 20, 50, 100, 200 }; u8 Item_Give(PlayState* play, u8 item) { Player* player = GET_PLAYER(play); u8 i; u8 temp; u8 slot; slot = SLOT(item); if (item >= ITEM_STICKS_5) { slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]); } if (item == ITEM_SKULL_TOKEN) { SET_QUEST_ITEM(item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN); Inventory_IncrementSkullTokenCount(play->sceneNum); return ITEM_NONE; } else if (item == ITEM_TINGLE_MAP) { return ITEM_NONE; } else if (item == ITEM_BOMBERS_NOTEBOOK) { SET_QUEST_ITEM(QUEST_BOMBERS_NOTEBOOK); return ITEM_NONE; } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) { INCREMENT_QUEST_HEART_PIECE_COUNT; if (EQ_MAX_QUEST_HEART_PIECE_COUNT) { RESET_HEART_PIECE_COUNT; gSaveContext.save.playerData.healthCapacity += 0x10; gSaveContext.save.playerData.health += 0x10; } return ITEM_NONE; } else if (item == ITEM_HEART_CONTAINER) { gSaveContext.save.playerData.healthCapacity += 0x10; gSaveContext.save.playerData.health += 0x10; return ITEM_NONE; } else if ((item >= ITEM_SONG_SONATA) && (item <= ITEM_SONG_LULLABY_INTRO)) { SET_QUEST_ITEM(item - ITEM_SONG_SONATA + QUEST_SONG_SONATA); return ITEM_NONE; } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_GILDED)) { SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_VALUE_SWORD_KOKIRI); BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = item; Interface_LoadItemIconImpl(play, EQUIP_SLOT_B); if (item == ITEM_SWORD_RAZOR) { gSaveContext.save.playerData.swordHealth = 100; } return ITEM_NONE; } else if ((item >= ITEM_SHIELD_HERO) && (item <= ITEM_SHIELD_MIRROR)) { if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != (u16)(item - ITEM_SHIELD_HERO + EQUIP_VALUE_SHIELD_HERO)) { SET_EQUIP_VALUE(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_HERO + EQUIP_VALUE_SHIELD_HERO); Player_SetEquipmentData(play, player); return ITEM_NONE; } return item; } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) { SET_DUNGEON_ITEM(item - ITEM_KEY_BOSS, gSaveContext.mapIndex); return ITEM_NONE; } else if (item == ITEM_KEY_SMALL) { if (DUNGEON_KEY_COUNT(gSaveContext.mapIndex) < 0) { DUNGEON_KEY_COUNT(gSaveContext.mapIndex) = 1; return ITEM_NONE; } else { DUNGEON_KEY_COUNT(gSaveContext.mapIndex)++; return ITEM_NONE; } } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) { if (CUR_UPG_VALUE(UPG_QUIVER) == 0) { Inventory_ChangeUpgrade(UPG_QUIVER, 1); INV_CONTENT(ITEM_BOW) = ITEM_BOW; AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1); return ITEM_NONE; } else { AMMO(ITEM_BOW)++; if (AMMO(ITEM_BOW) > (s8)CUR_CAPACITY(UPG_QUIVER)) { AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); } } } else if (item == ITEM_QUIVER_40) { Inventory_ChangeUpgrade(UPG_QUIVER, 2); INV_CONTENT(ITEM_BOW) = ITEM_BOW; AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2); return ITEM_NONE; } else if (item == ITEM_QUIVER_50) { Inventory_ChangeUpgrade(UPG_QUIVER, 3); INV_CONTENT(ITEM_BOW) = ITEM_BOW; AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3); return ITEM_NONE; } else if (item == ITEM_BOMB_BAG_20) { if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) { Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1); INV_CONTENT(ITEM_BOMB) = ITEM_BOMB; AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1); return ITEM_NONE; } else { AMMO(ITEM_BOMB)++; if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); } } } else if (item == ITEM_BOMB_BAG_30) { Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2); INV_CONTENT(ITEM_BOMB) = ITEM_BOMB; AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2); return ITEM_NONE; } else if (item == ITEM_BOMB_BAG_40) { Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3); INV_CONTENT(ITEM_BOMB) = ITEM_BOMB; AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3); return ITEM_NONE; } else if (item == ITEM_WALLET_ADULT) { Inventory_ChangeUpgrade(UPG_WALLET, 1); return ITEM_NONE; } else if (item == ITEM_WALLET_GIANT) { Inventory_ChangeUpgrade(UPG_WALLET, 2); return ITEM_NONE; } else if (item == ITEM_STICK_UPGRADE_20) { if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) { INV_CONTENT(ITEM_STICK) = ITEM_STICK; } Inventory_ChangeUpgrade(UPG_STICKS, 2); AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2); return ITEM_NONE; } else if (item == ITEM_STICK_UPGRADE_30) { if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) { INV_CONTENT(ITEM_STICK) = ITEM_STICK; } Inventory_ChangeUpgrade(UPG_STICKS, 3); AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3); return ITEM_NONE; } else if (item == ITEM_NUT_UPGRADE_30) { if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) { INV_CONTENT(ITEM_NUT) = ITEM_NUT; } Inventory_ChangeUpgrade(UPG_NUTS, 2); AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2); return ITEM_NONE; } else if (item == ITEM_NUT_UPGRADE_40) { if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) { INV_CONTENT(ITEM_NUT) = ITEM_NUT; } Inventory_ChangeUpgrade(UPG_NUTS, 3); AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3); return ITEM_NONE; } else if (item == ITEM_STICK) { if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) { Inventory_ChangeUpgrade(UPG_STICKS, 1); AMMO(ITEM_STICK) = 1; } else { AMMO(ITEM_STICK)++; if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) { AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); } } } else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) { if (INV_CONTENT(ITEM_STICK) != ITEM_STICK) { Inventory_ChangeUpgrade(UPG_STICKS, 1); AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5]; } else { AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5]; if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) { AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); } } item = ITEM_STICK; } else if (item == ITEM_NUT) { if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) { Inventory_ChangeUpgrade(UPG_NUTS, 1); AMMO(ITEM_NUT) = 1; } else { AMMO(ITEM_NUT)++; if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) { AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); } } } else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) { if (INV_CONTENT(ITEM_NUT) != ITEM_NUT) { Inventory_ChangeUpgrade(UPG_NUTS, 1); AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5]; } else { AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5]; if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) { AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); } } item = ITEM_NUT; } else if (item == ITEM_POWDER_KEG) { if (INV_CONTENT(ITEM_POWDER_KEG) != ITEM_POWDER_KEG) { INV_CONTENT(ITEM_POWDER_KEG) = ITEM_POWDER_KEG; } AMMO(ITEM_POWDER_KEG) = 1; return ITEM_NONE; } else if (item == ITEM_BOMB) { if ((AMMO(ITEM_BOMB) += 1) > CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); } return ITEM_NONE; } else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) { if (gSaveContext.save.inventory.items[SLOT_BOMB] != ITEM_BOMB) { INV_CONTENT(ITEM_BOMB) = ITEM_BOMB; AMMO(ITEM_BOMB) += sAmmoRefillCounts[item - ITEM_BOMBS_5]; return ITEM_NONE; } if ((AMMO(ITEM_BOMB) += sAmmoRefillCounts[item - ITEM_BOMBS_5]) > CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); } return ITEM_NONE; } else if (item == ITEM_BOMBCHU) { if (INV_CONTENT(ITEM_BOMBCHU) != ITEM_BOMBCHU) { INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU; AMMO(ITEM_BOMBCHU) = 10; return ITEM_NONE; } if ((AMMO(ITEM_BOMBCHU) += 10) > CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG); } return ITEM_NONE; } else if ((item >= ITEM_BOMBCHUS_20) && (item <= ITEM_BOMBCHUS_5)) { if (gSaveContext.save.inventory.items[SLOT_BOMBCHU] != ITEM_BOMBCHU) { INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU; AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_20]; if (AMMO(ITEM_BOMBCHU) > CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG); } return ITEM_NONE; } if ((AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_20]) > CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG); } return ITEM_NONE; } else if ((item >= ITEM_ARROWS_10) && (item <= ITEM_ARROWS_50)) { AMMO(ITEM_BOW) += sArrowRefillCounts[item - ITEM_ARROWS_10]; if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) { AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); } return ITEM_BOW; } else if (item == ITEM_OCARINA) { INV_CONTENT(ITEM_OCARINA) = ITEM_OCARINA; return ITEM_NONE; } else if (item == ITEM_MAGIC_BEANS) { if (INV_CONTENT(ITEM_MAGIC_BEANS) == ITEM_NONE) { INV_CONTENT(item) = item; AMMO(ITEM_MAGIC_BEANS) = 1; } else if (AMMO(ITEM_MAGIC_BEANS) < 20) { AMMO(ITEM_MAGIC_BEANS)++; } else { AMMO(ITEM_MAGIC_BEANS) = 20; } return ITEM_NONE; } else if ((item >= ITEM_REMAINS_ODOLWA) && (item <= ITEM_REMAINS_TWINMOLD)) { SET_QUEST_ITEM(item - ITEM_REMAINS_ODOLWA + QUEST_REMAINS_ODOWLA); return ITEM_NONE; } else if (item == ITEM_RECOVERY_HEART) { Health_ChangeBy(play, 0x10); return item; } else if (item == ITEM_MAGIC_SMALL) { Parameter_AddMagic(play, 0x18); if (!(gSaveContext.save.weekEventReg[12] & 0x80)) { gSaveContext.save.weekEventReg[12] |= 0x80; return ITEM_NONE; } return item; } else if (item == ITEM_MAGIC_LARGE) { Parameter_AddMagic(play, 0x30); if (!(gSaveContext.save.weekEventReg[12] & 0x80)) { gSaveContext.save.weekEventReg[12] |= 0x80; return ITEM_NONE; } return item; } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_RUPEE_HUGE)) { Rupees_ChangeBy(sRupeeRefillCounts[item - ITEM_RUPEE_GREEN]); return ITEM_NONE; } else if (item == ITEM_LONGSHOT) { slot = SLOT(item); for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) { if (gSaveContext.save.inventory.items[slot + i] == ITEM_NONE) { gSaveContext.save.inventory.items[slot + i] = ITEM_POTION_RED; return ITEM_NONE; } } return item; } else if ((item == ITEM_MILK_BOTTLE) || (item == ITEM_POE) || (item == ITEM_GOLD_DUST) || (item == ITEM_CHATEAU) || (item == ITEM_HYLIAN_LOACH)) { slot = SLOT(item); for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) { if (gSaveContext.save.inventory.items[slot + i] == ITEM_NONE) { gSaveContext.save.inventory.items[slot + i] = item; return ITEM_NONE; } } return item; } else if (item == ITEM_BOTTLE) { slot = SLOT(item); for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) { if (gSaveContext.save.inventory.items[slot + i] == ITEM_NONE) { gSaveContext.save.inventory.items[slot + i] = item; return ITEM_NONE; } } return item; } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_OBABA_DRINK)) || (item == ITEM_CHATEAU_2) || (item == ITEM_MILK) || (item == ITEM_GOLD_DUST_2) || (item == ITEM_HYLIAN_LOACH_2) || (item == ITEM_SEAHORSE_CAUGHT)) { slot = SLOT(item); if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_MILK_HALF)) { if (item == ITEM_CHATEAU_2) { item = ITEM_CHATEAU; } else if (item == ITEM_MILK) { item = ITEM_MILK_BOTTLE; } else if (item == ITEM_GOLD_DUST_2) { item = ITEM_GOLD_DUST; } else if (item == ITEM_HYLIAN_LOACH_2) { item = ITEM_HYLIAN_LOACH; } else if (item == ITEM_SEAHORSE_CAUGHT) { item = ITEM_SEAHORSE; } slot = SLOT(item); for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) { if (gSaveContext.save.inventory.items[slot + i] == ITEM_BOTTLE) { if (item == ITEM_HOT_SPRING_WATER) { func_8010EBA0(60, i); } if ((slot + i) == C_SLOT_EQUIP(0, EQUIP_SLOT_C_LEFT)) { BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) = item; Interface_LoadItemIconImpl(play, EQUIP_SLOT_C_LEFT); gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] = BTN_ENABLED; } else if ((slot + i) == C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN)) { BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = item; Interface_LoadItemIconImpl(play, EQUIP_SLOT_C_DOWN); gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] = BTN_ENABLED; } else if ((slot + i) == C_SLOT_EQUIP(0, EQUIP_SLOT_C_RIGHT)) { BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) = item; Interface_LoadItemIconImpl(play, EQUIP_SLOT_C_RIGHT); gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] = BTN_ENABLED; } gSaveContext.save.inventory.items[slot + i] = item; return ITEM_NONE; } } } else { for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) { if (gSaveContext.save.inventory.items[slot + i] == ITEM_NONE) { gSaveContext.save.inventory.items[slot + i] = item; return ITEM_NONE; } } } } else if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_MASK_GIANT)) { temp = INV_CONTENT(item); INV_CONTENT(item) = item; if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_PENDANT_OF_MEMORIES) && (temp != ITEM_NONE)) { for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) { if (temp == GET_CUR_FORM_BTN_ITEM(i)) { SET_CUR_FORM_BTN_ITEM(i, item); Interface_LoadItemIconImpl(play, i); return ITEM_NONE; } } } return ITEM_NONE; } temp = gSaveContext.save.inventory.items[slot]; INV_CONTENT(item) = item; return temp; } u8 Item_CheckObtainabilityImpl(u8 item) { s16 i; u8 slot; u8 bottleSlot; slot = SLOT(item); if (item >= ITEM_STICKS_5) { slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]); } if (item == ITEM_SKULL_TOKEN) { return ITEM_NONE; } else if (item == ITEM_TINGLE_MAP) { return ITEM_NONE; } else if (item == ITEM_BOMBERS_NOTEBOOK) { return ITEM_NONE; } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_GILDED)) { return ITEM_NONE; } else if ((item >= ITEM_SHIELD_HERO) && (item <= ITEM_SHIELD_MIRROR)) { return ITEM_NONE; } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) { if (!CHECK_DUNGEON_ITEM(item - ITEM_KEY_BOSS, gSaveContext.mapIndex)) { return ITEM_NONE; } return item; } else if (item == ITEM_KEY_SMALL) { return ITEM_NONE; } else if ((item == ITEM_OCARINA) || (item == ITEM_BOMBCHU) || (item == ITEM_HOOKSHOT) || (item == ITEM_LENS) || (item == ITEM_SWORD_GREAT_FAIRY) || (item == ITEM_PICTO_BOX)) { if (INV_CONTENT(item) == ITEM_NONE) { return ITEM_NONE; } return INV_CONTENT(item); } else if ((item >= ITEM_BOMBS_5) && (item == ITEM_BOMBS_30)) { //! @bug: Should be a range check: (item <= ITEM_BOMBS_30) if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) { return ITEM_NONE; } return 0; } else if ((item >= ITEM_BOMBCHUS_20) && (item <= ITEM_BOMBCHUS_5)) { if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) { return ITEM_NONE; } return 0; } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) { if (CUR_UPG_VALUE(UPG_QUIVER) == 0) { return ITEM_NONE; } return 0; } else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50)) { return ITEM_NONE; } else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB)) { if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) { return ITEM_NONE; } return 0; } else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) { return ITEM_NONE; } else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) { return ITEM_NONE; } else if (item == ITEM_MAGIC_BEANS) { return ITEM_NONE; } else if (item == ITEM_POWDER_KEG) { return ITEM_NONE; } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) { return ITEM_NONE; } else if (item == ITEM_HEART_CONTAINER) { return ITEM_NONE; } else if (item == ITEM_RECOVERY_HEART) { return ITEM_RECOVERY_HEART; } else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) { if (!(gSaveContext.save.weekEventReg[12] & 0x80)) { return ITEM_NONE; } return item; } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_RUPEE_HUGE)) { return ITEM_NONE; } else if ((item >= ITEM_REMAINS_ODOLWA) && (item <= ITEM_REMAINS_TWINMOLD)) { return ITEM_NONE; } else if (item == ITEM_LONGSHOT) { return ITEM_NONE; } else if (item == ITEM_BOTTLE) { return ITEM_NONE; } else if ((item == ITEM_MILK_BOTTLE) || (item == ITEM_POE) || (item == ITEM_GOLD_DUST) || (item == ITEM_CHATEAU) || (item == ITEM_HYLIAN_LOACH)) { return ITEM_NONE; } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_OBABA_DRINK)) || (item == ITEM_CHATEAU_2) || (item == ITEM_MILK) || (item == ITEM_GOLD_DUST_2) || (item == ITEM_HYLIAN_LOACH_2) || (item == ITEM_SEAHORSE_CAUGHT)) { bottleSlot = SLOT(item); if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_MILK_HALF)) { if (item == ITEM_CHATEAU_2) { item = ITEM_CHATEAU; } else if (item == ITEM_MILK) { item = ITEM_MILK_BOTTLE; } else if (item == ITEM_GOLD_DUST_2) { item = ITEM_GOLD_DUST; } else if (item == ITEM_HYLIAN_LOACH_2) { item = ITEM_HYLIAN_LOACH; } else if (item == ITEM_SEAHORSE_CAUGHT) { item = ITEM_SEAHORSE; } bottleSlot = SLOT(item); for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) { if (gSaveContext.save.inventory.items[bottleSlot + i] == ITEM_BOTTLE) { return ITEM_NONE; } } } else { for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) { if (gSaveContext.save.inventory.items[bottleSlot + i] == ITEM_NONE) { return ITEM_NONE; } } } } else if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_MASK_GIANT)) { return ITEM_NONE; } return gSaveContext.save.inventory.items[slot]; } u8 Item_CheckObtainability(u8 item) { return Item_CheckObtainabilityImpl(item); } void Inventory_DeleteItem(s16 item, s16 slot) { s16 btn; gSaveContext.save.inventory.items[slot] = ITEM_NONE; for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) { if (GET_CUR_FORM_BTN_ITEM(btn) == item) { SET_CUR_FORM_BTN_ITEM(btn, ITEM_NONE); SET_CUR_FORM_BTN_SLOT(btn, SLOT_NONE); } } } void Inventory_UnequipItem(s16 item) { s16 btn; for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) { if (GET_CUR_FORM_BTN_ITEM(btn) == item) { SET_CUR_FORM_BTN_ITEM(btn, ITEM_NONE); SET_CUR_FORM_BTN_SLOT(btn, SLOT_NONE); } } } s32 Inventory_ReplaceItem(PlayState* play, u8 oldItem, u8 newItem) { u8 i; for (i = 0; i < 24; i++) { if (gSaveContext.save.inventory.items[i] == oldItem) { gSaveContext.save.inventory.items[i] = newItem; for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) { if (GET_CUR_FORM_BTN_ITEM(i) == oldItem) { SET_CUR_FORM_BTN_ITEM(i, newItem); Interface_LoadItemIconImpl(play, i); break; } } return true; } } return false; } void Inventory_UpdateDeitySwordEquip(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; u8 btn; if (CUR_FORM == PLAYER_FORM_FIERCE_DEITY) { interfaceCtx->unk_21C = 0; interfaceCtx->bButtonDoAction = 0; // Is simply checking if (gSaveContext.save.playerForm == PLAYER_FORM_FIERCE_DEITY) if ((((gSaveContext.save.playerForm > 0) && (gSaveContext.save.playerForm < 4)) ? 1 : gSaveContext.save.playerForm >> 1) == 0) { BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_SWORD_DEITY; } else if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_SWORD_DEITY) { if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) { BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE; } else { BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) - EQUIP_VALUE_SWORD_KOKIRI + ITEM_SWORD_KOKIRI; } } } for (btn = EQUIP_SLOT_B; btn <= EQUIP_SLOT_B; btn++) { if ((GET_CUR_FORM_BTN_ITEM(btn) != ITEM_NONE) && (GET_CUR_FORM_BTN_ITEM(btn) != ITEM_FD)) { Interface_LoadItemIconImpl(play, btn); } } } s32 Inventory_HasEmptyBottle(void) { s32 slot; for (slot = SLOT_BOTTLE_1; slot <= SLOT_BOTTLE_6; slot++) { if (gSaveContext.save.inventory.items[slot] == ITEM_BOTTLE) { return true; } } return false; } s32 Inventory_HasItemInBottle(u8 item) { s32 slot; for (slot = SLOT_BOTTLE_1; slot <= SLOT_BOTTLE_6; slot++) { if (gSaveContext.save.inventory.items[slot] == item) { return true; } } return false; } void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 btn) { gSaveContext.save.inventory.items[GET_CUR_FORM_BTN_SLOT(btn)] = item; SET_CUR_FORM_BTN_ITEM(btn, item); Interface_LoadItemIconImpl(play, btn); play->pauseCtx.cursorItem[PAUSE_ITEM] = item; gSaveContext.buttonStatus[btn] = BTN_ENABLED; if (item == ITEM_HOT_SPRING_WATER) { func_8010EBA0(60, GET_CUR_FORM_BTN_SLOT(btn) - SLOT_BOTTLE_1); } } s32 Inventory_ConsumeFairy(PlayState* play) { u8 bottleSlot = SLOT(ITEM_FAIRY); u8 btn; u8 i; for (i = BOTTLE_FIRST; i < BOTTLE_MAX; i++) { if (gSaveContext.save.inventory.items[bottleSlot + i] == ITEM_FAIRY) { for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) { if (GET_CUR_FORM_BTN_ITEM(btn) == ITEM_FAIRY) { SET_CUR_FORM_BTN_ITEM(btn, ITEM_BOTTLE); Interface_LoadItemIconImpl(play, btn); bottleSlot = GET_CUR_FORM_BTN_SLOT(btn); i = 0; break; } } gSaveContext.save.inventory.items[bottleSlot + i] = ITEM_BOTTLE; return true; } } return false; } /** * Only used to equip Spring Water when Hot Spring Water timer runs out. */ void Inventory_UpdateItem(PlayState* play, s16 slot, s16 item) { s16 btn; gSaveContext.save.inventory.items[slot] = item; for (btn = EQUIP_SLOT_C_LEFT; btn <= EQUIP_SLOT_C_RIGHT; btn++) { if (GET_CUR_FORM_BTN_SLOT(btn) == slot) { SET_CUR_FORM_BTN_ITEM(btn, item); Interface_LoadItemIconImpl(play, btn); } } } #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801153C8.s") TexturePtr sDoActionTextures[] = { gDoActionAttackENGTex, gDoActionCheckENGTex, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115428.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011552C.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801155B4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115764.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115844.s") /** * @return false if player is out of health */ s32 Health_ChangeBy(PlayState* play, s16 healthChange) { if (healthChange > 0) { play_sound(NA_SE_SY_HP_RECOVER); } else if (gSaveContext.save.playerData.doubleDefense && (healthChange < 0)) { healthChange >>= 1; } gSaveContext.save.playerData.health += healthChange; if (((void)0, gSaveContext.save.playerData.health) > ((void)0, gSaveContext.save.playerData.healthCapacity)) { gSaveContext.save.playerData.health = gSaveContext.save.playerData.healthCapacity; } if (gSaveContext.save.playerData.health <= 0) { gSaveContext.save.playerData.health = 0; return false; } else { return true; } } void Health_GiveHearts(s16 hearts) { gSaveContext.save.playerData.healthCapacity += hearts * 0x10; } void Rupees_ChangeBy(s16 rupeeChange) { gSaveContext.rupeeAccumulator += rupeeChange; } void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { if (item == ITEM_STICK) { AMMO(ITEM_STICK) += ammoChange; if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) { AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); } else if (AMMO(ITEM_STICK) < 0) { AMMO(ITEM_STICK) = 0; } } else if (item == ITEM_NUT) { AMMO(ITEM_NUT) += ammoChange; if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) { AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); } else if (AMMO(ITEM_NUT) < 0) { AMMO(ITEM_NUT) = 0; } } else if (item == ITEM_BOMBCHU) { AMMO(ITEM_BOMBCHU) += ammoChange; if (AMMO(ITEM_BOMBCHU) >= CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG); } else if (AMMO(ITEM_BOMBCHU) < 0) { AMMO(ITEM_BOMBCHU) = 0; } } else if (item == ITEM_BOW) { AMMO(ITEM_BOW) += ammoChange; if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) { AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); } else if (AMMO(ITEM_BOW) < 0) { AMMO(ITEM_BOW) = 0; } } else if (item == ITEM_BOMB) { AMMO(ITEM_BOMB) += ammoChange; if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); } else if (AMMO(ITEM_BOMB) < 0) { AMMO(ITEM_BOMB) = 0; } } else if (item == ITEM_MAGIC_BEANS) { AMMO(ITEM_MAGIC_BEANS) += ammoChange; } else if (item == ITEM_POWDER_KEG) { AMMO(ITEM_POWDER_KEG) += ammoChange; if (AMMO(ITEM_POWDER_KEG) >= 1) { AMMO(ITEM_POWDER_KEG) = 1; } else if (AMMO(ITEM_POWDER_KEG) < 0) { AMMO(ITEM_POWDER_KEG) = 0; } } } #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Parameter_AddMagic.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115D5C.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115DB4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116088.s") s16 magicBorderColors[][3] = { { 255, 255, 255 }, { 150, 150, 150 }, }; s16 magicBorderIndices[] = { 0, 1, 1, 0 }; s16 magicBorderColorTimerIndex[] = { 2, 1, 2, 1 }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116114.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116348.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116918.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116FD8.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801170B8.s") TexturePtr cUpLabelTextures[] = { gTatlCUpENGTex, gTatlCUpENGTex, gTatlCUpGERTex, gTatlCUpFRATex, gTatlCUpESPTex, }; s16 startButtonLeftPos[] = { // Remnant of OoT 130, 136, 136, 136, 136, }; s16 D_801BFAF4[] = { 0x1D, 0x1B }; s16 D_801BFAF8[] = { 0x1B, 0x1B }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117100.s") s16 D_801BFAFC[] = { 30, 24, 24, 24 }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117A20.s") s16 D_801BFB04[] = { 0xA2, 0xE4, 0xFA, 0x110 }; s16 D_801BFB0C[] = { 0x23, 0x23, 0x33, 0x23 }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117BD0.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118084.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118890.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118BA4.s") extern TexturePtr D_08095AC0; // gMagicArrowEquipEffectTex s16 D_801BFB14[] = { 255, 100, 255, 0 }; // magicArrowEffectsR s16 D_801BFB1C[] = { 0, 100, 255, 0 }; // magicArrowEffectsG s16 D_801BFB24[] = { 0, 255, 100, 0 }; // magicArrowEffectsB #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80119030.s") s16 D_801BFB2C = 255; s16 D_801BFB30 = 0; s16 D_801BFB34 = 0; u16 D_801BFB38[] = { CLOCK_TIME(0, 0), CLOCK_TIME(1, 0), CLOCK_TIME(2, 0), CLOCK_TIME(3, 0), CLOCK_TIME(4, 0), CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), CLOCK_TIME(7, 0), CLOCK_TIME(8, 0), CLOCK_TIME(9, 0), CLOCK_TIME(10, 0), CLOCK_TIME(11, 0), CLOCK_TIME(12, 0), CLOCK_TIME(13, 0), CLOCK_TIME(14, 0), CLOCK_TIME(15, 0), CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), CLOCK_TIME(19, 0), CLOCK_TIME(20, 0), CLOCK_TIME(21, 0), CLOCK_TIME(22, 0), CLOCK_TIME(23, 0), CLOCK_TIME(24, 0) - 1, }; TexturePtr D_801BFB6C[] = { gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex, gThreeDayClockHour4Tex, gThreeDayClockHour5Tex, gThreeDayClockHour6Tex, gThreeDayClockHour7Tex, gThreeDayClockHour8Tex, gThreeDayClockHour9Tex, gThreeDayClockHour10Tex, gThreeDayClockHour11Tex, gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex, gThreeDayClockHour4Tex, gThreeDayClockHour5Tex, gThreeDayClockHour6Tex, gThreeDayClockHour7Tex, gThreeDayClockHour8Tex, gThreeDayClockHour9Tex, gThreeDayClockHour10Tex, gThreeDayClockHour11Tex, }; s16 D_801BFBCC = 0; // color R s16 D_801BFBD0 = 155; // color G s16 D_801BFBD4 = 255; s16 D_801BFBD8 = 0; s16 D_801BFBDC = 0; s16 D_801BFBE0 = 0; s16 D_801BFBE4 = 0xF; u32 D_801BFBE8 = 0; s16 D_801BFBEC[] = { 100, 0 }; s16 D_801BFBF0[] = { 205, 155 }; s16 D_801BFBF4[] = { 255, 255 }; s16 D_801BFBF8[] = { 30, 0 }; s16 D_801BFBFC[] = { 30, 0 }; s16 D_801BFC00[] = { 100, 0 }; s16 D_801BFC04[] = { 255, 0 }; s16 D_801BFC08[] = { 100, 0 }; s16 D_801BFC0C[] = { 30, 0 }; s16 D_801BFC10[] = { 100, 0 }; TexturePtr D_801BFC14[] = { gFinalHoursClockDigit0Tex, gFinalHoursClockDigit1Tex, gFinalHoursClockDigit2Tex, gFinalHoursClockDigit3Tex, gFinalHoursClockDigit4Tex, gFinalHoursClockDigit5Tex, gFinalHoursClockDigit6Tex, gFinalHoursClockDigit7Tex, gFinalHoursClockDigit8Tex, gFinalHoursClockDigit9Tex, gFinalHoursClockColonTex, }; s16 D_801BFC40[] = { 127, 136, 144, 151, 160, 168, 175, 184, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80119610.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011B4E0.s") u16 D_801BFC50[] = { 0xC000, 0xE000, 0x0000, 0x2000, 0xA000, 0x8000, 0x6000, 0x4000, }; s16 D_801BFC60[][3] = { 255, 255, 255, 255, 165, 55, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011B5C0.s") s16 D_801BFC6C[] = { 78, 54, 29, 5, -18, -42, -67, -85, }; s16 D_801BFC7C[] = { 180, 180, 180, 180, -180, -180, -180, -180, }; s16 D_801BFC8C[2][3] = { { 255, 255, 255 }, { 255, 165, 55 }, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011B9E0.s") s16 D_801BFC98[] = { 78, 54, 29, 5, -18, -42, -67, -85, }; u16 D_801BFCA8[] = { 0xC000, 0xE000, 0x0000, 0x2000, 0xA000, 0x8000, 0x6000, 0x4000, }; s16 D_801BFCB8[2][3] = { { 255, 255, 255 }, { 255, 165, 55 }, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011BF70.s") TexturePtr D_801BFCC4[] = { gMinigameLetterPTex, gMinigameLetterETex, gMinigameLetterRTex, gMinigameLetterFTex, gMinigameLetterETex, gMinigameLetterCTex, gMinigameLetterTTex, gMinigameExclamationTex, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011C4C4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011C808.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011C898.s") s16 D_801BFCE4 = 0; s16 D_801BFCE8[] = { 0, 0, 0, 0, 0, 0, 0, 0 }; s16 D_801BFCF8 = 99; s16 D_801BFCFC[] = { // timer digit width 16, 25, 34, 42, 51, 60, 68, 77, }; s16 D_801BFD0C[] = { // digit width 9, 9, 8, 9, 9, 8, 9, 9, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011CA64.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011E3B4.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011E730.s") // rupeeDigitsFirst s16 D_801BFD1C[] = { 1, 0, 0, 0 }; // rupeeDigitsCount s16 D_801BFD24[] = { 2, 3, 3, 0 }; // rupeeIconPrimColor Color_RGB16 D_801BFD2C[] = { { 200, 255, 100 }, { 170, 170, 255 }, { 255, 105, 105 }, }; // rupeeIconEnvColor Color_RGB16 D_801BFD40[] = { { 0, 80, 0 }, { 10, 10, 80 }, { 40, 10, 0 }, }; // minigameCountdownTexs TexturePtr D_801BFD54[] = { gMinigameCountdown3Tex, gMinigameCountdown2Tex, gMinigameCountdown1Tex, gMinigameCountdownGoTex, }; // minigameCountdownTexHeights s16 D_801BFD64[] = { 24, 24, 24, 40 }; // minigameCountdownPrimColor Color_RGB16 D_801BFD6C[] = { { 100, 255, 100 }, { 255, 255, 60 }, { 255, 100, 0 }, { 120, 170, 255 }, }; // grandma's story pictures TexturePtr D_801BFD84[] = { gStoryMaskFestivalTex, gStoryGiantsLeavingTex, }; // grandma's story TLUT TexturePtr D_801BFD8C[] = { gStoryMaskFestivalTLUT, gStoryGiantsLeavingTLUT, }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011F0E0.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80120F90.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80121064.s") u8 D_801BFD94 = 0; s16 D_801BFD98 = 0; s16 D_801BFD9C = 0; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801210E0.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80121F94.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80121FC4.s")