#include "global.h" /** * Draws a display list to the opaque display buffer */ void Gfx_DrawDListOpa(PlayState* play, Gfx* dList) { Gfx* gfx; OPEN_DISPS(play->state.gfxCtx); gfx = POLY_OPA_DISP; gSPDisplayList(&gfx[0], gSetupDLs[SETUPDL_25]); MATRIX_FINALIZE_AND_LOAD(&gfx[1], play->state.gfxCtx); gSPDisplayList(&gfx[2], dList); POLY_OPA_DISP = &gfx[3]; CLOSE_DISPS(play->state.gfxCtx); } /** * Draws a display list to the translucent display buffer */ void Gfx_DrawDListXlu(PlayState* play, Gfx* dList) { Gfx* gfx; OPEN_DISPS(play->state.gfxCtx); gfx = POLY_XLU_DISP; gSPDisplayList(&gfx[0], gSetupDLs[SETUPDL_25]); MATRIX_FINALIZE_AND_LOAD(&gfx[1], play->state.gfxCtx); gSPDisplayList(&gfx[2], dList); POLY_XLU_DISP = &gfx[3]; CLOSE_DISPS(play->state.gfxCtx); }