#include "global.h" DebugDispObject* sDebugObjectListHead; typedef struct { /* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object /* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called } DebugDispObjectInfo; // size = 0x8 typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, PlayState*); void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*); void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*); Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path); DebugDispObject* DebugDisplay_Init(void) { sDebugObjectListHead = NULL; return sDebugObjectListHead; } DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx) { DebugDispObject* oldHead = sDebugObjectListHead; sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject)); sDebugObjectListHead->pos.x = posX; sDebugObjectListHead->pos.y = posY; sDebugObjectListHead->pos.z = posZ; sDebugObjectListHead->rot.x = rotX; sDebugObjectListHead->rot.y = rotY; sDebugObjectListHead->rot.z = rotZ; sDebugObjectListHead->scale.x = scaleX; sDebugObjectListHead->scale.y = scaleY; sDebugObjectListHead->scale.z = scaleZ; sDebugObjectListHead->color.r = red; sDebugObjectListHead->color.g = green; sDebugObjectListHead->color.b = blue; sDebugObjectListHead->color.a = alpha; sDebugObjectListHead->type = type; sDebugObjectListHead->next = oldHead; return sDebugObjectListHead; } #include "code/debug_display/debug_display.c" DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon }; DebugDispObjectInfo sDebugObjectInfoTable[] = { { 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex }, { 0, sDebugDisplayCursorTex }, { 1, &sDebugDisplay1DL }, { 1, &sDebugDisplay3DL }, { 1, &sDebugDisplay2DL }, }; void DebugDisplay_DrawObjects(PlayState* play) { DebugDispObject* dispObj = sDebugObjectListHead; DebugDispObjectInfo* objInfo; while (dispObj != NULL) { objInfo = &sDebugObjectInfoTable[dispObj->type]; sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, play); dispObj = dispObj->next; } } void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); func_8012C6FC(play->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a); Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW); Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY); Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY); Matrix_RotateZYX(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY); gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL); CLOSE_DISPS(play->state.gfxCtx); } Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73); void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); func_8012C588(play->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a); gSPSetLights1(POLY_XLU_DISP++, sDebugDisplayLight1); Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot); Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, arg1); CLOSE_DISPS(play->state.gfxCtx); } /** * Visualise a path, see DebugDisplay_PathDisplayList for details. */ void DebugDisplay_DrawPath(PlayState* play, Path* path) { s32 pad; OPEN_DISPS(play->state.gfxCtx); func_8012C560(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, DebugDisplay_PathDisplayList(play->state.gfxCtx, path)); CLOSE_DISPS(play->state.gfxCtx); } #define R_DRAW_PATH_SEGMENT 0 // bREG(82) #define R_DRAW_PATH_SCALE 1.0f // (1.0f + 0.1f * bREG(83)) #define R_DRAW_PATH_RED 0 // bREG(84) #define R_DRAW_PATH_GREEN 0 // bREG(85) #define R_DRAW_PATH_BLUE 0 // bREG(86) #define R_DRAW_PATH_ALPHA 0 // bREG(87) /** * Offsets of the points of the triaxial shape used for visualising paths */ Vec3s sDebugPathVtxOffsets[][2] = { { { 20, 0, 0 }, { -20, 0, 0 } }, { { 0, 20, 0 }, { 0, -20, 0 } }, { { 0, 0, 20 }, { 0, 0, -20 } }, }; /** * Constructs a displaylist to show a Path, by extruding the three-axis shape defined by `sPathDebugVtx` along it. */ Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path) { Gfx* gfxHead; Gfx* gfx; Vtx* curVtx; Vtx* curBaseVtx; // First Vtx for the current point Vtx* prevBaseVtx; // First Vtx for the previous point Vec3s* curPoint; s32 segment; // of path ending at the current point, 1-indexed if (path != NULL) { // (count - 1) segments, 1 gSPVertex and 3 gSP2Triangles for each, plus a gSPEndDisplayList gfx = GRAPH_ALLOC(gfxCtx, ((path->count - 1) * 4 + 1) * sizeof(Gfx)); curVtx = GRAPH_ALLOC(gfxCtx, path->count * 6 * sizeof(Vtx)); gfxHead = gfx; curBaseVtx = curVtx; curPoint = Lib_SegmentedToVirtual(path->points); for (segment = 0; segment < path->count; segment++, curPoint++) { s32 i; s32 j; prevBaseVtx = curBaseVtx; curBaseVtx = curVtx; // Add a vertex for each point in the triaxial shape for (i = 0; i < ARRAY_COUNT(sDebugPathVtxOffsets); i++) { for (j = 0; j < ARRAY_COUNT(sDebugPathVtxOffsets[0]); j++) { curVtx->v.ob[0] = curPoint->x + (s32)(sDebugPathVtxOffsets[i][j].x * R_DRAW_PATH_SCALE); curVtx->v.ob[1] = curPoint->y + (s32)(sDebugPathVtxOffsets[i][j].y * R_DRAW_PATH_SCALE); curVtx->v.ob[2] = curPoint->z + (s32)(sDebugPathVtxOffsets[i][j].z * R_DRAW_PATH_SCALE); curVtx->v.flag = 0; curVtx->v.tc[0] = 0; curVtx->v.tc[1] = 0; curVtx->v.cn[0] = 128 + R_DRAW_PATH_RED; curVtx->v.cn[1] = 128 + R_DRAW_PATH_GREEN; curVtx->v.cn[2] = 128 + R_DRAW_PATH_BLUE; curVtx->v.cn[3] = 128 + R_DRAW_PATH_ALPHA; curVtx++; } } // Draw the path segment ending at point `R_DRAW_PATH_SEGMENT`, or the whole path if `R_DRAW_PATH_SEGMENT` // is 0 if (R_DRAW_PATH_SEGMENT == 0) { if (segment > 0) { gSPVertex(gfx++, prevBaseVtx, 12, 0); gSP2Triangles(gfx++, 0, 7, 1, 0, 0, 6, 7, 0); gSP2Triangles(gfx++, 2, 3, 8, 0, 3, 9, 8, 0); gSP2Triangles(gfx++, 4, 11, 10, 0, 4, 5, 11, 0); } } else { if ((segment > 0) && (segment == R_DRAW_PATH_SEGMENT)) { gSPVertex(gfx++, prevBaseVtx, 12, 0); gSP2Triangles(gfx++, 0, 7, 1, 0, 0, 6, 7, 0); gSP2Triangles(gfx++, 2, 3, 8, 0, 3, 9, 8, 0); gSP2Triangles(gfx++, 4, 11, 10, 0, 4, 5, 11, 0); } } } gSPEndDisplayList(gfx++); } else { // No path, trivial displaylist gfx = gfxHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx)); gSPEndDisplayList(gfx++); } return gfxHead; }