#include "global.h" #include "overlays/gamestates/ovl_daytelop/z_daytelop.h" #include "overlays/gamestates/ovl_file_choose/z_file_select.h" #include "overlays/gamestates/ovl_opening/z_opening.h" #include "overlays/gamestates/ovl_select/z_select.h" #include "overlays/gamestates/ovl_title/z_title.h" #include "z_title_setup.h" // Linker symbol declarations (used in the table below) #define DEFINE_GAMESTATE(_typeName, _enumName, segmentName) DECLARE_OVERLAY_SEGMENT(segmentName) #define DEFINE_GAMESTATE_INTERNAL(_typeName, _enumName) #include "tables/gamestate_table.h" #undef DEFINE_GAMESTATE #undef DEFINE_GAMESTATE_INTERNAL // Gamestate Overlay Table definition #define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \ { NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) }, #define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \ { NULL, \ (uintptr_t)SEGMENT_ROM_START(ovl_##segmentName), \ (uintptr_t)SEGMENT_ROM_END(ovl_##segmentName), \ SEGMENT_START(ovl_##segmentName), \ SEGMENT_END(ovl_##segmentName), \ NULL, \ typeName##_Init, \ typeName##_Destroy, \ NULL, \ NULL, \ 0, \ sizeof(typeName##State) }, GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX] = { #include "tables/gamestate_table.h" }; #undef DEFINE_GAMESTATE #undef DEFINE_GAMESTATE_INTERNAL GameStateId gGraphNumGameStates = GAMESTATE_ID_MAX;