#include "global.h" s16 gPlayerFormObjectIds[PLAYER_FORM_MAX] = { OBJECT_LINK_BOY, // PLAYER_FORM_FIERCE_DEITY OBJECT_LINK_GORON, // PLAYER_FORM_GORON OBJECT_LINK_ZORA, // PLAYER_FORM_ZORA OBJECT_LINK_NUTS, // PLAYER_FORM_DEKU OBJECT_LINK_CHILD, // PLAYER_FORM_HUMAN }; ObjectId gObjectTableSize = OBJECT_ID_MAX; // Segment declarations (also used in the table below) #define DEFINE_OBJECT(name, _enumValue) DECLARE_ROM_SEGMENT(name) #define DEFINE_OBJECT_UNSET(_enumValue) #define DEFINE_OBJECT_EMPTY(_name, _enumValue) #include "tables/object_table.h" #undef DEFINE_OBJECT #undef DEFINE_OBJECT_UNSET #undef DEFINE_OBJECT_EMPTY // Object Table definition #define DEFINE_OBJECT(name, _enumValue) ROM_FILE(name), #define DEFINE_OBJECT_UNSET(_enumValue) ROM_FILE_UNSET, #define DEFINE_OBJECT_EMPTY(name, _enumValue) ROM_FILE_EMPTY(name), RomFile gObjectTable[] = { #include "tables/object_table.h" }; #undef DEFINE_OBJECT #undef DEFINE_OBJECT_UNSET #undef DEFINE_OBJECT_EMPTY