Files
mm/assets/xml/objects/object_gi_ghost.xml
engineer124 f3f147cc3d z_draw OK and Documented (#900)
* Import data for z_draw

* Match z_draw

* cleanup

* rupees

* Some object gi docs

* More documents

* Add explanation on function names

* more cleanup

* Fixed some things

* More docs

* Object docs WIP, still not done. I'll continue tomorrow

* More WIP, should just be mask gi objects left now

* Some masks done, many more to go

* cleanup

* Last masks finish

* Shield Stolen

* cleanup

* Apply various dicussions

* remove casts

* PR Suggestions

* Sync PowderKeg
2022-07-23 15:25:20 -04:00

22 lines
1019 B
XML

<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Poe Container (small and big poes inside a bottle) -->
<File Name="object_gi_ghost" Segment="6">
<!-- Poe Container Textures -->
<Texture Name="gGiPoeContainerFlameTex" OutName="gi_poe_container_flame" Format="i8" Width="16" Height="32" Offset="0x0" />
<Texture Name="gGiPoeContainerPatternTex" OutName="gi_poe_container_pattern" Format="i8" Width="16" Height="32" Offset="0x200" />
<!-- Poe Container Color Display Lists -->
<DList Name="gGiPoeContainerPoeColorDL" Offset="0x950" />
<DList Name="gGiPoeContainerBigPoeColorDL" Offset="0x970" />
<!-- Poe Container Common Display Lists -->
<DList Name="gGiPoeContainerLidDL" Offset="0x990" />
<DList Name="gGiPoeContainerGlassDL" Offset="0xBE0" />
<DList Name="gGiPoeContainerContentsDL" Offset="0xCF0" />
</File>
</Root>