Files
mm/assets/xml/objects/object_gi_mask18.xml
engineer124 f3f147cc3d z_draw OK and Documented (#900)
* Import data for z_draw

* Match z_draw

* cleanup

* rupees

* Some object gi docs

* More documents

* Add explanation on function names

* more cleanup

* Fixed some things

* More docs

* Object docs WIP, still not done. I'll continue tomorrow

* More WIP, should just be mask gi objects left now

* Some masks done, many more to go

* cleanup

* Last masks finish

* Shield Stolen

* cleanup

* Apply various dicussions

* remove casts

* PR Suggestions

* Sync PowderKeg
2022-07-23 15:25:20 -04:00

20 lines
1.1 KiB
XML

<Root>
<!-- Get Item Draw: Captains Hat -->
<File Name="object_gi_mask18" Segment="6">
<!-- Captains Hat Display Lists -->
<DList Name="gGiCaptainsHatFaceDL" Offset="0xCF0" />
<DList Name="gGiCaptainsHatBodyDL" Offset="0xFA0" />
<!-- Captains Hat TLUT -->
<Texture Name="gGiCaptainsHatBodyTLUT" OutName="gi_captains_hat_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x12F8" />
<!-- Captains Hat Textures -->
<Texture Name="gGiCaptainsHatHoodTex" OutName="gi_captains_hat_hood" Format="ci8" Width="16" Height="16" Offset="0x14F8" />
<Texture Name="gGiCaptainsHatHandTex" OutName="gi_captains_hat_hand" Format="ci8" Width="8" Height="16" Offset="0x15F8" />
<Texture Name="gGiCaptainsHatArmTex" OutName="gi_captains_hat_arm" Format="ci8" Width="8" Height="8" Offset="0x1678" />
<Texture Name="gGiCaptainsHatRibTex" OutName="gi_captains_hat_rib" Format="rgba16" Width="8" Height="16" Offset="0x16B8" />
<Texture Name="gGiCaptainsHatFaceTex" OutName="gi_captains_hat_face" Format="i4" Width="16" Height="32" Offset="0x17B8" />
</File>
</Root>