Files
mm/assets/xml/objects/object_gi_reserve_b_00.xml
engineer124 f3f147cc3d z_draw OK and Documented (#900)
* Import data for z_draw

* Match z_draw

* cleanup

* rupees

* Some object gi docs

* More documents

* Add explanation on function names

* more cleanup

* Fixed some things

* More docs

* Object docs WIP, still not done. I'll continue tomorrow

* More WIP, should just be mask gi objects left now

* Some masks done, many more to go

* cleanup

* Last masks finish

* Shield Stolen

* cleanup

* Apply various dicussions

* remove casts

* PR Suggestions

* Sync PowderKeg
2022-07-23 15:25:20 -04:00

14 lines
580 B
XML

<Root>
<!-- Get Item Draw: Room Key -->
<File Name="object_gi_reserve_b_00" Segment="6">
<!-- Room Key Display Lists -->
<DList Name="gGiRoomKeyDL" Offset="0x7D0" />
<DList Name="gGiRoomKeyEmptyDL" Offset="0xC20" />
<!-- Room Key Textures -->
<Texture Name="gGiRoomKeyInscriptionsTex" OutName="gi_room_key_inscriptions" Format="i4" Width="64" Height="16" Offset="0xC28" />
<Texture Name="gGiRoomKeyBackgroundTex" OutName="gi_room_key_background" Format="i4" Width="32" Height="32" Offset="0xE28" />
</File>
</Root>