Files
mm/assets/xml/objects/object_gi_seahorse.xml
engineer124 f3f147cc3d z_draw OK and Documented (#900)
* Import data for z_draw

* Match z_draw

* cleanup

* rupees

* Some object gi docs

* More documents

* Add explanation on function names

* more cleanup

* Fixed some things

* More docs

* Object docs WIP, still not done. I'll continue tomorrow

* More WIP, should just be mask gi objects left now

* Some masks done, many more to go

* cleanup

* Last masks finish

* Shield Stolen

* cleanup

* Apply various dicussions

* remove casts

* PR Suggestions

* Sync PowderKeg
2022-07-23 15:25:20 -04:00

20 lines
1005 B
XML

<Root>
<!-- Get Item Draw: Seahorse (not inside a bottle) -->
<File Name="object_gi_seahorse" Segment="6">
<!-- Seahorse Billboard Mtx Rotation -->
<Mtx Name="gGiSeahorseBillboardRotMtx" Offset="0xA50" />
<!-- Seahorse Display Lists -->
<DList Name="gGiSeahorseGlowDL" Offset="0xA90" />
<DList Name="gGiSeahorseBodyDL" Offset="0xB20" />
<DList Name="gGiSeahorseEmptyDL" Offset="0xF08" />
<!-- Seahorse Textures -->
<Texture Name="gGiSeahorseEyeTex" OutName="gi_seahorse_eye" Format="ia8" Width="16" Height="8" Offset="0xF10" />
<Texture Name="gGiSeahorseGlowTex" OutName="gi_seahorse_glow" Format="i4" Width="16" Height="8" Offset="0xF90" />
<Texture Name="gGiSeahorseTorsoTailTex" OutName="gi_seahorse_torso_tail" Format="i8" Width="32" Height="32" Offset="0xFD0" />
<Texture Name="gGiSeahorseFinTex" OutName="gi_seahorse_fin" Format="ia8" Width="32" Height="32" Offset="0x13D0" />
</File>
</Root>