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mm/assets/xml/objects/object_hakugin_demo.xml
Tom Overton 76e02120a0 Add original asset names to all object_h* files (#1330)
* Add original asset names to all `object_h*` files

* Soften language used in `object_hunsui`, because we can't say for sure that we know the names of the collision files, even if it feels pretty clear

* Switch from "is" to "might be" on the DLs too
2023-07-18 14:25:25 -04:00

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611 B
XML

<Root>
<!-- Animations for Gorons during the arrival of spring cutscene -->
<File Name="object_hakugin_demo" Segment="6">
<Animation Name="gGoronSpringShowAnim" Offset="0x1420" /> <!-- Original name is "goron_hora" -->
<Animation Name="gGoronSpringShowLoopAnim" Offset="0x1A4C" /> <!-- Original name is "goron_hora_loop" -->
<Animation Name="gGoronSpringLookAroundAnim" Offset="0x2704" /> <!-- Original name is "goron_mimawasu" -->
<Animation Name="gGoronSpringLookAroundLoopAnim" Offset="0x3378" /> <!-- Original name is "goron_mimawasu_loop" -->
</File>
</Root>