Files
mm/assets/xml/objects/object_hgdoor.xml
Tom Overton 76e02120a0 Add original asset names to all object_h* files (#1330)
* Add original asset names to all `object_h*` files

* Soften language used in `object_hunsui`, because we can't say for sure that we know the names of the collision files, even if it feels pretty clear

* Switch from "is" to "might be" on the DLs too
2023-07-18 14:25:25 -04:00

14 lines
1.1 KiB
XML

<Root>
<File Name="object_hgdoor" Segment="6">
<Texture Name="object_hgdoor_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="32" Offset="0x0" />
<Texture Name="object_hgdoor_Tex_000400" OutName="tex_000400" Format="rgba16" Width="32" Height="64" Offset="0x400" />
<Texture Name="object_hgdoor_Tex_001400" OutName="tex_001400" Format="i8" Width="8" Height="32" Offset="0x1400" />
<DList Name="object_hgdoor_DL_001670" Offset="0x1670" /> <!-- Original name is "tobira_left_model" -->
<DList Name="object_hgdoor_DL_001768" Offset="0x1768" /> <!-- Original name is "huda_l_model" -->
<Collision Name="object_hgdoor_Colheader_0018C0" Offset="0x18C0" /> <!-- Original name is "z2_music_box_house_t_l_bgdatainfo" -->
<DList Name="object_hgdoor_DL_001AB0" Offset="0x1AB0" /> <!-- Original name is "tobira_right_model" -->
<DList Name="object_hgdoor_DL_001BA8" Offset="0x1BA8" /> <!-- Original name is "huda_r_model" -->
<Collision Name="object_hgdoor_Colheader_001D10" Offset="0x1D10" /> <!-- Original name is "z2_music_box_house_t_r_bgdatainfo" -->
</File>
</Root>