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76e02120a0
* Add original asset names to all `object_h*` files * Soften language used in `object_hunsui`, because we can't say for sure that we know the names of the collision files, even if it feels pretty clear * Switch from "is" to "might be" on the DLs too
17 lines
1.4 KiB
XML
17 lines
1.4 KiB
XML
<Root>
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<File Name="object_horse_game_check" Segment="6">
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<Texture Name="object_horse_game_check_Tex_000048" OutName="tex_000048" Format="i8" Width="64" Height="64" Offset="0x48" />
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<DList Name="object_horse_game_check_DL_001048" Offset="0x1048" />
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<DList Name="object_horse_game_check_DL_0013A0" Offset="0x13A0" />
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<DList Name="object_horse_game_check_DL_0014B0" Offset="0x14B0" />
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<Texture Name="object_horse_game_check_Tex_001590" OutName="tex_001590" Format="ia4" Width="64" Height="64" Offset="0x1590" />
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<Texture Name="object_horse_game_check_Tex_001D90" OutName="tex_001D90" Format="rgba16" Width="32" Height="32" Offset="0x1D90" />
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<Texture Name="object_horse_game_check_Tex_002590" OutName="tex_002590" Format="i8" Width="64" Height="32" Offset="0x2590" />
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<Collision Name="object_horse_game_check_Colheader_002FB8" Offset="0x2FB8" />
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<DList Name="object_horse_game_check_DL_003030" Offset="0x3030" /> <!-- Original name is "z2_umajamp_modelT" -->
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<DList Name="object_horse_game_check_DL_0030C0" Offset="0x30C0" />
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<Texture Name="object_horse_game_check_Tex_0030C8" OutName="tex_0030C8" Format="rgba16" Width="32" Height="32" Offset="0x30C8" />
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<Collision Name="object_horse_game_check_Colheader_003918" Offset="0x3918" /> <!-- Original name is "z2_umajamp_bgdatainfo" -->
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</File>
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</Root>
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