Files
mm/assets/xml/objects/object_mask_kerfay.xml
Anghelo Carvajal 1e19cfe869 Anju objects (#1444)
* bring over the objects from the other branch

* kafeis mask

* use symbols

* dman naming after assets

* stateFlags

* remaining stuff

* anim array bug

* Name everything in DmGm after DmAn

* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED

* undef

* format

* idk

* ing

* format

* name animations from an4, thanks emil!

* emptydl

* disbelief

* review

* format

* Update assets/xml/objects/object_mask_kerfay.xml

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-10-23 16:03:16 +11:00

13 lines
867 B
XML

<Root>
<!-- Assets for Kafei's Mask -->
<File Name="object_mask_kerfay" Segment="10">
<DList Name="gKafeisMaskDL" Offset="0xD40" />
<Texture Name="gKafeisMaskTLUT" OutName="kafeis_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1140" />
<Texture Name="gKafeisMaskHoleTex" OutName="hole" Format="ci8" Width="16" Height="16" Offset="0x1340" TlutOffset="0x1140" />
<Texture Name="gKafeisMaskHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x1440" TlutOffset="0x1140" />
<Texture Name="gKafeisMaskHairPartAndUndersideTex" OutName="hair_part_and_underside" Format="ci8" Width="8" Height="16" Offset="0x14C0" TlutOffset="0x1140" />
<Texture Name="gKafeisMaskEyebrowTex" OutName="eyebrow" Format="ci8" Width="16" Height="8" Offset="0x1540" TlutOffset="0x1140" />
</File>
</Root>