Files
mm/src/code/z_debug.c
T
Anghelo Carvajal c44e26a143 __osMalloc.c OK (#395)
* __osRealloc

* match __osCheckArena

* cleanup

* Import bss, unreferenced strings and cleanup

* format

* Reviews

* Move convert.h to ultra64/

* Make the os_malloc.h header

* potato

* renames and fixes

* format

* small doc pass
}

* format

* minor changes

* Introduce system_malloc.h

* Docs pass

* fix

* format

* stuff

* Apply suggestions from code review

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* review

* format

* remove repeated sentence

* Apply suggestions from code review

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* include headers

* review

* Rename __osMallocAddHeap

* remove @brief

* Update src/boot_O2/__osMalloc.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-01-11 23:25:14 +00:00

21 lines
410 B
C

#include "global.h"
#include "system_malloc.h"
GameInfo* gGameInfo;
void GameInfo_Init(void) {
s32 i;
gGameInfo = SystemArena_Malloc(sizeof(GameInfo));
if (1) {}
gGameInfo->unk_00 = 0;
gGameInfo->unk_01 = 0;
gGameInfo->unk_02 = 0;
gGameInfo->unk_04 = 0;
gGameInfo->unk_03 = 0;
for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++) {
gGameInfo->data[i] = 0;
}
}