mirror of
https://github.com/zeldaret/mm.git
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64d2e009fb
* Freezard: some docs * Freezard: more docs * Freezard: most function names * Freezard: last function named * Freeza: more docs * Freezard: oops wrong actor name * Fz: more docs * Fz: more docs * Fz: Object named * Fz: Object named * Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them * Freezer: docs * Free: more docs * F: format * Fz: more docs * Fz: format * EnFz: more docs, format * Fz: More minor docs * Fz: more docs, format * Apply suggestions from code review Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * EnFz: More requested changes * Fz: updated function declarations * EnFz: one of the flags was still 0 * Fz: updated functions.txt for disasm * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
14 lines
673 B
XML
14 lines
673 B
XML
<Root>
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<File Name="object_fz" Segment="6">
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<DList Name="gFreezardBodyIntactDL" Offset="0x1130" />
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<DList Name="gFreezardBodyHornBrokenDL" Offset="0x21A0" />
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<DList Name="gFreezardBodyHeadBrokenDL" Offset="0x2CA0" />
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<Texture Name="gFreezardSteamTex" OutName="steam" Format="i4" Width="32" Height="32" Offset="0x2E70" />
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<DList Name="gFreezardSteamStartDL" Offset="0x30A0" />
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<DList Name="gFreezardSteamDL" Offset="0x3158" />
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<!-- Unused, wasn't used in OOT either -->
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<DList Name="gFreezardIceSpikeDL" Offset="0x3260" />
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<DList Name="gFreezardIceChunkDL" Offset="0x33F0" />
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</File>
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</Root>
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