Files
mm/src/code/code_8012EC80.c
T
EllipticEllipsis d5b71bd0f5 Tutorial (#362)
* ObjTree OK, data imported

* EnMs OK, data imported

* And the spec

* OK

* Some minor edits

* A lot of preliminary stuff

* Mostly complete beginning

* First draft of other functions doc

* Whoops, forgot the GlobalContext pad

* Draw functions (minus colour), create Data

* Data

* gitignore, some progress on documenting

* Review comments, continue documenting

* spec

* Finish off documentation

* undefined_syms

* Add a couple of todos

* One more

* At least add tools for object decomp

* Start conversion table stuff

* Document ObjTree

* Document EnMs

* Add more tables to conversions

* Maide's review

* Review

* Review

* Typos and incomplete thoughts

* Update vscode.md

* Correct function/variable names

* Review suggestions

* Format

* Missed one

* Rename functions and format

* Fix ObjTree

* Update actorfixer.py, fix some variable names

* Some review

* Review suggestions

* More review

* Hopefully fix all the thisx references

* Missed one
2021-12-16 18:47:18 -05:00

558 lines
18 KiB
C

#include "global.h"
// Bit Flag array in which gBitFlags[n] is literally (1 << n)
u32 gBitFlags[] = {
(1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7),
(1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15),
(1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), (1 << 22), (1 << 23),
(1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31),
};
u16 gEquipMasks[] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
u16 gEquipNegMasks[] = { 0xFFF0, 0xFF0F, 0xF0FF, 0x0FFF };
u32 gUpgradeMasks[] = {
0x00000007, 0x00000038, 0x000001C0, 0x00000E00, 0x00003000, 0x0001C000, 0x000E0000, 0x00700000,
};
u32 gUpgradeNegMasks[] = {
0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF,
};
u8 gEquipShifts[] = { 0, 4, 8, 12 };
u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20 };
u16 gUpgradeCapacities[][4] = {
{ 0, 30, 40, 50 }, // Quivers
{ 0, 20, 30, 40 }, // Bomb Bags
{ 0, 0, 0, 0 }, // Unused (Scale)
{ 0, 0, 0, 0 }, // Unused (Strength)
{ 99, 200, 500, 500 }, // Wallets
{ 0, 30, 40, 50 }, // Unused (Deku Seed Bullet Bags)
{ 0, 10, 20, 30 }, // Unused (Deku Stick)
{ 0, 20, 30, 40 }, // Unused (Deku Nut)
};
u32 gGsFlagsMask[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };
u32 gGsFlagsShift[] = { 0, 8, 16, 24 };
// TODO: use symbols for these icon textures once textures are properly in C
void* gItemIcons[] = {
0x08000000, // ITEM_OCARINA
0x08001000, // ITEM_BOW
0x08002000, // ITEM_ARROW_FIRE
0x08003000, // ITEM_ARROW_ICE
0x08004000, // ITEM_ARROW_LIGHT
0x08005000, // ITEM_OCARINA_FAIRY
0x08006000, // ITEM_BOMB
0x08007000, // ITEM_BOMBCHU
0x08008000, // ITEM_STICK
0x08009000, // ITEM_NUT
0x0800A000, // ITEM_MAGIC_BEANS
0x0800B000, // ITEM_SLINGSHOT
0x0800C000, // ITEM_POWDER_KEG
0x0800D000, // ITEM_PICTO_BOX
0x0800E000, // ITEM_LENS
0x0800F000, // ITEM_HOOKSHOT
0x08010000, // ITEM_SWORD_GREAT_FAIRY
0x08011000, // ITEM_LONGSHOT
0x08012000, // ITEM_BOTTLE
0x08013000, // ITEM_POTION_RED
0x08014000, // ITEM_POTION_GREEN
0x08015000, // ITEM_POTION_BLUE
0x08016000, // ITEM_FAIRY
0x08017000, // ITEM_DEKU_PRINCESS
0x08018000, // ITEM_MILK_BOTTLE
0x08019000, // ITEM_MILK_HALF
0x0801A000, // ITEM_FISH
0x0801B000, // ITEM_BUG
0x0801C000, // ITEM_BLUE_FIRE
0x0801D000, // ITEM_POE
0x0801E000, // ITEM_BIG_POE
0x0801F000, // ITEM_SPRING_WATER
0x08020000, // ITEM_HOT_SPRING_WATER
0x08021000, // ITEM_ZORA_EGG
0x08022000, // ITEM_GOLD_DUST
0x08023000, // ITEM_MUSHROOM
0x08024000, // ITEM_SEA_HORSE
0x08025000, // ITEM_CHATEAU
0x08026000, // ITEM_HYLIAN_LOACH
0x08027000, // ITEM_OBABA_DRINK
0x08028000, // ITEM_MOON_TEAR
0x08029000, // ITEM_DEED_LAND
0x0802A000, // ITEM_DEED_SWAMP
0x0802B000, // ITEM_DEED_MOUNTAIN
0x0802C000, // ITEM_DEED_OCEAN
0x0802D000, // ITEM_ROOM_KEY
0x0802E000, // ITEM_LETTER_MAMA
0x0802F000, // ITEM_LETTER_TO_KAFEI
0x08030000, // ITEM_PENDANT_MEMORIES
0x08031000, // ITEM_TINGLE_MAP
0x08032000, // ITEM_MASK_DEKU
0x08033000, // ITEM_MASK_GORON
0x08034000, // ITEM_MASK_ZORA
0x08035000, // ITEM_MASK_FIERCE_DEITY
0x08036000, // ITEM_MASK_TRUTH
0x08037000, // ITEM_MASK_KAFEIS_MASK
0x08038000, // ITEM_MASK_ALL_NIGHT
0x08039000, // ITEM_MASK_BUNNY
0x0803A000, // ITEM_MASK_KEATON
0x0803B000, // ITEM_MASK_GARO
0x0803C000, // ITEM_MASK_ROMANI
0x0803D000, // ITEM_MASK_CIRCUS_LEADER
0x0803E000, // ITEM_MASK_POSTMAN
0x0803F000, // ITEM_MASK_COUPLE
0x08040000, // ITEM_MASK_GREAT_FAIRY
0x08041000, // ITEM_MASK_GIBDO
0x08042000, // ITEM_MASK_DON_GERO
0x08043000, // ITEM_MASK_KAMARO
0x08044000, // ITEM_MASK_CAPTAIN
0x08045000, // ITEM_MASK_STONE
0x08046000, // ITEM_MASK_BREMEN
0x08047000, // ITEM_MASK_BLAST
0x08048000, // ITEM_MASK_SCENTS
0x08049000, // ITEM_MASK_GIANT
0x0804A000, // ITEM_BOW_ARROW_FIRE
0x0804B000, // ITEM_BOW_ARROW_ICE
0x0804C000, // ITEM_BOW_ARROW_LIGHT
0x0804D000, // ITEM_SWORD_KOKIRI
0x0804E000, // ITEM_SWORD_RAZOR
0x0804F000, // ITEM_SWORD_GILDED
0x08050000, // ITEM_SWORD_DEITY
0x08051000, // ITEM_SHIELD_HERO
0x08052000, // ITEM_SHIELD_MIRROR
0x08053000, // ITEM_QUIVER_30
0x08054000, // ITEM_QUIVER_40
0x08055000, // ITEM_QUIVER_50
0x08056000, // ITEM_BOMB_BAG_20
0x08057000, // ITEM_BOMB_BAG_30
0x08058000, // ITEM_BOMB_BAG_40
0x08059000, // ITEM_WALLET_DEFAULT
0x0805A000, // ITEM_WALLET_ADULT
0x0805B000, // ITEM_WALLET_GIANT
0x0805C000, // ITEM_FISHING_POLE
0x0805D000, // ITEM_REMAINS_ODOLWA
0x0805E000, // ITEM_REMAINS_GOHT
0x0805F000, // ITEM_REMAINS_GYORG
0x08060000, // ITEM_REMAINS_TWINMOLD
0x08062000, // ITEM_SONG_SONATA
0x08062000, // ITEM_SONG_LULLABY
0x08062000, // ITEM_SONG_NOVA
0x08062000, // ITEM_SONG_ELEGY
0x08062000, // ITEM_SONG_OATH
0x08062000, // ITEM_SONG_SARIA
0x08062000, // ITEM_SONG_TIME
0x08062000, // ITEM_SONG_HEALING
0x08062000, // ITEM_SONG_EPONA
0x08062000, // ITEM_SONG_SOARING
0x08062000, // ITEM_SONG_STORMS
0x08062000, // ITEM_SONG_SUN
0x08061000, // ITEM_BOMBERS_NOTEBOOK
0x09000000, // ITEM_SKULL_TOKEN
0x09000900, // ITEM_HEART_CONTAINER
0x09001200, // ITEM_HEART_PIECE
0x08062000, //
0x08062000, //
0x08062000, // ITEM_SONG_LULLABY_INTRO
0x09003600, // ITEM_KEY_BOSS
0x09004800, // ITEM_COMPASS
0x09003F00, // ITEM_DUNGEON_MAP
0x09005100, // ITEM_STRAY_FAIRIES
0x09005A00, // ITEM_KEY_SMALL
0x09006300, // ITEM_MAGIC_SMALL
0x09006C00, // ITEM_MAGIC_LARGE
0x08062180, // ITEM_HEART_PIECE_2
0x08062A80, // ITEM_INVALID_1
0x08063380, // ITEM_INVALID_2
0x020028A0, // ITEM_INVALID_3
0x020025A0, // ITEM_INVALID_4
0x020027A0, // ITEM_INVALID_5
0x020026A0, // ITEM_INVALID_6
0x020024A0, // ITEM_INVALID_7
};
// Used to map item IDs to inventory slots
u8 gItemSlots[] = {
SLOT_OCARINA, // ITEM_OCARINA
SLOT_BOW, // ITEM_BOW
SLOT_ARROW_FIRE, // ITEM_ARROW_FIRE
SLOT_ARROW_ICE, // ITEM_ARROW_ICE
SLOT_ARROW_LIGHT, // ITEM_ARROW_LIGHT
SLOT_TRADE_DEED, // ITEM_OCARINA_FAIRY
SLOT_BOMB, // ITEM_BOMB
SLOT_BOMBCHU, // ITEM_BOMBCHU
SLOT_STICK, // ITEM_STICK
SLOT_NUT, // ITEM_NUT
SLOT_MAGIC_BEANS, // ITEM_MAGIC_BEANS
SLOT_TRADE_KEY_MAMA, // ITEM_SLINGSHOT
SLOT_POWDER_KEG, // ITEM_POWDER_KEG
SLOT_PICTO_BOX, // ITEM_PICTO_BOX
SLOT_LENS, // ITEM_LENS
SLOT_HOOKSHOT, // ITEM_HOOKSHOT
SLOT_SWORD_GREAT_FAIRY, // ITEM_SWORD_GREAT_FAIRY
SLOT_BOTTLE_1, //
SLOT_BOTTLE_1, // ITEM_BOTTLE
SLOT_BOTTLE_1, // ITEM_POTION_RED
SLOT_BOTTLE_1, // ITEM_POTION_GREEN
SLOT_BOTTLE_1, // ITEM_POTION_BLUE
SLOT_BOTTLE_1, // ITEM_FAIRY
SLOT_BOTTLE_1, // ITEM_DEKU_PRINCESS
SLOT_BOTTLE_1, // ITEM_MILK_BOTTLE
SLOT_BOTTLE_1, // ITEM_MILK_HALF
SLOT_BOTTLE_1, // ITEM_FISH
SLOT_BOTTLE_1, // ITEM_BUG
SLOT_BOTTLE_1, // ITEM_BLUE_FIRE
SLOT_BOTTLE_1, // ITEM_POE
SLOT_BOTTLE_1, // ITEM_BIG_POE
SLOT_BOTTLE_1, // ITEM_SPRING_WATER
SLOT_BOTTLE_1, // ITEM_HOT_SPRING_WATER
SLOT_BOTTLE_1, // ITEM_ZORA_EGG
SLOT_BOTTLE_1, // ITEM_GOLD_DUST
SLOT_BOTTLE_1, // ITEM_MUSHROOM
SLOT_BOTTLE_1, // ITEM_SEA_HORSE
SLOT_BOTTLE_1, // ITEM_CHATEAU
SLOT_BOTTLE_1, // ITEM_HYLIAN_LOACH
SLOT_BOTTLE_1, // ITEM_OBABA_DRINK
SLOT_TRADE_DEED, // ITEM_MOON_TEAR
SLOT_TRADE_DEED, // ITEM_DEED_LAND
SLOT_TRADE_DEED, // ITEM_DEED_SWAMP
SLOT_TRADE_DEED, // ITEM_DEED_MOUNTAIN
SLOT_TRADE_DEED, // ITEM_DEED_OCEAN
SLOT_TRADE_KEY_MAMA, // ITEM_ROOM_KEY
SLOT_TRADE_KEY_MAMA, // ITEM_LETTER_MAMA
SLOT_TRADE_COUPLE, // ITEM_LETTER_TO_KAFEI
SLOT_TRADE_COUPLE, // ITEM_PENDANT_MEMORIES
SLOT_TRADE_COUPLE, // ITEM_TINGLE_MAP
SLOT_MASK_DEKU, // ITEM_MASK_DEKU
SLOT_MASK_GORON, // ITEM_MASK_GORON
SLOT_MASK_ZORA, // ITEM_MASK_ZORA
SLOT_MASK_FIERCE_DEITY, // ITEM_MASK_FIERCE_DEITY
SLOT_MASK_TRUTH, // ITEM_MASK_TRUTH
SLOT_MASK_KAFEIS_MASK, // ITEM_MASK_KAFEIS_MASK
SLOT_MASK_ALL_NIGHT, // ITEM_MASK_ALL_NIGHT
SLOT_MASK_BUNNY, // ITEM_MASK_BUNNY
SLOT_MASK_KEATON, // ITEM_MASK_KEATON
SLOT_MASK_GARO, // ITEM_MASK_GARO
SLOT_MASK_ROMANI, // ITEM_MASK_ROMANI
SLOT_MASK_CIRCUS_LEADER, // ITEM_MASK_CIRCUS_LEADER
SLOT_MASK_POSTMAN, // ITEM_MASK_POSTMAN
SLOT_MASK_COUPLE, // ITEM_MASK_COUPLE
SLOT_MASK_GREAT_FAIRY, // ITEM_MASK_GREAT_FAIRY
SLOT_MASK_GIBDO, // ITEM_MASK_GIBDO
SLOT_MASK_DON_GERO, // ITEM_MASK_DON_GERO
SLOT_MASK_KAMARO, // ITEM_MASK_KAMARO
SLOT_MASK_CAPTAIN, // ITEM_MASK_CAPTAIN
SLOT_MASK_STONE, // ITEM_MASK_STONE
SLOT_MASK_BREMEN, // ITEM_MASK_BREMEN
SLOT_MASK_BLAST, // ITEM_MASK_BLAST
SLOT_MASK_SCENTS, // ITEM_MASK_SCENTS
SLOT_MASK_GIANT, // ITEM_MASK_GIANT
SLOT_BOW, // ITEM_BOW_ARROW_FIRE
SLOT_BOW, // ITEM_BOW_ARROW_ICE
SLOT_BOW, // ITEM_BOW_ARROW_LIGHT
};
s16 gItemPrices[] = {
0, // ITEM_OCARINA
0, // ITEM_BOW
0, // ITEM_ARROW_FIRE
0, // ITEM_ARROW_ICE
0, // ITEM_ARROW_LIGHT
0, // ITEM_OCARINA_FAIRY
0, // ITEM_BOMB
0, // ITEM_BOMBCHU
0, // ITEM_STICK
0, // ITEM_NUT
0, // ITEM_MAGIC_BEANS
0, // ITEM_SLINGSHOT
0, // ITEM_POWDER_KEG
0, // ITEM_PICTO_BOX
0, // ITEM_LENS
0, // ITEM_HOOKSHOT
0, // ITEM_SWORD_GREAT_FAIRY
0, // ITEM_LONGSHOT
0, // ITEM_BOTTLE
20, // ITEM_POTION_RED
20, // ITEM_POTION_GREEN
20, // ITEM_POTION_BLUE
20, // ITEM_FAIRY
0, // ITEM_DEKU_PRINCESS
20, // ITEM_MILK_BOTTLE
5, // ITEM_MILK_HALF
20, // ITEM_FISH
20, // ITEM_BUG
50, // ITEM_BLUE_FIRE
50, // ITEM_POE
200, // ITEM_BIG_POE
20, // ITEM_SPRING_WATER
20, // ITEM_HOT_SPRING_WATER
20, // ITEM_ZORA_EGG
200, // ITEM_GOLD_DUST
5, // ITEM_MUSHROOM
0, // ITEM_SEA_HORSE
200, // ITEM_CHATEAU
20, // ITEM_HYLIAN_LOACH
0, // ITEM_OBABA_DRINK
0, // ITEM_MOON_TEAR
0, // ITEM_DEED_LAND
0, // ITEM_DEED_SWAMP
0, // ITEM_DEED_MOUNTAIN
0, // ITEM_DEED_OCEAN
0, // ITEM_ROOM_KEY
0, // ITEM_LETTER_MAMA
0, // ITEM_LETTER_KAFEI
0, // ITEM_PENDANT_MEMORIES
0, // ITEM_TINGLE_MAP
};
// Used to map scene indexes to their region in Termina
u16 gScenesPerRegion[11][27] = {
// Great Bay
{
SCENE_30GYOSON,
SCENE_LABO,
SCENE_FISHERMAN,
SCENE_SINKAI,
SCENE_31MISAKI,
SCENE_TORIDE,
SCENE_KAIZOKU,
SCENE_PIRATE,
SCENE_35TAKI,
SCENE_KINDAN2,
-1,
},
// Zora Hall
{
SCENE_33ZORACITY,
SCENE_BANDROOM,
-1,
},
// Romani Ranch
{
SCENE_F01,
SCENE_ROMANYMAE,
SCENE_OMOYA,
SCENE_F01C,
SCENE_F01_B,
SCENE_KOEPONARACE,
-1,
},
// Deku Palace
{
SCENE_22DEKUCITY,
SCENE_DEKU_KING,
SCENE_26SARUNOMORI,
SCENE_DANPEI,
-1,
},
// Southern Swamp
{
SCENE_20SICHITAI,
SCENE_20SICHITAI2,
SCENE_MAP_SHOP,
SCENE_WITCH_SHOP,
SCENE_21MITURINMAE,
SCENE_KINSTA1,
-1,
},
// Clock Town
{
SCENE_00KEIKOKU, SCENE_TENMON_DAI, SCENE_13HUBUKINOMITI,
SCENE_24KEMONOMITI, SCENE_SYATEKI_MORI, SCENE_IKANAMAE,
SCENE_TOWN, SCENE_SYATEKI_MIZU, SCENE_BOWLING,
SCENE_TAKARAYA, SCENE_YADOYA, SCENE_SONCHONOIE,
SCENE_MILK_BAR, SCENE_ICHIBA, SCENE_BOMYA,
SCENE_AYASHIISHOP, SCENE_8ITEMSHOP, SCENE_DOUJOU,
SCENE_POSTHOUSE, SCENE_TAKARAKUJI, SCENE_BACKTOWN,
SCENE_CLOCKTOWER, SCENE_INSIDETOWER, SCENE_OKUJOU,
SCENE_ALLEY, SCENE_DEKUTES, -1,
},
// Snowhead
{
SCENE_10YUKIYAMANOMURA,
SCENE_10YUKIYAMANOMURA2,
SCENE_KAJIYA,
SCENE_12HAKUGINMAE,
SCENE_14YUKIDAMANOMITI,
SCENE_GORONRACE,
SCENE_GORON_HAKA,
SCENE_17SETUGEN,
SCENE_17SETUGEN2,
-1,
},
// Ikana Graveyard
{
SCENE_BOTI,
SCENE_DANPEI2TEST,
-1,
},
// Ikana Canyon
{
SCENE_CASTLE,
SCENE_IKNINSIDE,
SCENE_IKANA,
SCENE_SECOM,
SCENE_MUSICHOUSE,
SCENE_RANDOM,
SCENE_REDEAD,
SCENE_TOUGITES,
SCENE_HAKASHITA,
-1,
},
// Goron Village
{
SCENE_11GORONNOSATO,
SCENE_11GORONNOSATO2,
SCENE_16GORON_HOUSE,
SCENE_GORONSHOP,
-1,
},
// Stone Tower
{
SCENE_F40,
SCENE_F41,
-1,
},
};
s32 func_8012EC80(GlobalContext* globalCtx) {
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
return ITEM_NONE;
} else if (gSaveContext.unk_1015 == ITEM_NONE) {
return ITEM_NONE;
} else if (CUR_FORM_EQUIP(EQUIP_SLOT_B) == ITEM_NONE) {
if (globalCtx->interfaceCtx.unk_21C != 0) {
if (globalCtx->interfaceCtx.unk_21E != 0) {
return globalCtx->interfaceCtx.unk_21E;
}
}
return ITEM_NONE;
} else {
return CUR_FORM_EQUIP(EQUIP_SLOT_B);
}
}
void func_8012ED34(s16 equipment);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012ED34.s")
u8 func_8012ED78(GlobalContext* globalCtx, s16 equipment);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012ED78.s")
void func_8012EDE8(s16 arg0, u32 arg1);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012EDE8.s")
s32 func_8012EE34(s16 arg0) {
s16 num = 0;
if (arg0 >= 0x20) {
if (arg0 < 0x40) {
num = 1;
} else if (arg0 < 0x60) {
num = 2;
} else if (arg0 < 0x80) {
num = 3;
} else if (arg0 < 0xA0) {
num = 4;
} else if (arg0 < 0xC0) {
num = 5;
} else if (arg0 < 0xE0) {
num = 6;
}
}
if (gSaveContext.roomInf[125][num] & gBitFlags[arg0 - (num << 5)]) {
return 1;
}
return 0;
}
static u16 D_801C2380[6][12] = {
{ SCENE_00KEIKOKU, SCENE_BOTI, SCENE_13HUBUKINOMITI, SCENE_24KEMONOMITI, SCENE_IKANAMAE, SCENE_TOWN, SCENE_ICHIBA,
SCENE_BACKTOWN, SCENE_CLOCKTOWER, SCENE_ALLEY, -1 },
{ SCENE_20SICHITAI, SCENE_20SICHITAI2, SCENE_21MITURINMAE, SCENE_22DEKUCITY, SCENE_DEKU_KING, SCENE_KINSTA1, -1 },
{ SCENE_10YUKIYAMANOMURA, SCENE_10YUKIYAMANOMURA2, SCENE_11GORONNOSATO, SCENE_11GORONNOSATO2, SCENE_16GORON_HOUSE,
SCENE_12HAKUGINMAE, SCENE_14YUKIDAMANOMITI, SCENE_GORONRACE, SCENE_17SETUGEN, SCENE_17SETUGEN2, -1 },
{ SCENE_F01, SCENE_ROMANYMAE, SCENE_OMOYA, SCENE_F01C, SCENE_F01_B, SCENE_KOEPONARACE, -1 },
{ SCENE_30GYOSON, SCENE_SINKAI, SCENE_31MISAKI, SCENE_TORIDE, SCENE_KAIZOKU, SCENE_33ZORACITY, SCENE_35TAKI, -1 },
{ SCENE_F40, SCENE_F41, SCENE_CASTLE, SCENE_IKANA, SCENE_REDEAD, -1 },
};
void func_8012EF0C(s16 arg0) {
s16 phi_v0 = 0;
s16 phi_v1 = 0;
u16(*new_var)[] = &D_801C2380[arg0];
if ((arg0 >= 0) && (arg0 < 6)) {
while (true) {
if ((*new_var)[phi_v0] == 0xFFFF) {
break;
}
if (((s16)(*new_var)[phi_v0]) < 0x20) {
phi_v1 = 0;
} else if (((s16)(*new_var)[phi_v0]) < 0x40) {
phi_v1 = 1;
} else if (((s16)(*new_var)[phi_v0]) < 0x60) {
phi_v1 = 2;
} else if (((s16)(*new_var)[phi_v0]) < 0x80) {
phi_v1 = 3;
} else if (((s16)(*new_var)[phi_v0]) < 0xA0) {
phi_v1 = 4;
} else if (((s16)(*new_var)[phi_v0]) < 0xC0) {
phi_v1 = 5;
} else if (((s16)(*new_var)[phi_v0]) < 0xE0) {
phi_v1 = 6;
}
// Required to match
gSaveContext.roomInf[125][phi_v1] =
gSaveContext.roomInf[125][phi_v1] | gBitFlags[(s16)(*new_var)[phi_v0] - (phi_v1 << 5)];
phi_v0++;
}
if ((*new_var) == D_801C2380[0]) {
gSaveContext.unk_F60 |= 3;
} else if ((*new_var) == D_801C2380[1]) {
gSaveContext.unk_F60 |= 0x1C;
} else if ((*new_var) == D_801C2380[2]) {
gSaveContext.unk_F60 |= 0xE0;
} else if ((*new_var) == D_801C2380[3]) {
gSaveContext.unk_F60 |= 0x100;
} else if ((*new_var) == D_801C2380[4]) {
gSaveContext.unk_F60 |= 0x1E00;
} else if ((*new_var) == D_801C2380[5]) {
gSaveContext.unk_F60 |= 0x6000;
}
}
XREG(95) = 0;
}
void func_8012F0EC(s16 arg0);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012F0EC.s")
#ifdef NON_MATCHING
// regalloc
void func_8012F1BC(s16 sceneIndex) {
if (sceneIndex == SCENE_KINSTA1) {
gSaveContext.roomInf[126][0] = ((((gSaveContext.roomInf[126][0] & 0xFFFF0000) >> 0x10) + 1) << 0x10) |
(gSaveContext.roomInf[126][0] & 0xFFFF);
} else {
gSaveContext.roomInf[126][0] =
((gSaveContext.roomInf[126][0] + 1) & 0xFFFF) | (gSaveContext.roomInf[126][0] & 0xFFFF0000);
}
}
#else
void func_8012F1BC(s16 arg0);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012F1BC.s")
#endif
s16 func_8012F22C(s16 sceneIndex) {
if (sceneIndex == SCENE_KINSTA1) {
return (gSaveContext.roomInf[126][0] & 0xFFFF0000) >> 0x10;
} else {
return gSaveContext.roomInf[126][0] & 0xFFFF;
}
}
void func_8012F278(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8012EC80/func_8012F278.s")