Files
mm/src/code/z_game_dlftbls.c
T
EllipticEllipsis 4c43661cf3 Decompile the GameStateOverlay table (#337)
* Decomp GameStateOverlayTable

* spec

* Review

* gSchedContext

* Format

* Fix bss
2021-10-12 10:25:20 -03:00

27 lines
1.5 KiB
C

#include "global.h"
#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
#include "overlays/gamestates/ovl_file_choose/z_file_choose.h"
#include "overlays/gamestates/ovl_opening/z_opening.h"
#include "overlays/gamestates/ovl_select/z_select.h"
#include "overlays/gamestates/ovl_title/z_title.h"
#define GAMESTATE_OVERLAY(name, init, destroy, size) \
{ \
NULL, SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \
SEGMENT_END(ovl_##name), 0, init, destroy, 0, 0, 0, size \
}
#define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \
{ NULL, 0, 0, NULL, NULL, 0, init, destroy, 0, 0, 0, size }
GameStateOverlay gGameStateOverlayTable[] = {
GAMESTATE_OVERLAY_INTERNAL(TitleSetup_Init, TitleSetup_Destroy, sizeof(GameState)),
GAMESTATE_OVERLAY(select, Select_Init, Select_Destroy, sizeof(SelectContext)),
GAMESTATE_OVERLAY(title, Title_Init, Title_Destroy, sizeof(TitleContext)),
GAMESTATE_OVERLAY_INTERNAL(Play_Init, Play_Fini, sizeof(GlobalContext)),
GAMESTATE_OVERLAY(opening, Opening_Init, Opening_Destroy, sizeof(OpeningContext)),
GAMESTATE_OVERLAY(file_choose, FileChoose_Init, FileChoose_Destroy, sizeof(FileChooseContext)),
GAMESTATE_OVERLAY(daytelop, Daytelop_Init, Daytelop_Destroy, sizeof(DaytelopContext)),
};
s32 graphNumGameStates = ARRAY_COUNT(gGameStateOverlayTable);