Files
mm/include/z64path.h
T
Anghelo Carvajal 666cb6ad4a More header cleanup (#1604)
* low hanging fruits on variables.h

* z_actor functions

* Move RomFile to z64object.h

* Revert "z_actor functions"

This reverts commit aa99967d16.

* yeet

* z64actor_dlftbls.h

* Move object segment declarations to object_table.c

* Move Camera functions

* z64nmi_buff.h

* fix merge

* su_mtx.h, sys_cmpdma.h and sys_initial_check.h

* sys_ucode.h

* sys_flashrom.h

* Remove unnecessary includes

* z64kanfont.h

* flg_set.h

* z64DLF.h

* z64lifemeter.h

* z64path.h

* format

* ObjectOverlay

* bss

* Yeet ObjectOverlay

* review

* review

* format

* bss

* z64font.h
2024-04-25 18:16:47 -07:00

25 lines
700 B
C

#ifndef Z64PATH_H
#define Z64PATH_H
#include "PR/ultratypes.h"
#include "z64math.h"
struct PlayState;
struct Actor;
#define PATH_INDEX_NONE -1
#define ADDITIONAL_PATH_INDEX_NONE (u8)-1
typedef struct Path {
/* 0x0 */ u8 count; // Number of points in the path
/* 0x1 */ u8 additionalPathIndex;
/* 0x2 */ s16 customValue; // Path specific to help distinguish different paths
/* 0x4 */ Vec3s* points; // Segment Address to the array of points
} Path; // size = 0x8
Path* Path_GetByIndex(struct PlayState* play, s16 index, s16 indexNone);
f32 Path_OrientAndGetDistSq(struct Actor* actor, Path* path, s16 waypoint, s16* yaw);
void Path_CopyLastPoint(Path* path, Vec3f* dest);
#endif