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f30be363ec
* object_boj_TLUT_009848 * Add dependencies comment to xmls * ExternalFile gameplay_keep * Combine gEffFireMaskTexs into one gEffFireMaskTex * gEffFleckTex * gGoronEyeTLUT TlutOffsets * gHiliteTexs * gUnknownCircle4Tex * object_nwc_Tex_001A40 * gBartenEyeTLUT TlutOffsets * object_in2 * gFsnEyeTLUT TlutOffset * object_rz_TLUT_00B650 * object_bji_TLUT_004130 * gOwlEyeTLUTs * Many TlutOffsets
30 lines
1.5 KiB
XML
30 lines
1.5 KiB
XML
<Root>
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<!-- Dependencies -->
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<ExternalFile XmlPath="misc/scene_texture_06.xml" OutPath="assets/misc/scene_texture_06/"/>
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<File Name="Z2_20SICHITAI" Segment="2" Game="MM">
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<Scene Name="Z2_20SICHITAI" Offset="0x0"/>
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</File>
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<File Name="Z2_20SICHITAI_room_00" Segment="3" Game="MM">
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<Room Name="Z2_20SICHITAI_room_00" Offset="0x0"/>
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<DList Name="Z2_20SICHITAI_room_00DL_0006B0" Offset="0x6B0"/>
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<DList Name="Z2_20SICHITAI_room_00DL_011A70" Offset="0x11A70"/>
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<DList Name="Z2_20SICHITAI_room_00DL_01B120" Offset="0x1B120"/>
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<DList Name="Z2_20SICHITAI_room_00DL_01CAE8" Offset="0x1CAE8"/>
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</File>
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<File Name="Z2_20SICHITAI_room_01" Segment="3" Game="MM">
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<Room Name="Z2_20SICHITAI_room_01" Offset="0x0"/>
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<DList Name="Z2_20SICHITAI_room_01DL_000570" Offset="0x570"/>
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<DList Name="Z2_20SICHITAI_room_01DL_00B9F0" Offset="0xB9F0"/>
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<DList Name="Z2_20SICHITAI_room_01DL_011860" Offset="0x11860"/>
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<DList Name="Z2_20SICHITAI_room_01DL_013458" Offset="0x13458"/>
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</File>
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<File Name="Z2_20SICHITAI_room_02" Segment="3" Game="MM">
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<Room Name="Z2_20SICHITAI_room_02" Offset="0x0"/>
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<DList Name="Z2_20SICHITAI_room_02DL_000370" Offset="0x370"/>
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<DList Name="Z2_20SICHITAI_room_02DL_008BA0" Offset="0x8BA0"/>
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<DList Name="Z2_20SICHITAI_room_02DL_00D480" Offset="0xD480"/>
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<DList Name="Z2_20SICHITAI_room_02DL_00DCA0" Offset="0xDCA0"/>
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</File>
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</Root>
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