Files
mm/include/ultra64/hardware.h
T
Anghelo Carvajal 6069a1585f z_actor with some documentation, with 1 NON_EQUIVALENTs (#401)
* Match Player_GetHeight

* Another bunch

* Fix merge conflict

* rename Gfx_DrawDListXlu

* add WEEROR

* Actor_Spawn

* almost Actor_SpawnTransitionActors  and Actor_Delete

* A bunch of small actors

* More renames

* format

* Some Player renames

* a few more

* import data

* run formatter

* func_800B7170

* whoops

* Fix merge issues

* Whoops 2

* func_800B83BC and func_800B83F8

* Actor_IsActorFacingPlayerAndWithinRange

* add some prototypes

* match Actor_UpdateBgCheckInfo

* func_800B7678

* mark Actor_SpawnAsChildAndCutscene as non_matching

* Actor_Draw

* Update is chaotic

* 2 new matches

* func_800BC8B8

* Another bunch

* function renames

* run formatter

* cleanup

* remove unnecesary casts

* add missing sfx

* Fix renames

* fix merge

* func_800BF7CC

* small bunch

* another bunch

* func_800BE184 non_matching

* two more

* split z_cheap_proc

* Another bunch

* another bunch

* a few and a non matching

* yeee

* a

* Actor_DrawAll non_equivalent

* Actor_RecordUndrawnActor

* i don't know what to put in this commit message

* func_800B4B50 non matching

* func_800B42F8 non matching

* func_800B5040

* func_800B5814 non_equiv

* func_800B6584

* func_800B6608

* func_800B6680

* func_800B7E04

* func_800B8118

* func_800b9170

* ,

* func_800BC4EC

* func_800BA6FC

* func_800BA798

* func_800BA8B8

* Actor_LoadOverlay

* small cleanup

* func_800BB2D0

* meh

* func_800BBAC0

* func_800BC270

* func_800B5208 non matching

* Fix warnings

* meh

* rename some ActorShadow_ functions

* fairy

* Flags_

* fix warnings

* format

* Actor_PickUp and family

* func_800B8E58

* match Actor_RemoveFromCategory

* another bit of docs

* Match func_800B86C8

* And another bit

* rename Player_GetRunSpeedLimit

* func_800B9E84

* func_800BE63C

* func_800BB8EC

* match func_800B5814

* match func_800B9334

* cleanup

* fix conflicts: first pass

* another fix

* actorfixer fix

* fix conflicts

* func_800BE680 non_equivalent

* Improve func_800BE680 a bit

* func_800BE680 equivalent (?)

* func_800BE680 equivalent

* Actor_UpdateActor equivalent

* format

* use some  ExchangeItemID enum values

* Some more cleaning

* more cleanup

* More name stealing from OoT

* match func_800B82EC

* match func_800B9D1C and a bit of cleanup

* Add ACTOR_FLAGS placeholders

* Renames and match func_800BE184

* last pass of name stealing

* format

* fix conflicts

* more cleanup

* more cleanup

* cleanup and OVERLAY_RELOCATION_OFFSET macro

* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s

* remove newlines

* minor rename

* Use ACTOR_FLAGS in z_actor

* Match func_800BE3D0

* Rename movement functions

* Document Actor_CalcOffsetOrientedToDrawRotation

* velX -> horizontalSpeed

* A bit of documentation for actor movement functions

* format

* Fix merge issues

* format

* Format

* Fix renames

* fix warnings

* fix conflicts

* review :D

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Fix

* format

* Actor_SpawnSetupActors

* engineer review

* Update src/code/z_actor.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* A bunch of Engineer's reviews

* more Engineer's review

* a

* whoops

* run actorfixer

* c'mon

* 😮‍💨

* whoops

* warning

* More engineer's review

* run format

* I'm dumb

* a

* match func_800BE680

* Match Actor_DrawZTarget

* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor

* Fix merge issue

* format

* update actor

* Steal a bit of @Thar0 documentation from OoT's z_message

* Run actorfixer

* Fix renames

* Match func_800B4B50 thanks to @hensldm

* Improve ActorShadow_DrawFeet thanks to @hensldm

* whoops

* Actor_PlaySfxAtProjectedPos

* Actor_UpdateActor matched by @hensldm

* Match func_800BA2FC by @hensldm

* Match Actor_SpawnTransitionActors by @hensldm

* Match func_800BB604 by @hensldm

* Match Actor_DrawAll by @hensldm

* ActorShadow_DrawFeet by @hensldm

* Actor_UpdateAll by @hensldm

* Match func_800BCCDC by @engineer124

* Small Actor_PlaySfxAtPos by @engineer124

* ACTOR_FLAGS_ALL and a bit of cleanup

* Add invisible comment

* Small docs pass

* Fix merge

* Engineer's review

* format lol

* Actor_DrawDoorLock docs

* Actor_SpawnShieldParticlesMetal

* fix merge issues

* sActorFaultClient

* fix

* commit message

* Run actorfixer.py && format.sh

* Fix warnings

* fixes

* format

* bss

* Update include/functions.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Address review

* Fix merge issues, format and such

* fix merge issues

* Add ACTORCAT_MAX

* actorList -> actorLists

* Fix merge issues

* format

* Enable WERROR on jenkinsfile

* Fix merge

* Use object symbols

* address review

* format

* review

* fix merge issues

* fix

* VRAM_PTR_SIZE, small cleanup and format

* review

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2022-01-10 12:04:28 -05:00

120 lines
4.4 KiB
C

#ifndef _ULTRA64_HARDWARE_H_
#define _ULTRA64_HARDWARE_H_
// Segment Wrapper
// Uncached RDRAM
#define KSEG1 0xA0000000 // 0xA0000000 - 0xBFFFFFFF Physical memory, uncached, unmapped
#define RDRAM_UNCACHED KSEG1
// Cached RDRAM
#define KSEG0 0x80000000 // 0x80000000 - 0x9FFFFFFF Physical memory, cached, unmapped
#define RDRAM_CACHED KSEG0
// Volatile access wrapper, enforcing uncached memory
#define HW_REG(reg, type) *(volatile type*)((reg) | KSEG1)
#define AI_DRAM_ADDR_REG 0x04500000
#define AI_LEN_REG 0x04500004
#define AI_CONTROL_REG 0x04500008
#define AI_STATUS_REG 0x0450000C
#define AI_DACRATE_REG 0x04500010
#define AI_BITRATE_REG 0x04500014
#define AI_STATUS_AI_BUSY (1 << 30)
#define AI_STATUS_AI_FULL (1 << 31)
#define VI_STATUS_REG 0x04400000
#define VI_CONTROL_REG 0x04400000
#define VI_ORIGIN_REG 0x04400004
#define VI_DRAM_ADDR_REG 0x04400004
#define VI_WIDTH_REG 0x04400008
#define VI_H_WIDTH_REG 0x04400008
#define VI_INTR_REG 0x0440000C
#define VI_V_INTER_REG 0x0440000C
#define VI_CURRENT_REG 0x04400010
#define VI_V_CURRENT_LINE_REG 0x04400010
#define VI_BURST_REG 0x04400014
#define VI_TIMING_REG 0x04400014
#define VI_V_SYNC_REG 0x04400018 //VI vertical sync
#define VI_H_SYNC_REG 0x0440001C //VI horizontal sync
#define VI_LEAP_REG 0x04400020 //VI horizontal sync leap
#define VI_H_SYNC_LEAP_REG 0x04400020
#define VI_H_START_REG 0x04400024 //VI horizontal video
#define VI_H_VIDEO_REG 0x04400024
#define VI_V_START_REG 0x04400028 //VI vertical video
#define VI_V_VIDEO_REG 0x04400028
#define VI_V_BURST_REG 0x0440002C //VI vertical burst
#define VI_X_SCALE_REG 0x04400030 //VI x-scale
#define VI_Y_SCALE_REG 0x04400034 //VI y-scale
#define SP_IMEM_START 0x04001000
#define SP_IMEM_SIZE 0x1000
#define SP_DMEM_START 0x04000000
#define SP_DMEM_SIZE 0x1000
#define TMEM_SIZE 0x1000
#define SP_MEM_ADDR_REG 0x04040000
#define SP_DRAM_ADDR_REG 0x04040004
#define SP_RD_LEN_REG 0x04040008
#define SP_WR_LEN_REG 0x0404000C
#define SP_STATUS_REG 0x04040010
#define SP_DMA_FULL_REG 0x04040014
#define SP_DMA_BUSY_REG 0x04040018
#define SP_PC_REG 0x04080000
#define PI_DRAM_ADDR_REG 0x04600000 //PI DRAM address
#define PI_CART_ADDR_REG 0x04600004 //PI pbus (cartridge) address
#define PI_RD_LEN_REG 0x04600008 //PI read length
#define PI_WR_LEN_REG 0x0460000C //PI write length
#define PI_STATUS_REG 0x04600010 //PI status
#define PI_BSD_DOM1_LAT_REG 0x04600014 //PI dom1 latency
#define PI_DOMAIN1_REG 0x04600014
#define PI_BSD_DOM1_PWD_REG 0x04600018 //PI dom1 pulse width
#define PI_BSD_DOM1_PGS_REG 0x0460001C //PI dom1 page size
#define PI_BSD_DOM1_RLS_REG 0x04600020 //PI dom1 release
#define PI_BSD_DOM2_LAT_REG 0x04600024 //PI dom2 latency
#define PI_DOMAIN2_REG 0x04600024
#define PI_BSD_DOM2_PWD_REG 0x04600028 //PI dom2 pulse width
#define PI_BSD_DOM2_PGS_REG 0x0460002C //PI dom2 page size
#define PI_BSD_DOM2_RLS_REG 0x04600030 //PI dom2 release
#define PI_STATUS_BUSY (1 << 0)
#define PI_STATUS_IOBUSY (1 << 1)
#define PI_STATUS_ERROR (1 << 2)
#define PI_STATUS_RESET_CONTROLLER (1 << 0)
#define PI_STATUS_CLEAR_INTR (1 << 1)
#define SI_DRAM_ADDR_REG 0x04800000
#define SI_PIF_ADDR_RD64B_REG 0x04800004
#define SI_PIF_ADDR_WR64B_REG 0x04800010
#define SI_STATUS_REG 0x04800018
#define SI_STATUS_DMA_BUSY (1 << 0)
#define SI_STATUS_IO_READ_BUSY (1 << 1)
#define SI_STATUS_DMA_ERROR (1 << 3)
#define SI_STATUS_INTERRUPT (1 << 12)
#define PIF_RAM_START 0x1FC007C0
#define PIF_RAM_SIZE 0x40
#define MI_INIT_MODE_REG 0x04300000
#define MI_MODE_REG MI_INIT_MODE_REG
#define MI_VERSION_REG 0x04300004
#define MI_INTR_REG 0x04300008
#define MI_INTR_MASK_REG 0x0430000C
/* Interrupt pending bits */
#define CAUSE_IP8 0x00008000 /* External level 8 pending - COMPARE */
#define CAUSE_IP7 0x00004000 /* External level 7 pending - INT4 */
#define CAUSE_IP6 0x00002000 /* External level 6 pending - INT3 */
#define CAUSE_IP5 0x00001000 /* External level 5 pending - INT2 */
#define CAUSE_IP4 0x00000800 /* External level 4 pending - INT1 */
#define CAUSE_IP3 0x00000400 /* External level 3 pending - INT0 */
#define CAUSE_SW2 0x00000200 /* Software level 2 pending */
#define CAUSE_SW1 0x00000100 /* Software level 1 pending */
#endif