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f191044a05
* undefined syms * fire footprint outnames * material/model DLs * iceblock * enHorse * const ActorInit * Remove some & * flash * KusaBushTypeDL * gWarpTagGoronTrialBaseCollider -> gWarpTagGoronTrialBaseCol * iceblock col
29 lines
1.6 KiB
XML
29 lines
1.6 KiB
XML
<Root>
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<File Name="object_ice_block" Segment="6">
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<!-- IceArrow Freezes ChuChu into a Pushable/Climbable Cube block -->
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<DList Name="gIceBlockCubeDL" Offset="0x1A0" />
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<DList Name="gIceBlockCubeEndDL" Offset="0x310" />
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<!-- this TexAnim is for the cube surface -->
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<TextureAnimation Name="gIceBlockCubeSublimatingAirTexAnim" Offset="0x328" />
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<Collision Name="gIceBlockCol" Offset="0x438" />
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<!-- IceArrow Freezes Octarock into a floating Iceberg platform -->
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<DList Name="gIceBlockIceBergDL" Offset="0x7F0" />
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<DList Name="gIceBlockIceBergEndDL" Offset="0x9B8" />
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<!-- this TexAnim is for the iceberg surface -->
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<TextureAnimation Name="gIceBlockIceBergSublimatingAirTexAnim" Offset="0x9D0" />
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<!-- Shard of Ice thrown off of IceBlock (EffectEnIceBlock) -->
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<!-- IceArrow creates frozen block or platform, throws shards during growing animation -->
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<!-- too big to be a snow flake, more like thin block of ice, better described as "Chip", or "Shard" or "Plate" -->
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<DList Name="gIceBlockShardEffectEndDL" Offset="0xA30" />
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<DList Name="gIceBlockShardEffectDL" Offset="0xA38" />
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<!-- These two appear to be identical (but different hash) -->
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<!-- first is used in CubeDL and ShardDL -->
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<Texture Name="gIceBlockIce1Tex" OutName="iceblock_ice_1" Format="i4" Width="64" Height="64" Offset="0xAE0" />
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<!-- second is used in CubeDL and IceBergDL -->
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<Texture Name="gIceBlockIce2Tex" OutName="iceblock_ice_2" Format="i4" Width="64" Height="64" Offset="0x12E0" />
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</File>
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</Root>
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