Files
mm/include/io/controller.h
T
Anghelo Carvajal 6069a1585f z_actor with some documentation, with 1 NON_EQUIVALENTs (#401)
* Match Player_GetHeight

* Another bunch

* Fix merge conflict

* rename Gfx_DrawDListXlu

* add WEEROR

* Actor_Spawn

* almost Actor_SpawnTransitionActors  and Actor_Delete

* A bunch of small actors

* More renames

* format

* Some Player renames

* a few more

* import data

* run formatter

* func_800B7170

* whoops

* Fix merge issues

* Whoops 2

* func_800B83BC and func_800B83F8

* Actor_IsActorFacingPlayerAndWithinRange

* add some prototypes

* match Actor_UpdateBgCheckInfo

* func_800B7678

* mark Actor_SpawnAsChildAndCutscene as non_matching

* Actor_Draw

* Update is chaotic

* 2 new matches

* func_800BC8B8

* Another bunch

* function renames

* run formatter

* cleanup

* remove unnecesary casts

* add missing sfx

* Fix renames

* fix merge

* func_800BF7CC

* small bunch

* another bunch

* func_800BE184 non_matching

* two more

* split z_cheap_proc

* Another bunch

* another bunch

* a few and a non matching

* yeee

* a

* Actor_DrawAll non_equivalent

* Actor_RecordUndrawnActor

* i don't know what to put in this commit message

* func_800B4B50 non matching

* func_800B42F8 non matching

* func_800B5040

* func_800B5814 non_equiv

* func_800B6584

* func_800B6608

* func_800B6680

* func_800B7E04

* func_800B8118

* func_800b9170

* ,

* func_800BC4EC

* func_800BA6FC

* func_800BA798

* func_800BA8B8

* Actor_LoadOverlay

* small cleanup

* func_800BB2D0

* meh

* func_800BBAC0

* func_800BC270

* func_800B5208 non matching

* Fix warnings

* meh

* rename some ActorShadow_ functions

* fairy

* Flags_

* fix warnings

* format

* Actor_PickUp and family

* func_800B8E58

* match Actor_RemoveFromCategory

* another bit of docs

* Match func_800B86C8

* And another bit

* rename Player_GetRunSpeedLimit

* func_800B9E84

* func_800BE63C

* func_800BB8EC

* match func_800B5814

* match func_800B9334

* cleanup

* fix conflicts: first pass

* another fix

* actorfixer fix

* fix conflicts

* func_800BE680 non_equivalent

* Improve func_800BE680 a bit

* func_800BE680 equivalent (?)

* func_800BE680 equivalent

* Actor_UpdateActor equivalent

* format

* use some  ExchangeItemID enum values

* Some more cleaning

* more cleanup

* More name stealing from OoT

* match func_800B82EC

* match func_800B9D1C and a bit of cleanup

* Add ACTOR_FLAGS placeholders

* Renames and match func_800BE184

* last pass of name stealing

* format

* fix conflicts

* more cleanup

* more cleanup

* cleanup and OVERLAY_RELOCATION_OFFSET macro

* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s

* remove newlines

* minor rename

* Use ACTOR_FLAGS in z_actor

* Match func_800BE3D0

* Rename movement functions

* Document Actor_CalcOffsetOrientedToDrawRotation

* velX -> horizontalSpeed

* A bit of documentation for actor movement functions

* format

* Fix merge issues

* format

* Format

* Fix renames

* fix warnings

* fix conflicts

* review :D

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Fix

* format

* Actor_SpawnSetupActors

* engineer review

* Update src/code/z_actor.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* A bunch of Engineer's reviews

* more Engineer's review

* a

* whoops

* run actorfixer

* c'mon

* 😮‍💨

* whoops

* warning

* More engineer's review

* run format

* I'm dumb

* a

* match func_800BE680

* Match Actor_DrawZTarget

* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor

* Fix merge issue

* format

* update actor

* Steal a bit of @Thar0 documentation from OoT's z_message

* Run actorfixer

* Fix renames

* Match func_800B4B50 thanks to @hensldm

* Improve ActorShadow_DrawFeet thanks to @hensldm

* whoops

* Actor_PlaySfxAtProjectedPos

* Actor_UpdateActor matched by @hensldm

* Match func_800BA2FC by @hensldm

* Match Actor_SpawnTransitionActors by @hensldm

* Match func_800BB604 by @hensldm

* Match Actor_DrawAll by @hensldm

* ActorShadow_DrawFeet by @hensldm

* Actor_UpdateAll by @hensldm

* Match func_800BCCDC by @engineer124

* Small Actor_PlaySfxAtPos by @engineer124

* ACTOR_FLAGS_ALL and a bit of cleanup

* Add invisible comment

* Small docs pass

* Fix merge

* Engineer's review

* format lol

* Actor_DrawDoorLock docs

* Actor_SpawnShieldParticlesMetal

* fix merge issues

* sActorFaultClient

* fix

* commit message

* Run actorfixer.py && format.sh

* Fix warnings

* fixes

* format

* bss

* Update include/functions.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Address review

* Fix merge issues, format and such

* fix merge issues

* Add ACTORCAT_MAX

* actorList -> actorLists

* Fix merge issues

* format

* Enable WERROR on jenkinsfile

* Fix merge

* Use object symbols

* address review

* format

* review

* fix merge issues

* fix

* VRAM_PTR_SIZE, small cleanup and format

* review

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2022-01-10 12:04:28 -05:00

164 lines
4.2 KiB
C

#ifndef _CONTROLLER_H_
#define _CONTROLLER_H_
#include "PR/ultratypes.h"
#include "PR/pfs.h"
#define SIAccessQueueSize 2
#define BLOCKSIZE 32
#define MAXCONTROLLERS 4
#define PFS_ONE_PAGE 8
#define PFS_PAGE_SIZE (BLOCKSIZE*PFS_ONE_PAGE)
#define CONT_CMD_REQUEST_STATUS 0
#define CONT_CMD_READ_BUTTON 1
#define CONT_CMD_READ_MEMPACK 2
#define CONT_CMD_WRITE_MEMPACK 3
#define CONT_CMD_READ_EEPROM 4
#define CONT_CMD_WRITE_EEPROM 5
#define CONT_CMD_RESET 0xFF
#define CONT_CMD_REQUEST_STATUS_TX 1
#define CONT_CMD_READ_BUTTON_TX 1
#define CONT_CMD_READ_MEMPACK_TX 3
#define CONT_CMD_WRITE_MEMPACK_TX 35
#define CONT_CMD_READ_EEPROM_TX 2
#define CONT_CMD_WRITE_EEPROM_TX 10
#define CONT_CMD_RESET_TX 1
#define CONT_CMD_REQUEST_STATUS_RX 3
#define CONT_CMD_READ_BUTTON_RX 4
#define CONT_CMD_READ_MEMPACK_RX 33
#define CONT_CMD_WRITE_MEMPACK_RX 1
#define CONT_CMD_READ_EEPROM_RX 8
#define CONT_CMD_WRITE_EEPROM_RX 1
#define CONT_CMD_RESET_RX 3
#define CONT_CMD_NOP 0xFF
#define CONT_CMD_END 0xFE // Indicates end of a command
#define CONT_CMD_EXE 1 // Set pif ram status byte to this to do a command
#define CONT_ERR_NO_CONTROLLER PFS_ERR_NOPACK /* 1 */
#define CONT_ERR_CONTRFAIL CONT_OVERRUN_ERROR /* 4 */
#define CONT_ERR_INVALID PFS_ERR_INVALID /* 5 */
#define CONT_ERR_DEVICE PFS_ERR_DEVICE /* 11 */
#define CONT_ERR_NOT_READY 12
#define CONT_ERR_VOICE_MEMORY 13
#define CONT_ERR_VOICE_WORD 14
#define CONT_ERR_VOICE_NO_RESPONSE 15
#define DIR_STATUS_EMPTY 0
#define DIR_STATUS_UNKNOWN 1
#define DIR_STATUS_OCCUPIED 2
#define PFS_FORCE 1
#define PFS_DELETE 1
#define PFS_LABEL_AREA 7
#define PFS_ERR_NOPACK 1
/* controller errors */
#define CONT_NO_RESPONSE_ERROR 0x8
#define CONT_OVERRUN_ERROR 0x4
/* Controller type */
#define CONT_ABSOLUTE 0x0001
#define CONT_RELATIVE 0x0002
#define CONT_JOYPORT 0x0004
#define CONT_EEPROM 0x8000
#define CONT_EEP16K 0x4000
#define CONT_TYPE_MASK 0x1F07
#define CONT_TYPE_NORMAL 0x0005
#define CONT_TYPE_MOUSE 0x0002
#define CONT_TYPE_VOICE 0x0100
/* Controller status */
#define CONT_CARD_ON 0x01
#define CONT_CARD_PULL 0x02
#define CONT_ADDR_CRC_ER 0x04
#define CONT_EEPROM_BUSY 0x80
/* Buttons */
#define BTN_CRIGHT 0x0001
#define BTN_CLEFT 0x0002
#define BTN_CDOWN 0x0004
#define BTN_CUP 0x0008
#define BTN_R 0x0010
#define BTN_L 0x0020
#define BTN_DRIGHT 0x0100
#define BTN_DLEFT 0x0200
#define BTN_DDOWN 0x0400
#define BTN_DUP 0x0800
#define BTN_START 0x1000
#define BTN_Z 0x2000
#define BTN_B 0x4000
#define BTN_A 0x8000
typedef struct {
/* 0x00 */ u32 ramarray[15];
/* 0x3C */ u32 status;
} OSPifRam; // size = 0x40
typedef struct {
/* 0x0 */ u8 dummy;
/* 0x1 */ u8 txsize;
/* 0x2 */ u8 rxsize;
/* 0x3 */ u8 cmd;
/* 0x4 */ u16 button;
/* 0x6 */ s8 stick_x;
/* 0x7 */ s8 stick_y;
} __OSContReadFormat;
// Original name: __OSContRequesFormat
typedef struct {
/* 0x00 */ u8 align;
/* 0x01 */ u8 txsize;
/* 0x02 */ u8 rxsize;
/* 0x03 */ u8 poll;
/* 0x04 */ u8 typeh;
/* 0x05 */ u8 typel;
/* 0x06 */ u8 status;
/* 0x07 */ u8 align1;
} __OSContRequestHeader; // size = 0x8
typedef struct {
/* 0x00 */ u8 txsize;
/* 0x01 */ u8 rxsize;
/* 0x02 */ u8 poll;
/* 0x03 */ u8 typeh;
/* 0x04 */ u8 typel;
/* 0x05 */ u8 status;
} __OSContRequestHeaderAligned; // size = 0x6
typedef struct {
/* 0x00 */ u8 dummy;
/* 0x01 */ u8 txsize;
/* 0x02 */ u8 rxsize;
/* 0x03 */ u8 cmd;
/* 0x04 */ u8 hi;
/* 0x05 */ u8 lo;
/* 0x06 */ u8 data[32];
/* 0x26 */ u8 datacrc;
} __OSContRamReadFormat;
extern OSPifRam __osContPifRam;
// extern UNK_TYPE1 D_8009CF0C;
extern u8 __osContLastPoll;
extern u8 __osMaxControllers;
// extern OSMesgQueue D_8009CF38;
// extern OSMesg D_8009CF50;
typedef struct {
/* 0x00 */ OSContPad cur;
/* 0x06 */ OSContPad prev;
/* 0x0C */ OSContPad press; // X/Y store delta from last frame
/* 0x12 */ OSContPad rel; // X/Y store adjusted
} Input; // size = 0x18
#endif