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1e19cfe869
* bring over the objects from the other branch * kafeis mask * use symbols * dman naming after assets * stateFlags * remaining stuff * anim array bug * Name everything in DmGm after DmAn * WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED * undef * format * idk * ing * format * name animations from an4, thanks emil! * emptydl * disbelief * review * format * Update assets/xml/objects/object_mask_kerfay.xml Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
19 lines
1.1 KiB
XML
19 lines
1.1 KiB
XML
<Root>
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<!-- Assets for Anju sweeping on the third day -->
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<File Name="object_an3" Segment="6">
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<!-- Empty -->
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<DList Name="gAnju3EmptyDL" Offset="0x300" />
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<!-- Broom -->
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<DList Name="gAnju3BroomDL" Offset="0x308" /> <!-- Original name is "an_hoki_model" ("broom") -->
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<Texture Name="gAnju3BroomCircleTex" OutName="broom_circle" Format="i8" Width="16" Height="16" Offset="0x4C8" />
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<Texture Name="gAnju3BroomSideTex" OutName="broom_side" Format="rgba16" Width="8" Height="32" Offset="0x5C8" />
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<Texture Name="gAnju3BroomBaseTex" OutName="broom_base" Format="rgba16" Width="8" Height="8" Offset="0x7C8" />
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<!-- Broom-related animations -->
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<Animation Name="gAnju3BroomSweepAnim" Offset="0x12C0" /> <!-- Original name is "an_hokihaku" ("haku" = "to sweep; to brush; to clean") -->
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<Animation Name="gAnju3BroomIdleAnim" Offset="0x201C" /> <!-- Original name is "an_hokiwait" -->
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<Animation Name="gAnju3BroomWalkAnim" Offset="0x2A4C" /> <!-- Original name is "an_hokiwalk" -->
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</File>
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</Root>
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