Files
mm/tools/actorfixer.py
T
Isghj f21f393fcc EnBigpo (Big Poh) (#250)
* EnBigpo: start

* EnBigpo: uhh, this struct is weird

* EnBigpo: progress

* EnBigpo: so many of these functions are tiny

* EnBigpo nasty four loop function

* EnBigpo: hate draw functions

* EnBigpo: all functions attempted

* EnBigpo: data migrated, does not OK, 2 bytes off...

* Multi: Attempting to OK, issues

* EnBigpo: more docs

* EnBigpo: more docs2

* EnBigpo: more docs and cleaning

* EnBigpo: removed data to try to find the issues, matched a draw function thanks to Tharo

* EnBigpo: progress? maybe not

* EnBigpo: matched another function

* EnBigpo: overwrite limbdraw matches now

* EnBigpo: one more nonmatching rejected

* EnBigPo: not actual progress, probably

* Match Init, down to single stack pointer on second func

* EnBigPo OK

* EnBigpo: docs and cleaning

* EnBigpo: more docs and cleaning

* EnBigpo: back to OK with no warnings

* EnBigpo: more docs and cleaning

* EnBigpo: docs and cleaning

* EnBigpo: hmm, rename_sym doesn't like renaming system functions but I'm 98% sure I know what these are

* Multiple: changed some function names, maybe changed too much... hmm

* EnBigpo: even more changes to docs

* EnBigpo: formater pass

* EnBigpo: small fixes

* EnBigpo: c file description

* Apply suggestions from code review

Apply camera suggestions from eng124

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: updating all requested changes and reverting one incorrect macro

* Apply suggestions from code review

Some of eng124's recommendations, need to add the last by hand

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: back to OK

* EnBigpo: Minor cleanup changes

* Functions fixed: added function changes to actorfixer and fixed dinofos

* EnBigpo: BINANG_ROT180

* Apply suggestions from code review

First batch of requested changes, the simpler ones that shouldn't require checking

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* EnBigpo: fixes to recommended changes, back to OK

* EnBigpo: move idleTimer docs out of struct

* Sprite: removed old commented out pragma, it matches, I still dont get it

* EnBigpo: more changes I had to check first

* EnBigpo: more requested changes, and some macro uses found

* EnBigpo: forgot a requested change

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigPo: missed a disphead array access

* Apply suggestions from code review

More requested changes

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: more hex to dec

* EnBigpo: more hex to dec 2

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: build being weird

* EnBigpo: weird, rename_sym didn't catch this earlier

* Tools: fixed actorfixer to use Play_CameraSetAtEye forgot I blew this change away trying to get build again,

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* EnBigpo: cutscene functions changed name to indicate they are stages

* EnBigpo: Rename Particles to Effect

* EnBigpo: changed draw function names, changed function comment format

* EnBigpo: renamed limbdraw functions, formater pass

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-09-01 18:44:42 -04:00

69 lines
2.3 KiB
Python
Executable File

#!/usr/bin/env python3
import argparse, os
# "old": "new"
animdict ={
"Actor_GetSwitchFlag": "Flags_GetSwitch",
"atan_flip": "Math_Acot2F",
"atans": "Math_Atan2S",
"Matrix_Pop": "SysMatrix_StatePop",
"Matrix_Push": "SysMatrix_StatePush",
"Matrix_Init": "SysMatrix_StateAlloc",
"Matrix_Put": "SysMatrix_SetCurrentState",
"func_800B78B8": "Actor_UpdateBgCheckInfo",
"func_8012403C": "Player_GetMask",
"func_8012404c": "Player_RemoveMask",
"Actor_SpawnWithParentAndCutscene": "Actor_SpawnAsChildAndCutscene",
"Actor_SpawnWithParent": "Actor_SpawnAsChild",
"func_800BE22C": "Actor_ApplyDamage",
"func_800F0568": "Audio_PlaySoundAtPosition",
"func_8016970C": "Play_CameraSetAtEye",
"func_800BBA88": "Enemy_StartFinishingBlow",
}
def replace_anim(file):
with open(file,'r',encoding = 'utf-8') as infile:
srcdata = infile.read()
funcs = list(animdict.keys())
fixes = 0
for func in funcs:
newfunc = animdict.get(func)
if(newfunc is None):
print("How did this happen?")
return -1
if(func in srcdata):
fixes += 1
print(func)
srcdata = srcdata.replace(func, newfunc)
if(fixes > 0):
print('Changed', fixes,'entr' + ('y' if fixes == 1 else 'ies') + ' in',file)
with open(file, 'w', encoding = 'utf-8', newline = '\n') as outfile:
outfile.write(srcdata)
return 1
def replace_anim_all(repo):
for subdir, dirs, files in os.walk(repo + os.sep + 'src'):
for filename in files:
if(filename.endswith('.c')):
file = subdir + os.sep + filename
replace_anim(file)
for subdir, dirs, files in os.walk(repo + os.sep + 'asm' + os.sep + 'non_matchings'):
for filename in files:
if(filename.endswith('.s')):
file = subdir + os.sep + filename
replace_anim(file)
return 1
parser = argparse.ArgumentParser(description='Update to the new animation names')
parser.add_argument('file', help="source file to be processed. use . to process the whole repo", default = None)
if __name__ == "__main__":
args = parser.parse_args()
if(args.file == '.'):
replace_anim_all(os.curdir)
else:
replace_anim(args.file)