Files
mm/src/audio/lib/thread.c
T
engineer124 21655f31c5 Audio Effects Cleanup (#1295)
* audio effects cleanup

* more cleanup

* header comments

* more docs

* cleanup

* file name fix

* swap if

* more cleanup

* move comment

* ADSR notes

* fix bss, pr review
2023-06-24 19:56:48 -04:00

979 lines
31 KiB
C

/**
* @file audio_thread.c
*
* Top-level file that coordinates all audio code on the audio thread.
*/
#include "global.h"
#include "audio/effects.h"
AudioTask* AudioThread_UpdateImpl(void);
void AudioThread_SetFadeOutTimer(s32 seqPlayerIndex, s32 fadeTimer);
void AudioThread_SetFadeInTimer(s32 seqPlayerIndex, s32 fadeTimer);
void AudioThread_ProcessCmds(u32 msg);
void AudioThread_ProcessSeqPlayerCmd(SequencePlayer* seqPlayer, AudioCmd* cmd);
void AudioThread_ProcessChannelCmd(SequenceChannel* channel, AudioCmd* cmd);
s32 AudioThread_GetSamplePos(s32 seqPlayerIndex, s32 channelIndex, s32 layerIndex, s32* loopEnd, s32* samplePosInt);
s32 AudioThread_CountAndReleaseNotes(s32 flags);
AudioTask* AudioThread_Update(void) {
return AudioThread_UpdateImpl();
}
AudioTask* AudioThread_UpdateImpl(void) {
static AudioTask* sWaitingAudioTask = NULL;
u32 numSamplesRemainingInAi;
s32 numAbiCmds;
s32 pad;
s32 j;
s32 dmaCount;
s16* curAiBuffer;
OSTask_t* task;
s32 index;
u32 msg;
s32 validCount;
s32 i;
gAudioCtx.totalTaskCount++;
if ((gAudioCtx.totalTaskCount % gAudioCtx.audioBufferParameters.specUnk4) != 0) {
if (gAudioCustomUpdateFunction != NULL) {
gAudioCustomUpdateFunction();
}
if (((gAudioCtx.totalTaskCount % gAudioCtx.audioBufferParameters.specUnk4) + 1) ==
gAudioCtx.audioBufferParameters.specUnk4) {
return sWaitingAudioTask;
}
return NULL;
}
osSendMesg(gAudioCtx.taskStartQueueP, gAudioCtx.totalTaskCount, OS_MESG_NOBLOCK);
gAudioCtx.rspTaskIndex ^= 1;
gAudioCtx.curAiBufferIndex++;
gAudioCtx.curAiBufferIndex %= 3;
index = (gAudioCtx.curAiBufferIndex + 1) % 3;
// Division converts size to numSamples: 2 channels (left/right) * 2 bytes per sample
numSamplesRemainingInAi = osAiGetLength() / (2 * SAMPLE_SIZE);
if (gAudioCtx.resetTimer < 16) {
if (gAudioCtx.numSamplesPerFrame[index] != 0) {
osAiSetNextBuffer(gAudioCtx.aiBuffers[index], 2 * gAudioCtx.numSamplesPerFrame[index] * (s32)SAMPLE_SIZE);
if (gAudioCtx.aiBuffers[index]) {}
if (gAudioCtx.numSamplesPerFrame[index]) {}
}
}
if (gAudioCustomUpdateFunction != NULL) {
gAudioCustomUpdateFunction();
}
dmaCount = gAudioCtx.curAudioFrameDmaCount;
for (i = 0; i < gAudioCtx.curAudioFrameDmaCount; i++) {
if (osRecvMesg(&gAudioCtx.curAudioFrameDmaQueue, NULL, OS_MESG_NOBLOCK) == 0) {
dmaCount--;
}
}
if (dmaCount != 0) {
for (i = 0; i < dmaCount; i++) {
osRecvMesg(&gAudioCtx.curAudioFrameDmaQueue, NULL, OS_MESG_BLOCK);
}
}
validCount = gAudioCtx.curAudioFrameDmaQueue.validCount;
if (validCount != 0) {
for (i = 0; i < validCount; i++) {
osRecvMesg(&gAudioCtx.curAudioFrameDmaQueue, NULL, OS_MESG_NOBLOCK);
}
}
gAudioCtx.curAudioFrameDmaCount = 0;
AudioLoad_DecreaseSampleDmaTtls();
AudioLoad_ProcessLoads(gAudioCtx.resetStatus);
AudioLoad_ProcessScriptLoads();
if (gAudioCtx.resetStatus != 0) {
if (AudioHeap_ResetStep() == 0) {
if (gAudioCtx.resetStatus == 0) {
osSendMesg(gAudioCtx.audioResetQueueP, gAudioCtx.specId, OS_MESG_NOBLOCK);
}
sWaitingAudioTask = NULL;
return NULL;
}
}
if (gAudioCtx.resetTimer > 16) {
return NULL;
}
if (gAudioCtx.resetTimer != 0) {
gAudioCtx.resetTimer++;
}
gAudioCtx.curTask = &gAudioCtx.rspTask[gAudioCtx.rspTaskIndex];
gAudioCtx.curAbiCmdBuf = gAudioCtx.abiCmdBufs[gAudioCtx.rspTaskIndex];
index = gAudioCtx.curAiBufferIndex;
curAiBuffer = gAudioCtx.aiBuffers[index];
gAudioCtx.numSamplesPerFrame[index] =
(s16)((((gAudioCtx.audioBufferParameters.numSamplesPerFrameTarget - numSamplesRemainingInAi) +
(8 * SAMPLES_PER_FRAME)) &
~0xF) +
(1 * SAMPLES_PER_FRAME));
// Clamp numSamplesPerFrame between numSamplesPerFrameMin and numSamplesPerFrameMax
if (gAudioCtx.numSamplesPerFrame[index] < gAudioCtx.audioBufferParameters.numSamplesPerFrameMin) {
gAudioCtx.numSamplesPerFrame[index] = gAudioCtx.audioBufferParameters.numSamplesPerFrameMin;
}
if (gAudioCtx.numSamplesPerFrame[index] > gAudioCtx.audioBufferParameters.numSamplesPerFrameMax) {
gAudioCtx.numSamplesPerFrame[index] = gAudioCtx.audioBufferParameters.numSamplesPerFrameMax;
}
j = 0;
if (gAudioCtx.resetStatus == 0) {
// msg = 0000RREE R = read pos, E = End Pos
while (osRecvMesg(gAudioCtx.threadCmdProcQueueP, (OSMesg*)&msg, OS_MESG_NOBLOCK) != -1) {
//! FAKE:
if (1) {}
AudioThread_ProcessCmds(msg);
j++;
}
if ((j == 0) && gAudioCtx.threadCmdQueueFinished) {
AudioThread_ScheduleProcessCmds();
}
}
if (gAudioSPDataPtr == (u64*)gAudioCtx.curAbiCmdBuf) {
return -1;
}
gAudioCtx.curAbiCmdBuf =
AudioSynth_Update(gAudioCtx.curAbiCmdBuf, &numAbiCmds, curAiBuffer, gAudioCtx.numSamplesPerFrame[index]);
// Update audioRandom to the next random number
gAudioCtx.audioRandom = (gAudioCtx.audioRandom + gAudioCtx.totalTaskCount) * osGetCount();
gAudioCtx.audioRandom = gAudioCtx.audioRandom + gAudioCtx.aiBuffers[index][gAudioCtx.totalTaskCount & 0xFF];
// gWaveSamples[8] interprets compiled assembly code as s16 samples as a way to generate sound with noise.
// Start with the address of AudioThread_Update(), and offset it by a random number between 0 - 0xFFF0
// Use the resulting address as the starting address to interpret an array of samples i.e. `s16 samples[]`
gWaveSamples[8] = (s16*)((u8*)AudioThread_Update + (gAudioCtx.audioRandom & 0xFFF0));
index = gAudioCtx.rspTaskIndex;
gAudioCtx.curTask->taskQueue = NULL;
gAudioCtx.curTask->unk_44 = NULL;
task = &gAudioCtx.curTask->task.t;
task->type = M_AUDTASK;
task->flags = 0;
task->ucodeBoot = aspMainTextStart;
task->ucodeBootSize = SP_UCODE_SIZE;
task->ucodeDataSize = ((aspMainDataEnd - aspMainDataStart) * sizeof(u64)) - 1;
task->ucode = aspMainTextStart;
task->ucodeData = aspMainDataStart;
task->ucodeSize = SP_UCODE_SIZE;
task->dramStack = (u64*)D_801D6200;
task->dramStackSize = 0;
task->outputBuff = NULL;
task->outputBuffSize = NULL;
if (1) {}
task->dataPtr = (u64*)gAudioCtx.abiCmdBufs[index];
task->dataSize = numAbiCmds * sizeof(Acmd);
task->yieldDataPtr = NULL;
task->yieldDataSize = 0;
if (gAudioCtx.numAbiCmdsMax < numAbiCmds) {
gAudioCtx.numAbiCmdsMax = numAbiCmds;
}
if (gAudioCtx.audioBufferParameters.specUnk4 == 1) {
return gAudioCtx.curTask;
} else {
sWaitingAudioTask = gAudioCtx.curTask;
return NULL;
}
}
void AudioThread_ProcessGlobalCmd(AudioCmd* cmd) {
s32 i;
s32 pad;
switch (cmd->op) {
case AUDIOCMD_OP_GLOBAL_SYNC_LOAD_SEQ_PARTS:
AudioLoad_SyncLoadSeqParts(cmd->arg1, cmd->arg2, cmd->asInt, &gAudioCtx.externalLoadQueue);
break;
case AUDIOCMD_OP_GLOBAL_INIT_SEQPLAYER:
AudioLoad_SyncInitSeqPlayer(cmd->arg0, cmd->arg1, cmd->arg2);
AudioThread_SetFadeInTimer(cmd->arg0, cmd->asInt);
break;
case AUDIOCMD_OP_GLOBAL_INIT_SEQPLAYER_SKIP_TICKS:
AudioLoad_SyncInitSeqPlayerSkipTicks(cmd->arg0, cmd->arg1, cmd->asInt);
AudioThread_SetFadeInTimer(cmd->arg0, 500);
AudioScript_SkipForwardSequence(&gAudioCtx.seqPlayers[cmd->arg0]);
break;
case AUDIOCMD_OP_GLOBAL_DISABLE_SEQPLAYER:
if (gAudioCtx.seqPlayers[cmd->arg0].enabled) {
if (cmd->asInt == 0) {
AudioScript_SequencePlayerDisableAsFinished(&gAudioCtx.seqPlayers[cmd->arg0]);
} else {
AudioThread_SetFadeOutTimer(cmd->arg0, cmd->asInt);
}
}
break;
case AUDIOCMD_OP_GLOBAL_SET_SOUND_MODE:
gAudioCtx.soundMode = cmd->asInt;
break;
case AUDIOCMD_OP_GLOBAL_MUTE:
if (cmd->arg0 == AUDIOCMD_ALL_SEQPLAYERS) {
for (i = 0; i < gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
gAudioCtx.seqPlayers[i].muted = true;
gAudioCtx.seqPlayers[i].recalculateVolume = true;
}
} else {
gAudioCtx.seqPlayers[cmd->arg0].muted = true;
gAudioCtx.seqPlayers[cmd->arg0].recalculateVolume = true;
}
break;
case AUDIOCMD_OP_GLOBAL_UNMUTE:
if (cmd->asInt == true) {
for (i = 0; i < gAudioCtx.numNotes; i++) {
Note* note = &gAudioCtx.notes[i];
NoteSampleState* noteSampleState = &note->sampleState;
if (noteSampleState->bitField0.enabled && (note->playbackState.status == PLAYBACK_STATUS_0) &&
(note->playbackState.parentLayer->channel->muteFlags & MUTE_FLAGS_STOP_SAMPLES)) {
noteSampleState->bitField0.finished = true;
}
}
}
if (cmd->arg0 == AUDIOCMD_ALL_SEQPLAYERS) {
for (i = 0; i < gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
gAudioCtx.seqPlayers[i].muted = false;
gAudioCtx.seqPlayers[i].recalculateVolume = true;
}
} else {
gAudioCtx.seqPlayers[cmd->arg0].muted = false;
gAudioCtx.seqPlayers[cmd->arg0].recalculateVolume = true;
}
break;
case AUDIOCMD_OP_GLOBAL_SYNC_LOAD_INSTRUMENT:
AudioLoad_SyncLoadInstrument(cmd->arg0, cmd->arg1, cmd->arg2);
break;
case AUDIOCMD_OP_GLOBAL_ASYNC_LOAD_SAMPLE_BANK:
AudioLoad_AsyncLoadSampleBank(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioCtx.externalLoadQueue);
break;
case AUDIOCMD_OP_GLOBAL_ASYNC_LOAD_FONT:
AudioLoad_AsyncLoadFont(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioCtx.externalLoadQueue);
break;
case AUDIOCMD_OP_GLOBAL_ASYNC_LOAD_SEQ:
AudioLoad_AsyncLoadSeq(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioCtx.externalLoadQueue);
break;
case AUDIOCMD_OP_GLOBAL_DISCARD_SEQ_FONTS:
AudioLoad_DiscardSeqFonts(cmd->arg1);
break;
case AUDIOCMD_OP_GLOBAL_SET_CHANNEL_MASK:
gAudioCtx.threadCmdChannelMask[cmd->arg0] = cmd->asUShort;
break;
case AUDIOCMD_OP_GLOBAL_RESET_AUDIO_HEAP:
gAudioCtx.resetStatus = 5;
gAudioCtx.specId = cmd->asUInt;
break;
case AUDIOCMD_OP_GLOBAL_SET_CUSTOM_UPDATE_FUNCTION:
gAudioCustomUpdateFunction = cmd->asUInt;
break;
case AUDIOCMD_OP_GLOBAL_SET_CUSTOM_FUNCTION:
if (cmd->arg2 == AUDIO_CUSTOM_FUNCTION_REVERB) {
gAudioCustomReverbFunction = cmd->asUInt;
} else if (cmd->arg2 == AUDIO_CUSTOM_FUNCTION_SYNTH) {
gAudioCustomSynthFunction = cmd->asUInt;
} else {
gAudioCtx.customSeqFunctions[cmd->arg2] = cmd->asUInt;
}
break;
case AUDIOCMD_OP_GLOBAL_SET_DRUM_FONT:
case AUDIOCMD_OP_GLOBAL_SET_SFX_FONT:
case AUDIOCMD_OP_GLOBAL_SET_INSTRUMENT_FONT:
if (AudioPlayback_SetFontInstrument(cmd->op - AUDIOCMD_OP_GLOBAL_SET_DRUM_FONT, cmd->arg1, cmd->arg2,
cmd->asInt)) {}
break;
case AUDIOCMD_OP_GLOBAL_DISABLE_ALL_SEQPLAYERS: {
u32 flags = cmd->asUInt;
if (flags == AUDIO_NOTE_RELEASE) {
for (i = 0; i < gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
if (gAudioCtx.seqPlayers[i].enabled) {
AudioScript_SequencePlayerDisableAsFinished(&gAudioCtx.seqPlayers[i]);
}
}
}
AudioThread_CountAndReleaseNotes(flags);
break;
}
case AUDIOCMD_OP_GLOBAL_POP_PERSISTENT_CACHE:
AudioHeap_PopPersistentCache(cmd->asInt);
break;
case AUDIOCMD_OP_GLOBAL_E5:
func_8018FA60(cmd->arg0, cmd->arg1, cmd->arg2, cmd->asInt);
break;
case AUDIOCMD_OP_GLOBAL_SET_REVERB_DATA:
AudioHeap_SetReverbData(cmd->arg1, cmd->arg0, cmd->asInt, false);
break;
default:
break;
}
}
void AudioThread_SetFadeOutTimer(s32 seqPlayerIndex, s32 fadeTimer) {
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex];
if (fadeTimer == 0) {
fadeTimer = 1;
}
seqPlayer->fadeVelocity = -(seqPlayer->fadeVolume / fadeTimer);
seqPlayer->state = SEQPLAYER_STATE_FADE_OUT;
seqPlayer->fadeTimer = fadeTimer;
}
void AudioThread_SetFadeInTimer(s32 seqPlayerIndex, s32 fadeTimer) {
SequencePlayer* seqPlayer;
if (fadeTimer != 0) {
seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex];
seqPlayer->state = SEQPLAYER_STATE_FADE_IN;
seqPlayer->storedFadeTimer = fadeTimer;
seqPlayer->fadeTimer = fadeTimer;
seqPlayer->fadeVolume = 0.0f;
seqPlayer->fadeVelocity = 0.0f;
}
}
void AudioThread_InitMesgQueuesInternal(void) {
gAudioCtx.threadCmdWritePos = 0;
gAudioCtx.threadCmdReadPos = 0;
gAudioCtx.threadCmdQueueFinished = false;
gAudioCtx.taskStartQueueP = &gAudioCtx.taskStartQueue;
gAudioCtx.threadCmdProcQueueP = &gAudioCtx.threadCmdProcQueue;
gAudioCtx.audioResetQueueP = &gAudioCtx.audioResetQueue;
osCreateMesgQueue(gAudioCtx.taskStartQueueP, gAudioCtx.taskStartMsgs, ARRAY_COUNT(gAudioCtx.taskStartMsgs));
osCreateMesgQueue(gAudioCtx.threadCmdProcQueueP, gAudioCtx.threadCmdProcMsgBuf,
ARRAY_COUNT(gAudioCtx.threadCmdProcMsgBuf));
osCreateMesgQueue(gAudioCtx.audioResetQueueP, gAudioCtx.audioResetMesgs, ARRAY_COUNT(gAudioCtx.audioResetMesgs));
}
void AudioThread_QueueCmd(u32 opArgs, void** data) {
AudioCmd* cmd = &gAudioCtx.threadCmdBuf[gAudioCtx.threadCmdWritePos & 0xFF];
cmd->opArgs = opArgs;
cmd->data = *data;
gAudioCtx.threadCmdWritePos++;
if (gAudioCtx.threadCmdWritePos == gAudioCtx.threadCmdReadPos) {
gAudioCtx.threadCmdWritePos--;
}
}
void AudioThread_QueueCmdF32(u32 opArgs, f32 data) {
AudioThread_QueueCmd(opArgs, (void**)&data);
}
void AudioThread_QueueCmdS32(u32 opArgs, s32 data) {
AudioThread_QueueCmd(opArgs, (void**)&data);
}
void AudioThread_QueueCmdS8(u32 opArgs, s8 data) {
u32 uData = data << 0x18;
AudioThread_QueueCmd(opArgs, (void**)&uData);
}
void AudioThread_QueueCmdU16(u32 opArgs, u16 data) {
u32 uData = data << 0x10;
AudioThread_QueueCmd(opArgs, (void**)&uData);
}
s32 AudioThread_ScheduleProcessCmds(void) {
static s32 sMaxWriteReadDiff = 0;
s32 ret;
if (sMaxWriteReadDiff < (u8)((gAudioCtx.threadCmdWritePos - gAudioCtx.threadCmdReadPos) + 0x100)) {
sMaxWriteReadDiff = (u8)((gAudioCtx.threadCmdWritePos - gAudioCtx.threadCmdReadPos) + 0x100);
}
ret = osSendMesg(gAudioCtx.threadCmdProcQueueP,
(void*)(((gAudioCtx.threadCmdReadPos & 0xFF) << 8) | (gAudioCtx.threadCmdWritePos & 0xFF)),
OS_MESG_NOBLOCK);
if (ret != -1) {
gAudioCtx.threadCmdReadPos = gAudioCtx.threadCmdWritePos;
ret = 0;
} else {
return -1;
}
return ret;
}
void AudioThread_ResetCmdQueue(void) {
gAudioCtx.threadCmdQueueFinished = false;
gAudioCtx.threadCmdReadPos = gAudioCtx.threadCmdWritePos;
}
void AudioThread_ProcessCmd(AudioCmd* cmd) {
SequencePlayer* seqPlayer;
u16 threadCmdChannelMask;
s32 channelIndex;
if ((cmd->op & 0xF0) >= 0xE0) {
AudioThread_ProcessGlobalCmd(cmd);
return;
}
if (cmd->arg0 < gAudioCtx.audioBufferParameters.numSequencePlayers) {
seqPlayer = &gAudioCtx.seqPlayers[cmd->arg0];
if (cmd->op & 0x80) {
AudioThread_ProcessGlobalCmd(cmd);
return;
}
if (cmd->op & 0x40) {
AudioThread_ProcessSeqPlayerCmd(seqPlayer, cmd);
return;
}
if (cmd->arg1 < SEQ_NUM_CHANNELS) {
AudioThread_ProcessChannelCmd(seqPlayer->channels[cmd->arg1], cmd);
return;
}
if (cmd->arg1 == AUDIOCMD_ALL_CHANNELS) {
threadCmdChannelMask = gAudioCtx.threadCmdChannelMask[cmd->arg0];
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
if (threadCmdChannelMask & 1) {
AudioThread_ProcessChannelCmd(seqPlayer->channels[channelIndex], cmd);
}
threadCmdChannelMask = threadCmdChannelMask >> 1;
}
}
}
}
void AudioThread_ProcessCmds(u32 msg) {
static u8 sCurCmdRdPos = 0;
AudioCmd* cmd;
u8 endPos;
if (!gAudioCtx.threadCmdQueueFinished) {
sCurCmdRdPos = msg >> 8;
}
while (true) {
endPos = msg & 0xFF;
if (sCurCmdRdPos == endPos) {
gAudioCtx.threadCmdQueueFinished = false;
break;
}
cmd = &gAudioCtx.threadCmdBuf[sCurCmdRdPos++ & 0xFF];
if (cmd->op == AUDIOCMD_OP_GLOBAL_STOP_AUDIOCMDS) {
gAudioCtx.threadCmdQueueFinished = true;
break;
}
AudioThread_ProcessCmd(cmd);
cmd->op = AUDIOCMD_OP_NOOP;
}
}
u32 AudioThread_GetExternalLoadQueueMsg(u32* retMsg) {
u32 msg;
if (osRecvMesg(&gAudioCtx.externalLoadQueue, (OSMesg*)&msg, OS_MESG_NOBLOCK) == -1) {
*retMsg = 0;
return 0;
}
*retMsg = msg & 0xFFFFFF;
return msg >> 0x18;
}
u8* AudioThread_GetFontsForSequence(s32 seqId, u32* outNumFonts) {
return AudioLoad_GetFontsForSequence(seqId, outNumFonts);
}
void AudioThread_GetSampleBankIdsOfFont(s32 fontId, u32* sampleBankId1, u32* sampleBankId2) {
*sampleBankId1 = gAudioCtx.soundFontList[fontId].sampleBankId1;
*sampleBankId2 = gAudioCtx.soundFontList[fontId].sampleBankId2;
}
s32 func_80193C5C(void) {
s32 pad;
s32 specId;
if (osRecvMesg(gAudioCtx.audioResetQueueP, (OSMesg*)&specId, OS_MESG_NOBLOCK) == -1) {
return 0;
} else if (gAudioCtx.specId != specId) {
return -1;
} else {
return 1;
}
}
void AudioThread_WaitForAudioResetQueueP(void) {
// macro?
// clang-format off
s32 chk = -1; s32 msg; do {} while (osRecvMesg(gAudioCtx.audioResetQueueP, (OSMesg*)&msg, OS_MESG_NOBLOCK) != chk);
// clang-format on
}
s32 AudioThread_ResetAudioHeap(s32 specId) {
s32 resetStatus;
OSMesg msg;
s32 pad;
AudioThread_WaitForAudioResetQueueP();
resetStatus = gAudioCtx.resetStatus;
if (resetStatus != 0) {
AudioThread_ResetCmdQueue();
if (gAudioCtx.specId == specId) {
return -2;
} else if (resetStatus > 2) {
gAudioCtx.specId = specId;
return -3;
} else {
osRecvMesg(gAudioCtx.audioResetQueueP, &msg, OS_MESG_BLOCK);
}
}
AudioThread_WaitForAudioResetQueueP();
AUDIOCMD_GLOBAL_RESET_AUDIO_HEAP(specId);
return AudioThread_ScheduleProcessCmds();
}
void AudioThread_PreNMIInternal(void) {
gAudioCtx.resetTimer = 1;
if (gAudioCtxInitalized) {
AudioThread_ResetAudioHeap(0);
gAudioCtx.resetStatus = 0;
}
}
// Unused
s8 AudioThread_GetChannelIO(s32 seqPlayerIndex, s32 channelIndex, s32 ioPort) {
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex];
SequenceChannel* channel;
if (seqPlayer->enabled) {
channel = seqPlayer->channels[channelIndex];
return channel->seqScriptIO[ioPort];
} else {
return SEQ_IO_VAL_NONE;
}
}
// Unused
s8 AudioThread_GetSeqPlayerIO(s32 seqPlayerIndex, s32 ioPort) {
return gAudioCtx.seqPlayers[seqPlayerIndex].seqScriptIO[ioPort];
}
// Unused
void AudioThread_InitExternalPool(void* addr, size_t size) {
AudioHeap_InitPool(&gAudioCtx.externalPool, addr, size);
}
// Unused
void AudioThread_ResetExternalPool(void) {
gAudioCtx.externalPool.startAddr = NULL;
}
void AudioThread_ProcessSeqPlayerCmd(SequencePlayer* seqPlayer, AudioCmd* cmd) {
f32 fadeVolume;
switch (cmd->op) {
case AUDIOCMD_OP_SEQPLAYER_FADE_VOLUME_SCALE:
if (seqPlayer->fadeVolumeScale != cmd->asFloat) {
seqPlayer->fadeVolumeScale = cmd->asFloat;
seqPlayer->recalculateVolume = true;
}
break;
case AUDIOCMD_OP_SEQPLAYER_SET_TEMPO:
seqPlayer->tempo = cmd->asInt * TATUMS_PER_BEAT;
break;
case AUDIOCMD_OP_SEQPLAYER_CHANGE_TEMPO:
seqPlayer->tempoChange = cmd->asInt * TATUMS_PER_BEAT;
break;
case AUDIOCMD_OP_SEQPLAYER_CHANGE_TEMPO_TICKS:
seqPlayer->tempoChange = cmd->asInt;
break;
case AUDIOCMD_OP_SEQPLAYER_SET_TRANSPOSITION:
seqPlayer->transposition = cmd->asSbyte;
break;
case AUDIOCMD_OP_SEQPLAYER_SET_IO:
seqPlayer->seqScriptIO[cmd->arg2] = cmd->asSbyte;
break;
case AUDIOCMD_OP_SEQPLAYER_FADE_TO_SET_VOLUME:
fadeVolume = (s32)cmd->arg1 / 127.0f;
goto apply_fade;
case AUDIOCMD_OP_SEQPLAYER_FADE_TO_SCALED_VOLUME:
fadeVolume = ((s32)cmd->arg1 / 100.0f) * seqPlayer->fadeVolume;
apply_fade:
if (seqPlayer->state != SEQPLAYER_STATE_FADE_OUT) {
seqPlayer->volume = seqPlayer->fadeVolume;
if (cmd->asInt == 0) {
seqPlayer->fadeVolume = fadeVolume;
} else {
s32 fadeTimer = cmd->asInt;
seqPlayer->state = SEQPLAYER_STATE_0;
seqPlayer->fadeTimer = fadeTimer;
seqPlayer->fadeVelocity = (fadeVolume - seqPlayer->fadeVolume) / fadeTimer;
}
}
break;
case AUDIOCMD_OP_SEQPLAYER_RESET_VOLUME:
if (seqPlayer->state != SEQPLAYER_STATE_FADE_OUT) {
if (cmd->asInt == 0) {
seqPlayer->fadeVolume = seqPlayer->volume;
} else {
s32 fadeTimer = cmd->asInt;
seqPlayer->state = SEQPLAYER_STATE_0;
seqPlayer->fadeTimer = fadeTimer;
seqPlayer->fadeVelocity = (seqPlayer->volume - seqPlayer->fadeVolume) / fadeTimer;
}
}
break;
case AUDIOCMD_OP_SEQPLAYER_SET_BEND:
seqPlayer->bend = cmd->asFloat;
if (seqPlayer->bend == 1.0f) {
seqPlayer->applyBend = false;
} else {
seqPlayer->applyBend = true;
}
break;
default:
break;
}
}
void AudioThread_ProcessChannelCmd(SequenceChannel* channel, AudioCmd* cmd) {
u8 filterCutoff;
switch (cmd->op) {
case AUDIOCMD_OP_CHANNEL_SET_VOL_SCALE:
if (channel->volumeScale != cmd->asFloat) {
channel->volumeScale = cmd->asFloat;
channel->changes.s.volume = true;
}
break;
case AUDIOCMD_OP_CHANNEL_SET_VOL:
if (channel->volume != cmd->asFloat) {
channel->volume = cmd->asFloat;
channel->changes.s.volume = true;
}
break;
case AUDIOCMD_OP_CHANNEL_SET_PAN:
if (channel->newPan != cmd->asSbyte) {
channel->newPan = cmd->asSbyte;
channel->changes.s.pan = true;
}
break;
case AUDIOCMD_OP_CHANNEL_SET_PAN_WEIGHT:
if (channel->newPan != cmd->asSbyte) {
channel->panChannelWeight = cmd->asSbyte;
channel->changes.s.pan = true;
}
break;
case AUDIOCMD_OP_CHANNEL_SET_FREQ_SCALE:
if (channel->freqScale != cmd->asFloat) {
channel->freqScale = cmd->asFloat;
channel->changes.s.freqScale = true;
}
break;
case AUDIOCMD_OP_CHANNEL_SET_REVERB_VOLUME:
if (channel->targetReverbVol != cmd->asSbyte) {
channel->targetReverbVol = cmd->asSbyte;
}
break;
case AUDIOCMD_OP_CHANNEL_SET_REVERB_INDEX:
if (channel->reverbIndex != cmd->asSbyte) {
channel->reverbIndex = cmd->asSbyte;
}
break;
case AUDIOCMD_OP_CHANNEL_SET_SURROUND_EFFECT_INDEX:
channel->surroundEffectIndex = cmd->asSbyte;
break;
case AUDIOCMD_OP_CHANNEL_SET_IO:
if (cmd->arg2 < ARRAY_COUNT(channel->seqScriptIO)) {
channel->seqScriptIO[cmd->arg2] = cmd->asSbyte;
}
break;
case AUDIOCMD_OP_CHANNEL_SET_MUTE:
channel->muted = cmd->asSbyte;
break;
case AUDIOCMD_OP_CHANNEL_SET_MUTE_FLAGS:
channel->muteFlags = cmd->asSbyte;
break;
case AUDIOCMD_OP_CHANNEL_SET_VIBRATO_DEPTH:
channel->vibrato.vibratoDepthTarget = cmd->asUbyte * 8;
channel->vibrato.vibratoDepthChangeDelay = 1;
break;
case AUDIOCMD_OP_CHANNEL_SET_VIBRATO_RATE:
channel->vibrato.vibratoRateTarget = cmd->asUbyte * 32;
channel->vibrato.vibratoRateChangeDelay = 1;
break;
case AUDIOCMD_OP_CHANNEL_SET_COMB_FILTER_SIZE:
channel->combFilterSize = cmd->asUbyte;
break;
case AUDIOCMD_OP_CHANNEL_SET_COMB_FILTER_GAIN:
channel->combFilterGain = cmd->asUShort;
break;
case AUDIOCMD_OP_CHANNEL_SET_STEREO:
channel->stereoData.asByte = cmd->asUbyte;
break;
case AUDIOCMD_OP_CHANNEL_SET_SET_START_POS:
channel->startSamplePos = cmd->asInt;
break;
case AUDIOCMD_OP_CHANNEL_SET_SFX_STATE:
channel->sfxState = cmd->asUInt;
break;
case AUDIOCMD_OP_CHANNEL_SET_FILTER:
filterCutoff = cmd->arg2;
if (cmd->asUInt != 0) {
channel->filter = cmd->asUInt;
}
if (channel->filter != NULL) {
AudioHeap_LoadFilter(channel->filter, filterCutoff >> 4, filterCutoff & 0xF);
}
break;
case AUDIOCMD_OP_CHANNEL_SET_GAIN:
channel->gain = cmd->asUbyte;
break;
default:
break;
}
}
/**
* Call an audio-thread command that has no code to process it. Unused.
*/
void AudioThread_Noop1Cmd(s32 arg0, s32 arg1, s32 arg2) {
AUDIOCMD_GLOBAL_NOOP_1(arg0, arg1, arg2, 1);
}
/**
* Call an audio-thread command that has no code to process it. Unused.
*/
void AudioThread_Noop1CmdZeroed(void) {
AUDIOCMD_GLOBAL_NOOP_1(0, 0, 0, 0);
}
/**
* Call an audio-thread command that has no code to process it. Unused.
*/
void AudioThread_Noop2Cmd(u32 arg0, s32 arg1) {
AUDIOCMD_GLOBAL_NOOP_2(0, 0, arg1, arg0);
}
// Unused
void AudioThread_WaitForAudioTask(void) {
osRecvMesg(gAudioCtx.taskStartQueueP, NULL, OS_MESG_NOBLOCK);
osRecvMesg(gAudioCtx.taskStartQueueP, NULL, OS_MESG_BLOCK);
}
/**
* Get the number of s16-samples from the start of the sample to the current sample position.
* Unused
*/
s32 AudioThread_GetSamplePosFromStart(s32 seqPlayerIndex, s32 channelIndex, s32 layerIndex) {
s32 pad;
s32 loopEnd;
s32 samplePosInt;
if (!AudioThread_GetSamplePos(seqPlayerIndex, channelIndex, layerIndex, &loopEnd, &samplePosInt)) {
return 0;
}
return samplePosInt;
}
/**
* Get the number of s16-samples from the current sample position to the end of the sample.
* Unused
*/
s32 AudioThread_GetSamplePosUntilEnd(s32 seqPlayerIndex, s32 channelIndex, s32 layerIndex) {
s32 pad;
s32 loopEnd;
s32 samplePosInt;
if (!AudioThread_GetSamplePos(seqPlayerIndex, channelIndex, layerIndex, &loopEnd, &samplePosInt)) {
return 0;
}
return loopEnd - samplePosInt;
}
// Only used in unused functions
s32 AudioThread_GetSamplePos(s32 seqPlayerIndex, s32 channelIndex, s32 layerIndex, s32* loopEnd, s32* samplePosInt) {
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex];
SequenceLayer* layer;
Note* note;
TunedSample* tunedSample;
if (seqPlayer->enabled && seqPlayer->channels[channelIndex]->enabled) {
layer = seqPlayer->channels[channelIndex]->layers[layerIndex];
if (layer == NULL) {
return false;
}
if (layer->enabled) {
if (layer->note == NULL) {
return false;
}
if (!layer->bit3) {
return false;
}
note = layer->note;
if (layer == note->playbackState.parentLayer) {
if (note->sampleState.bitField1.isSyntheticWave == true) {
return false;
}
tunedSample = note->sampleState.tunedSample;
if (tunedSample == NULL) {
return false;
}
*loopEnd = tunedSample->sample->loop->loopEnd;
*samplePosInt = note->synthesisState.samplePosInt;
return true;
}
return false;
}
}
return false;
}
s32 AudioThread_GetEnabledNotesCount(void) {
return AudioThread_CountAndReleaseNotes(0);
}
s32 AudioThread_GetEnabledSampledNotesCount(void) {
return AudioThread_CountAndReleaseNotes(AUDIO_NOTE_SAMPLE_NOTES);
}
/**
* @param flags 0: count notes. 1: release all notes. 2: count sample notes 3: release sample notes
* @return s32 number of notes
*/
s32 AudioThread_CountAndReleaseNotes(s32 flags) {
s32 noteCount;
NotePlaybackState* playbackState;
NoteSampleState* noteSampleState;
s32 i;
Note* note;
TunedSample* tunedSample;
noteCount = 0;
for (i = 0; i < gAudioCtx.numNotes; i++) {
note = &gAudioCtx.notes[i];
playbackState = &note->playbackState;
if (note->sampleState.bitField0.enabled) {
noteSampleState = &note->sampleState;
if (playbackState->adsr.action.s.status != ADSR_STATUS_DISABLED) {
if (flags >= AUDIO_NOTE_SAMPLE_NOTES) {
tunedSample = noteSampleState->tunedSample;
if ((tunedSample == NULL) || noteSampleState->bitField1.isSyntheticWave) {
continue;
}
if (tunedSample->sample->medium == MEDIUM_RAM) {
continue;
}
}
noteCount++;
if ((flags & AUDIO_NOTE_RELEASE) == AUDIO_NOTE_RELEASE) {
playbackState->adsr.fadeOutVel = gAudioCtx.audioBufferParameters.updatesPerFrameInv;
playbackState->adsr.action.s.release = true;
}
}
}
}
return noteCount;
}
u32 AudioThread_NextRandom(void) {
static u32 sAudioRandom = 0x12345678;
static u32 sAudioOsCount = 0x11111111;
u32 count = osGetCount();
sAudioRandom = (gAudioCtx.totalTaskCount + sAudioRandom + count) * (gAudioCtx.audioRandom + 0x1234567);
sAudioRandom = (sAudioRandom & 1) + (sAudioRandom * 2) + sAudioOsCount;
sAudioOsCount = count;
return sAudioRandom;
}
void AudioThread_InitMesgQueues(void) {
AudioThread_InitMesgQueuesInternal();
}