Files
mm/assets/xml/static/daytelop_static.xml
T
Anghelo Carvajal 2ff7320409 ovl_daytelop OK (#277)
* eeeee

* nonequivalents

* draw

* Import data

* Match Daytelop_LoadGraphics

* draw kinda better

* extract daytelops and gameover

* SEGMENT_ROM macros

* Use extracted symbols for daytelop

* match Daytelop_Draw

* Fix bss

* draw cleanup

* Daytelop_Update from non equivalent to non matching

* Some renames and spec

* Run formatter

* enum

* sfx

* Use SEGMENT_ROM_START macros everywhere

* more macros

* run formatter

* Add description

* update variables.txt

* Remove extra stuff in gbi.h

* Would this fix it?

* and again

* whoops

* Apply suggestions from code review

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Tharo's suggestions

* match Daytelop_Update

* run formatter

* fix merge issues

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2021-09-22 21:50:35 -04:00

20 lines
1.5 KiB
XML

<Root>
<File Name="daytelop_static" Segment="9">
<Texture Name="gDaytelopFirstDayLeftNESTex" OutName="first_day_left_nes" Format="i4" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gDaytelopFirstDayRightNESTex" OutName="first_day_right_nes" Format="i4" Width="128" Height="64" Offset="0x1000"/>
<Texture Name="gDaytelopSecondDayLeftNESTex" OutName="second_day_left_nes" Format="i4" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gDaytelopSecondDayRightNESTex" OutName="second_day_right_nes" Format="i4" Width="128" Height="64" Offset="0x3000"/>
<Texture Name="gDaytelopFinalDayLeftNESTex" OutName="final_day_left_nes" Format="i4" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gDaytelopFinalDayRightNESTex" OutName="final_day_right_nes" Format="i4" Width="128" Height="64" Offset="0x5000"/>
<Texture Name="gDaytelopNewDayLeftNESTex" OutName="new_day_left_nes" Format="i4" Width="128" Height="64" Offset="0x6000"/>
<Texture Name="gDaytelopNewDayRightNESTex" OutName="new_day_right_nes" Format="i4" Width="128" Height="64" Offset="0x7000"/>
<Texture Name="gDaytelop72HoursNESTex" OutName="72_hours_nes" Format="i4" Width="144" Height="32" Offset="0x8000"/>
<Texture Name="gDaytelop48HoursNESTex" OutName="48_hours_nes" Format="i4" Width="144" Height="32" Offset="0x8900"/>
<Texture Name="gDaytelop24HoursNESTex" OutName="24_hours_nes" Format="i4" Width="144" Height="32" Offset="0x9200"/>
</File>
</Root>