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2ff7320409
* eeeee * nonequivalents * draw * Import data * Match Daytelop_LoadGraphics * draw kinda better * extract daytelops and gameover * SEGMENT_ROM macros * Use extracted symbols for daytelop * match Daytelop_Draw * Fix bss * draw cleanup * Daytelop_Update from non equivalent to non matching * Some renames and spec * Run formatter * enum * sfx * Use SEGMENT_ROM_START macros everywhere * more macros * run formatter * Add description * update variables.txt * Remove extra stuff in gbi.h * Would this fix it? * and again * whoops * Apply suggestions from code review Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Tharo's suggestions * match Daytelop_Update * run formatter * fix merge issues Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
11 lines
814 B
XML
11 lines
814 B
XML
<Root>
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<File Name="icon_item_gameover_static" Segment="12">
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<Texture Name="gGameOverP1Tex" OutName="game_over_p1" Format="ia8" Width="64" Height="32" Offset="0x0"/>
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<Texture Name="gGameOverP2Tex" OutName="game_over_p2" Format="ia8" Width="64" Height="32" Offset="0x800"/>
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<Texture Name="gGameOverP3Tex" OutName="game_over_p3" Format="ia8" Width="64" Height="32" Offset="0x1000"/>
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<Texture Name="gGameOverMaskTex" OutName="game_over_mask" Format="ia8" Width="64" Height="32" Offset="0x1800"/>
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<Texture Name="gContinuePlayingJAPTex" OutName="continue_playing_jap" Format="ia8" Width="152" Height="16" Offset="0x2000"/>
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<Texture Name="gContinuePlayingNESTex" OutName="continue_playing_nes" Format="ia8" Width="152" Height="16" Offset="0x2980"/>
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</File>
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</Root>
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