Files
mm/tools/z64compress/src/sha1.c
T
Tharo 7743e5a2c4 Overhaul the build system (#234)
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -> subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix <>

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check & z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-03 23:21:31 -04:00

142 lines
3.8 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#define stb_big32(c) (((c)[0]<<24) + (c)[1]*65536 + (c)[2]*256 + (c)[3])
static void stb__sha1(unsigned char *chunk, unsigned h[5])
{
int i;
unsigned a,b,c,d,e;
unsigned w[80];
for (i=0; i < 16; ++i)
w[i] = stb_big32(&chunk[i*4]);
for (i=16; i < 80; ++i) {
unsigned t;
t = w[i-3] ^ w[i-8] ^ w[i-14] ^ w[i-16];
w[i] = (t + t) | (t >> 31);
}
a = h[0];
b = h[1];
c = h[2];
d = h[3];
e = h[4];
#define STB__SHA1(k,f) \
{ \
unsigned temp = (a << 5) + (a >> 27) + (f) + e + (k) + w[i]; \
e = d; \
d = c; \
c = (b << 30) + (b >> 2); \
b = a; \
a = temp; \
}
i=0;
for (; i < 20; ++i) STB__SHA1(0x5a827999, d ^ (b & (c ^ d)) );
for (; i < 40; ++i) STB__SHA1(0x6ed9eba1, b ^ c ^ d );
for (; i < 60; ++i) STB__SHA1(0x8f1bbcdc, (b & c) + (d & (b ^ c)) );
for (; i < 80; ++i) STB__SHA1(0xca62c1d6, b ^ c ^ d );
#undef STB__SHA1
h[0] += a;
h[1] += b;
h[2] += c;
h[3] += d;
h[4] += e;
}
void stb_sha1(unsigned char output[20], unsigned char *buffer, unsigned len)
{
unsigned char final_block[128];
unsigned end_start, final_len, j;
int i;
unsigned h[5];
h[0] = 0x67452301;
h[1] = 0xefcdab89;
h[2] = 0x98badcfe;
h[3] = 0x10325476;
h[4] = 0xc3d2e1f0;
// we need to write padding to the last one or two
// blocks, so build those first into 'final_block'
// we have to write one special byte, plus the 8-byte length
// compute the block where the data runs out
end_start = len & ~63;
// compute the earliest we can encode the length
if (((len+9) & ~63) == end_start) {
// it all fits in one block, so fill a second-to-last block
end_start -= 64;
}
final_len = end_start + 128;
// now we need to copy the data in
assert(end_start + 128 >= len+9);
assert(end_start < len || len < 64-9);
j = 0;
if (end_start > len)
j = (unsigned) - (int) end_start;
for (; end_start + j < len; ++j)
final_block[j] = buffer[end_start + j];
final_block[j++] = 0x80;
while (j < 128-5) // 5 byte length, so write 4 extra padding bytes
final_block[j++] = 0;
// big-endian size
final_block[j++] = len >> 29;
final_block[j++] = len >> 21;
final_block[j++] = len >> 13;
final_block[j++] = len >> 5;
final_block[j++] = len << 3;
assert(j == 128 && end_start + j == final_len);
for (j=0; j < final_len; j += 64) { // 512-bit chunks
if (j+64 >= end_start+64)
stb__sha1(&final_block[j - end_start], h);
else
stb__sha1(&buffer[j], h);
}
for (i=0; i < 5; ++i) {
output[i*4 + 0] = h[i] >> 24;
output[i*4 + 1] = h[i] >> 16;
output[i*4 + 2] = h[i] >> 8;
output[i*4 + 3] = h[i] >> 0;
}
}
// client can truncate this wherever they like
void stb_sha1_readable(char display[30], unsigned char sha[20])
{
char encoding[65] = "0123456789abcdefghijklmnopqrstuv"
"wxyzABCDEFGHIJKLMNOPQRSTUVWXYZ#$";
int num_bits = 0, acc=0;
int i=0,o=0;
while (o < 26) {
int v;
// expand the accumulator
if (num_bits < 6) {
assert(i != 20);
acc += sha[i++] << num_bits;
num_bits += 8;
}
v = acc & ((1 << 6) - 1);
display[o++] = encoding[v];
acc >>= 6;
num_bits -= 6;
}
assert(num_bits == 20*8 - 26*6);
display[o++] = '\0';
}