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* this is a disaster * two more * func_800F470C * split and rename jpegutils and jpegdecoder * match jpegutils * match jpegdecoder.c * audio_rodata * data split * Split rsp * Steal documentation from OoT * cleanup * Format * remove removed members in JpegContext * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/jpegdecoder.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/jpegutils.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review renames * true * Some type fixes * Update include/z64.h Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * add comment * Update src/code/z_jpeg.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * format * bss fix * decr * format * z64jpeg.h * Add stdbool * Rename audio_init_params * whoops * whoops++ * whoops# * remove extra dumb variables in variables.txt * fix Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
21 lines
560 B
C
21 lines
560 B
C
#include "global.h"
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// Blocks the current thread until all currently queued scheduler tasks have been completed
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void MsgEvent_SendNullTask(void) {
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OSScTask task;
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OSMesgQueue queue;
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OSMesg msg;
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task.next = NULL;
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task.flags = OS_SC_RCP_MASK;
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task.msgQ = &queue;
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task.msg = NULL;
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task.framebuffer = NULL;
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task.list.t.type = M_NULTASK;
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osCreateMesgQueue(task.msgQ, &msg, 1);
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osSendMesg(&gSchedContext.cmdQ, &task, OS_MESG_BLOCK);
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Sched_SendEntryMsg(&gSchedContext);
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osRecvMesg(&queue, NULL, OS_MESG_BLOCK);
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}
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