Files
mm/src/code/z_cheap_proc.c
T
Tom Overton 158d1b26b0 PlayState rename (#835)
* PlayState rename

* Make this work with the latest master and run format

* Respond to hensldm's review

* Respond to Elliptic's review

* Add Effect_GetPlayState to namefixer.py

* Add missed comma
2022-06-26 11:57:37 -04:00

40 lines
919 B
C

#include "global.h"
/**
* Draws a display list to the opaque display buffer
*/
void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) {
Gfx* dl;
OPEN_DISPS(play->state.gfxCtx);
dl = POLY_OPA_DISP;
gSPDisplayList(&dl[0], &sSetupDL[6 * 0x19]);
gSPMatrix(&dl[1], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(&dl[2], dlist);
POLY_OPA_DISP = &dl[3];
CLOSE_DISPS(play->state.gfxCtx);
}
/**
* Draws a display list to the translucent display buffer
*/
void Gfx_DrawDListXlu(PlayState* play, Gfx* dlist) {
Gfx* dl;
OPEN_DISPS(play->state.gfxCtx);
dl = POLY_XLU_DISP;
gSPDisplayList(&dl[0], &sSetupDL[6 * 0x19]);
gSPMatrix(&dl[1], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(&dl[2], dlist);
POLY_XLU_DISP = &dl[3];
CLOSE_DISPS(play->state.gfxCtx);
}