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https://github.com/zeldaret/mm.git
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dcf44596d2
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok * remove old effects enum * gamealloc.c OK * added more files * motor.c almost done * motor.c OK * updates * migration of two files * listalloc.c oK * z_fcurve_data_skelanime split * z_fcurve_data_skelanime.c decompiled * more files split * z_malloc.c OK * contpfs.c OK * fault.c rodata migrated * migrated fault_drawer rodata * update * update preprocess.py * renamed functions in z_skelanime * started z_skelanime cleanup * like halfway through fixing z_skelanime * animation system updated to meet oot standards * remove unused animation structs * rename matrix structs to fit oot * Add -woff 712 * fix diff_settings.py because i accidentally broke it before * fixed merge conflict, doesn't match though * It matches now * Updates * Fixed warnings...added gcc code syntax checking * Remove gcc check, added in Tharo's PR * warnings fixed (i think) * fixed all warnings i think * ok * not sure what to do * Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh) * it matches if i do this * remove comment * accidentally put osPfsFreeBlocks in epilinkhandle.c * memcmp -> bcmp * change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice * format.sh * MTXMODE_NEW and MTXMODE_APPLY to matrix functions * Made suggested changes * pragma sFaultDrawerFont instead of including in repo * add some functions to functions.h * Bss reordering fixed in z_collision_check...added hack to disasm.py * Updated z_en_a_keep.c * Missed suggestion in EnAObj_Destroy * . * update z_fcurve_Data_skelanime and z_skelanime with suggestions * devmgr.c ok * minor changes * Addressed comments * remove redundant file * gfxp -> dlist in game.c * updated actorfixer.py * fixed warnings in z_malloc * Change void* back to Actor* * format * Add the soft_sprit comments back * Rename SV->Flex * remove .common * run format * Update src/code/z_skelanime.c * u32 channel Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
136 lines
3.0 KiB
C
136 lines
3.0 KiB
C
#ifndef _OS_H_
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#define _OS_H_
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#include "stdlib.h"
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#include "ultra64/thread.h"
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#include "ultra64/message.h"
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#define OS_READ 0
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#define OS_WRITE 1
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typedef u32 OSIntMask;
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typedef u32 OSPageMask;
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typedef struct {
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/* 0x00 */ u32 errStatus;
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/* 0x04 */ void* dramAddr;
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/* 0x08 */ void* C2Addr;
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/* 0x0C */ u32 sectorSize;
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/* 0x10 */ u32 C1ErrNum;
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/* 0x14 */ u32 C1ErrSector[4];
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} __OSBlockInfo; // size = 0x24
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typedef struct {
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/* 0x00 */ u32 cmdType;
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/* 0x04 */ u16 transferMode;
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/* 0x06 */ u16 blockNum;
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/* 0x08 */ s32 sectorNum;
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/* 0x0C */ u32 devAddr;
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/* 0x10 */ u32 bmCtlShadow;
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/* 0x14 */ u32 seqCtlShadow;
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/* 0x18 */ __OSBlockInfo block[2];
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} __OSTranxInfo; // size = 0x60
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typedef struct OSPiHandle_s {
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/* 0x00 */ struct OSPiHandle_s* next;
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/* 0x04 */ u8 type;
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/* 0x05 */ u8 latency;
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/* 0x06 */ u8 pageSize;
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/* 0x07 */ u8 relDuration;
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/* 0x08 */ u8 pulse;
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/* 0x09 */ u8 domain;
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/* 0x0C */ u32 baseAddress;
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/* 0x10 */ u32 speed;
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/* 0x14 */ __OSTranxInfo transferInfo;
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} OSPiHandle; // size = 0x74
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typedef struct {
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/* 0x0 */ u8 type;
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/* 0x4 */ u32 address;
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} OSPiInfo; // size = 0x8
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typedef struct {
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/* 0x0 */ u16 type;
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/* 0x2 */ u8 pri;
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/* 0x3 */ u8 status;
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/* 0x4 */ OSMesgQueue* retQueue;
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} OSIoMesgHdr; // size = 0x8
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typedef struct {
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/* 0x00 */ OSIoMesgHdr hdr;
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/* 0x08 */ void* dramAddr;
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/* 0x0C */ u32 devAddr;
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/* 0x10 */ size_t size;
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/* 0x14 */ OSPiHandle* piHandle;
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} OSIoMesg; // size = 0x88
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typedef struct {
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/* 0x00 */ s32 active; // u32 maybe? need to check
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/* 0x04 */ OSThread* thread;
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/* 0x08 */ OSMesgQueue* cmdQueue;
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/* 0x0C */ OSMesgQueue* evtQueue;
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/* 0x10 */ OSMesgQueue* acsQueue;
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/* 0x14 */ s32 (*piDmaCallback)(s32, u32, void*, size_t);
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/* 0x18 */ s32 (*epiDmaCallback)(OSPiHandle*, s32, u32, void*, size_t);
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} OSDevMgr; // size = 0x1C
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typedef u64 OSTime;
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typedef struct OSTimer_s {
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/* 0x00 */ struct OSTimer_s* next;
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/* 0x04 */ struct OSTimer_s* prev;
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/* 0x08 */ OSTime interval;
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/* 0x10 */ OSTime value;
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/* 0x18 */ OSMesgQueue* mq;
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/* 0x1C */ OSMesg msg;
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} OSTimer; // size = 0x20
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typedef struct {
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/* 0x0 */ u16 type;
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/* 0x2 */ u8 status;
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/* 0x3 */ u8 errno;
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} OSContStatus; // size = 0x4
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typedef struct {
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/* 0x0 */ u16 button;
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/* 0x2 */ s8 stick_x;
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/* 0x3 */ s8 stick_y;
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/* 0x4 */ u8 errno;
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} OSContPad; // size = 0x6
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typedef struct {
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/* 0x00 */ void* address;
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/* 0x04 */ u8 databuffer[32];
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/* 0x24 */ u8 addressCrc;
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/* 0x25 */ u8 dataCrc;
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/* 0x26 */ u8 errno;
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} OSContRamIo; // size = 0x28
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typedef struct {
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/* 0x0 */ u16* histo_base;
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/* 0x4 */ u32 histo_size;
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/* 0x8 */ u32* text_start;
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/* 0xC */ u32* text_end;
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} OSProf; // size = 0x10
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typedef struct {
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/* 0x0 */ OSMesgQueue* mq;
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/* 0x4 */ s32 port; /* Controller port */
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/* 0x8 */ s32 mode;
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/* 0xC */ u8 status;
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} OSVoiceHandle; // size = 0x10
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#endif
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