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158d1b26b0
* PlayState rename * Make this work with the latest master and run format * Respond to hensldm's review * Respond to Elliptic's review * Add Effect_GetPlayState to namefixer.py * Add missed comma
61 lines
1.9 KiB
C
61 lines
1.9 KiB
C
#include "global.h"
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#define FLAGS \
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(ACTOR_FLAG_1 | ACTOR_FLAG_8 | ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_200000 | ACTOR_FLAG_2000000 | \
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ACTOR_FLAG_4000000 | ACTOR_FLAG_80000000)
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ActorFunc sPlayerCallInitFunc;
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ActorFunc sPlayerCallDestroyFunc;
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ActorFunc sPlayerCallUpdateFunc;
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ActorFunc sPlayerCallDrawFunc;
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void PlayerCall_Init(Actor* thisx, PlayState* play);
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void PlayerCall_Destroy(Actor* thisx, PlayState* play);
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void PlayerCall_Update(Actor* thisx, PlayState* play);
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void PlayerCall_Draw(Actor* thisx, PlayState* play);
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const ActorInit Player_InitVars = {
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ACTOR_PLAYER,
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ACTORCAT_PLAYER,
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FLAGS,
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GAMEPLAY_KEEP,
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sizeof(Player),
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(ActorFunc)PlayerCall_Init,
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(ActorFunc)PlayerCall_Destroy,
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(ActorFunc)PlayerCall_Update,
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(ActorFunc)PlayerCall_Draw,
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};
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void Player_Init(Actor* thisx, PlayState* play);
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void Player_Destroy(Actor* thisx, PlayState* play);
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void Player_Update(Actor* thisx, PlayState* play);
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void Player_Draw(Actor* thisx, PlayState* play);
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void PlayerCall_InitFuncPtrs(void) {
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sPlayerCallInitFunc = KaleidoManager_GetRamAddr(Player_Init);
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sPlayerCallDestroyFunc = KaleidoManager_GetRamAddr(Player_Destroy);
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sPlayerCallUpdateFunc = KaleidoManager_GetRamAddr(Player_Update);
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sPlayerCallDrawFunc = KaleidoManager_GetRamAddr(Player_Draw);
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}
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void PlayerCall_Init(Actor* thisx, PlayState* play) {
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KaleidoScopeCall_LoadPlayer();
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PlayerCall_InitFuncPtrs();
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sPlayerCallInitFunc(thisx, play);
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}
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void PlayerCall_Destroy(Actor* thisx, PlayState* play) {
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KaleidoScopeCall_LoadPlayer();
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sPlayerCallDestroyFunc(thisx, play);
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}
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void PlayerCall_Update(Actor* thisx, PlayState* play) {
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KaleidoScopeCall_LoadPlayer();
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sPlayerCallUpdateFunc(thisx, play);
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}
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void PlayerCall_Draw(Actor* thisx, PlayState* play) {
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KaleidoScopeCall_LoadPlayer();
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sPlayerCallDrawFunc(thisx, play);
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}
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