Files
mm/include/z64transition.h
T
Derek Hensley 9a4319827b General Cleanup 9 (#961)
* small z64animation cleanup

* z64

* actor

* bgcheck

* collisioncheck

* curve

* cutscene

* effect

* item

* light

* math

* player

* save

* save

* schedule

* skin

* transition

* Remove leading 0s from size = 0x10

* z64schedule enum

* PR

* enums
2022-08-07 19:43:58 -04:00

31 lines
926 B
C

#ifndef _Z64_TRANSITION_H_
#define _Z64_TRANSITION_H_
#include "ultra64.h"
typedef struct {
/* 0x00 */ void* (*init)(void* transition);
/* 0x04 */ void (*destroy)(void* transition);
/* 0x08 */ void (*update)(void* transition, s32 updateRate);
/* 0x0C */ void (*draw)(void* transition, Gfx** gfxP);
/* 0x10 */ void (*start)(void* transition);
/* 0x14 */ void (*setType)(void* transition, s32 type);
/* 0x18 */ void (*setColor)(void* transition, u32 color);
/* 0x1C */ void (*setEnvColor)(void* transition, u32 color);
/* 0x20 */ s32 (*isDone)(void* transition);
} TransitionInit; // size = 0x24
typedef struct {
/* 0x0 */ char unk_0[0xC];
} TransitionFade; // size = 0xC
extern const TransitionInit TransitionFade_InitVars;
typedef struct {
/* 0x00 */ char unk_0[0x20];
} TransitionCircle; // size = 0x20
extern const TransitionInit TransitionCircle_InitVars;
#endif