Files
mm/assets/xml/objects/object_hakaisi.xml
T
Tom Overton 76e02120a0 Add original asset names to all object_h* files (#1330)
* Add original asset names to all `object_h*` files

* Soften language used in `object_hunsui`, because we can't say for sure that we know the names of the collision files, even if it feels pretty clear

* Switch from "is" to "might be" on the DLs too
2023-07-18 14:25:25 -04:00

16 lines
1.3 KiB
XML

<Root>
<File Name="object_hakaisi" Segment="6">
<Texture Name="object_hakaisi_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="16" Offset="0x0" />
<Texture Name="object_hakaisi_Tex_000200" OutName="tex_000200" Format="i8" Width="8" Height="32" Offset="0x200" />
<Texture Name="object_hakaisi_Tex_000300" OutName="tex_000300" Format="rgba16" Width="16" Height="16" Offset="0x300" />
<Texture Name="object_hakaisi_Tex_000500" OutName="tex_000500" Format="rgba16" Width="32" Height="64" Offset="0x500" />
<Texture Name="object_hakaisi_Tex_001500" OutName="tex_001500" Format="rgba16" Width="16" Height="64" Offset="0x1500" />
<DList Name="object_hakaisi_DL_001F10" Offset="0x1F10" /> <!-- Original name is "hahen01_model" -->
<DList Name="object_hakaisi_DL_0021B0" Offset="0x21B0" /> <!-- Original name is "hahen02_model" -->
<DList Name="object_hakaisi_DL_002650" Offset="0x2650" /> <!-- Original name is "haka_model" -->
<DList Name="object_hakaisi_DL_0029C0" Offset="0x29C0" /> <!-- Original name is "haka02_model" -->
<DList Name="object_hakaisi_DL_002CC0" Offset="0x2CC0" /> <!-- Original name is "haka03_model" -->
<Collision Name="object_hakaisi_Colheader_002FC4" Offset="0x2FC4" /> <!-- Original name is "z2_haka_bgdatainfo" -->
</File>
</Root>