mirror of
https://github.com/zeldaret/mm.git
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e44c98884b
* EnRat_Init and EnRat_Destroy OK * Tons of actionFuncs and other stuff * EnRat_Update OK * func_80A566E0 OK and better match for func_80A56EB8 * All draw functions OK * EnRat OK * Document object_rat * Port documentation from Bom_Chu * Document/name a few more things * Name all funcs and struct vars * Un-name unk_18D * Name some more stuff * Final round of docs before I ask for help * Let's just PR this I suppose * Respond to isghj5's review * Name a variable I forgot to name * hookedState stuff * Clean up forward declares * Fix after merge * Respond to reviews * Limbs -> Limb * Names for these rascally Vec3f temps * Name all the vec3fs for real this time * world -> surface * surfaceTangent -> forwardPos; there are many tangents, but only one is forward * Use Elliptic's names + documentation * worldForwardInHome -> worldPlusForwardInHome
39 lines
2.7 KiB
XML
39 lines
2.7 KiB
XML
<Root>
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<!-- Assets for Real Bombchus -->
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<File Name="object_rat" Segment="6">
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<!-- Real Bombchu Animations -->
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<Animation Name="gRealBombchuSpotAnim" Offset="0x174" /> <!-- Original name is "rat_hakken" ("detection") -->
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<Animation Name="gRealBombchuRunAnim" Offset="0x26C" /> <!-- Original name is "rat_run" -->
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<!-- Real Bombchu Limb DisplayLists -->
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<DList Name="gRealBombchuBodyDL" Offset="0xA50" />
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<DList Name="gRealBombchuBackRightLegDL" Offset="0xB18" />
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<DList Name="gRealBombchuFrontRightLegDL" Offset="0xBC8" />
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<DList Name="gRealBombchuBackLeftLegDL" Offset="0xC78" />
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<DList Name="gRealBombchuFrontLeftLegDL" Offset="0xD28" />
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<DList Name="gRealBombchuTailBaseDL" Offset="0xDD8" />
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<DList Name="gRealBombchuTailMiddleDL" Offset="0xE20" />
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<DList Name="gRealBombchuTailEndDL" Offset="0xE90" />
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<DList Name="gRealBombchuHeadDL" Offset="0xED8" />
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<!-- Real Bombchu Textures -->
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<Texture Name="gRealBombchuSkinTex" OutName="real_bombchu_skin" Format="rgba16" Width="16" Height="16" Offset="0x11C8" />
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<Texture Name="gRealBombchuMouthTex" OutName="real_bombchu_mouth" Format="rgba16" Width="16" Height="16" Offset="0x13C8" />
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<Texture Name="gRealBombchuEyeTex" OutName="real_bombchu_eye" Format="rgba16" Width="16" Height="16" Offset="0x15C8" />
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<!-- Real Bombchu Limbs -->
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<Limb Name="gRealBombchuBodyLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_BODY" Offset="0x17C8" />
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<Limb Name="gRealBombchuHeadLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_HEAD" Offset="0x17D4" />
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<Limb Name="gRealBombchuTailBaseLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_TAIL_BASE" Offset="0x17E0" />
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<Limb Name="gRealBombchuTailMiddleLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_TAIL_MIDDLE" Offset="0x17EC" />
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<Limb Name="gRealBombchuTailEndLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_TAIL_END" Offset="0x17F8" />
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<Limb Name="gRealBombchuFrontLeftLegLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_FRONT_LEFT_LEG" Offset="0x1804" />
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<Limb Name="gRealBombchuBackLeftLegLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_BACK_LEFT_LEG" Offset="0x1810" />
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<Limb Name="gRealBombchuFrontRightLegLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_FRONT_RIGHT_LEG" Offset="0x181C" />
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<Limb Name="gRealBombchuBackRightLegLimb" Type="Standard" EnumName="REAL_BOMBCHU_LIMB_BACK_RIGHT_LEG" Offset="0x1828" />
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<!-- Real Bombchu Skeleton -->
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<Skeleton Name="gRealBombchuSkel" Type="Flex" LimbType="Standard" LimbNone="REAL_BOMBCHU_LIMB_NONE" LimbMax="REAL_BOMBCHU_LIMB_MAX" EnumName="RealBombchuLimb" Offset="0x1858" />
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</File>
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</Root>
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