mirror of
https://github.com/zeldaret/mm.git
synced 2026-06-17 14:56:42 -04:00
6685a4775e
* import sequence docs * cleanup * do not need raw hex
945 lines
34 KiB
C
945 lines
34 KiB
C
#include "global.h"
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16 sfxId;
|
|
/* 0x02 */ u8 token;
|
|
/* 0x04 */ s8* reverbAdd;
|
|
/* 0x08 */ Vec3f* pos;
|
|
/* 0x0C */ f32* freqScale;
|
|
/* 0x10 */ f32* volume;
|
|
} SfxRequest; // size = 0x14
|
|
|
|
typedef struct {
|
|
/* 0x0 */ f32 value;
|
|
/* 0x4 */ f32 target;
|
|
/* 0x8 */ f32 step;
|
|
/* 0xC */ u16 remainingFrames;
|
|
} SfxBankLerp; // size = 0x10
|
|
|
|
typedef enum {
|
|
/* 0 */ SFX_RM_REQ_BY_BANK,
|
|
/* 1 */ SFX_RM_REQ_BY_POS_AND_BANK,
|
|
/* 2 */ SFX_RM_REQ_BY_POS,
|
|
/* 3 */ SFX_RM_REQ_BY_POS_AND_ID,
|
|
/* 4 */ SFX_RM_REQ_BY_TOKEN_AND_ID,
|
|
/* 5 */ SFX_RM_REQ_BY_ID
|
|
} SfxRemoveRequest;
|
|
|
|
SfxBankEntry sSfxPlayerBank[9];
|
|
SfxBankEntry sSfxItemBank[12];
|
|
SfxBankEntry sSfxEnvironmentBank[32];
|
|
SfxBankEntry sSfxEnemyBank[20];
|
|
SfxBankEntry sSfxSystemBank[8];
|
|
SfxBankEntry sSfxOcarinaBank[3];
|
|
SfxBankEntry sSfxVoiceBank[5];
|
|
SfxRequest sSfxRequests[0x100];
|
|
u8 sSfxBankListEnd[7];
|
|
u8 sSfxBankFreeListStart[7];
|
|
u8 sSfxBankUnused[7];
|
|
ActiveSfx gActiveSfx[7][3];
|
|
u8 sCurSfxPlayerChannelIndex;
|
|
u8 gSfxBankMuted[7];
|
|
SfxBankLerp sSfxBankLerp[7];
|
|
|
|
// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
|
|
u8 sSfxRequestWriteIndex = 0;
|
|
u8 sSfxRequestReadIndex = 0;
|
|
|
|
/**
|
|
* Array of pointers to arrays of SfxBankEntry of sizes: 9, 12, 32, 20, 8, 3, 5
|
|
*
|
|
* 0 : Player Bank size 9
|
|
* 1 : Item Bank size 12
|
|
* 2 : Environment Bank size 32
|
|
* 3 : Enemy Bank size 20
|
|
* 4 : System Bank size 8
|
|
* 5 : Ocarina Bank size 3
|
|
* 6 : Voice Bank size 5
|
|
*/
|
|
SfxBankEntry* gSfxBanks[7] = {
|
|
sSfxPlayerBank, sSfxItemBank, sSfxEnvironmentBank, sSfxEnemyBank, sSfxSystemBank, sSfxOcarinaBank, sSfxVoiceBank,
|
|
};
|
|
|
|
u8 sSfxBankSizes[ARRAY_COUNT(gSfxBanks)] = {
|
|
ARRAY_COUNT(sSfxPlayerBank), ARRAY_COUNT(sSfxItemBank), ARRAY_COUNT(sSfxEnvironmentBank),
|
|
ARRAY_COUNT(sSfxEnemyBank), ARRAY_COUNT(sSfxSystemBank), ARRAY_COUNT(sSfxOcarinaBank),
|
|
ARRAY_COUNT(sSfxVoiceBank),
|
|
};
|
|
|
|
u8 gSfxChannelLayout = 0;
|
|
u16 sSfxChannelLowVolumeFlag = 0;
|
|
|
|
// The center of the screen in projected coordinates.
|
|
// Gives the impression that the sfx has no specific location
|
|
Vec3f gSfxDefaultPos = { 0.0f, 0.0f, 0.0f };
|
|
|
|
// Reused as either frequency or volume multiplicative scaling factor
|
|
// Does not alter or change frequency or volume
|
|
f32 gSfxDefaultFreqAndVolScale = 1.0f;
|
|
s32 D_801DB4B4 = 0; // unused
|
|
|
|
// Adds no reverb to the existing reverb
|
|
s8 gSfxDefaultReverb = 0;
|
|
|
|
void AudioSfx_MuteBanks(u16 muteMask) {
|
|
u8 bankId;
|
|
|
|
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
|
|
if (muteMask & 1) {
|
|
gSfxBankMuted[bankId] = true;
|
|
} else {
|
|
gSfxBankMuted[bankId] = false;
|
|
}
|
|
muteMask = muteMask >> 1;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Lowers volumes of both bgm players so that sfx can be more pronounced.
|
|
* Each sfx channel stores its own bit to lower the volume.
|
|
* Only a single channel needs to request this to lower the volume.
|
|
*/
|
|
void AudioSfx_LowerBgmVolume(u8 channelIndex) {
|
|
sSfxChannelLowVolumeFlag |= (1 << channelIndex);
|
|
|
|
AudioSeq_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_SFX, 0x40, 0xF);
|
|
AudioSeq_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_SFX, 0x40, 0xF);
|
|
}
|
|
|
|
/**
|
|
* Clears the flag for the specific channel to lower volume.
|
|
* If all flags are cleared, then both bgm players return to full volume
|
|
*/
|
|
void AudioSfx_RestoreBgmVolume(u8 channelIndex) {
|
|
sSfxChannelLowVolumeFlag &= ((1 << channelIndex) ^ 0xFFFF);
|
|
|
|
if (sSfxChannelLowVolumeFlag == 0) {
|
|
AudioSeq_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_SFX, 0x7F, 0xF);
|
|
AudioSeq_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_SFX, 0x7F, 0xF);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The main function to request a sfx. All sfx requests begin here.
|
|
*/
|
|
void AudioSfx_PlaySfx(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* volume, s8* reverbAdd) {
|
|
u8 i;
|
|
SfxRequest* reqWrite;
|
|
SfxRequest* reqRead;
|
|
|
|
if (!gSfxBankMuted[SFX_BANK_SHIFT(sfxId)]) {
|
|
reqWrite = &sSfxRequests[sSfxRequestWriteIndex];
|
|
|
|
for (i = sSfxRequestReadIndex; sSfxRequestWriteIndex != i; i++) {
|
|
reqRead = &sSfxRequests[i];
|
|
if ((reqRead->pos == pos) && (reqRead->sfxId == sfxId)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
reqWrite->sfxId = sfxId;
|
|
reqWrite->pos = pos;
|
|
reqWrite->token = token;
|
|
reqWrite->freqScale = freqScale;
|
|
reqWrite->volume = volume;
|
|
reqWrite->reverbAdd = reverbAdd;
|
|
sSfxRequestWriteIndex++;
|
|
}
|
|
}
|
|
|
|
void AudioSfx_RemoveMatchingRequests(u8 aspect, SfxBankEntry* entry) {
|
|
SfxRequest* req;
|
|
s32 remove;
|
|
u8 i = sSfxRequestReadIndex;
|
|
|
|
for (; i != sSfxRequestWriteIndex; i++) {
|
|
remove = false;
|
|
req = &sSfxRequests[i];
|
|
|
|
switch (aspect) {
|
|
case SFX_RM_REQ_BY_BANK:
|
|
if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(entry->sfxId)) {
|
|
remove = true;
|
|
}
|
|
break;
|
|
|
|
case SFX_RM_REQ_BY_POS_AND_BANK:
|
|
if ((SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(entry->sfxId)) && (&req->pos->x == entry->posX)) {
|
|
remove = true;
|
|
}
|
|
break;
|
|
|
|
case SFX_RM_REQ_BY_POS:
|
|
if (&req->pos->x == entry->posX) {
|
|
remove = true;
|
|
}
|
|
break;
|
|
|
|
case SFX_RM_REQ_BY_POS_AND_ID:
|
|
if ((&req->pos->x == entry->posX) && (req->sfxId == entry->sfxId)) {
|
|
remove = true;
|
|
}
|
|
break;
|
|
|
|
case SFX_RM_REQ_BY_TOKEN_AND_ID:
|
|
if ((req->token == entry->token) && (req->sfxId == entry->sfxId)) {
|
|
remove = true;
|
|
}
|
|
break;
|
|
|
|
case SFX_RM_REQ_BY_ID:
|
|
if (req->sfxId == entry->sfxId) {
|
|
remove = true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (remove) {
|
|
req->sfxId = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioSfx_ProcessRequest(void) {
|
|
u16 sfxId;
|
|
u8 channelCount;
|
|
u8 index;
|
|
SfxRequest* req = &sSfxRequests[sSfxRequestReadIndex];
|
|
SfxBankEntry* entry;
|
|
SfxParams* sfxParams;
|
|
s32 bankId;
|
|
u8 evictImportance;
|
|
u8 evictIndex = 0x80;
|
|
|
|
if (req->sfxId == 0) {
|
|
return;
|
|
}
|
|
|
|
bankId = SFX_BANK(req->sfxId);
|
|
channelCount = 0;
|
|
index = gSfxBanks[bankId][0].next;
|
|
|
|
// Compare the sfx request to all sfx bank entries
|
|
while ((index != 0xFF) && (index != 0)) {
|
|
|
|
// If an existing sfx from the same source exists in the bank, then we should either:
|
|
// renew if it is the same sfx, check if any sfx channels are available for that bank,
|
|
// interrupt that sfx and replace it with the new sfx request, or drop the new sfx request.
|
|
if (gSfxBanks[bankId][index].posX == &req->pos->x) {
|
|
|
|
// If the new sfx has equal importance to the existing sfx,
|
|
// drop the request if the existing sfx has the "SFX_FLAG_BLOCK_EQUAL_IMPORTANCE" flag.
|
|
// Otherwise, keep processing the new sfx request
|
|
if ((gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params &
|
|
SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) &&
|
|
(gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance ==
|
|
gSfxBanks[bankId][index].sfxImportance)) {
|
|
// Drop the new request
|
|
return;
|
|
}
|
|
|
|
if (gSfxBanks[bankId][index].sfxId == req->sfxId) {
|
|
// The new sfx is the same as the existing sfx
|
|
// Set channelCount to max value to reprocess the sfx
|
|
channelCount = gUsedChannelsPerBank[gSfxChannelLayout][bankId];
|
|
} else {
|
|
// Determine which sfx to evict based on importance if there are no more channels available
|
|
if (channelCount == 0) {
|
|
// If this is the first sfx at the same source, than store the existing sfx info into evict temps
|
|
evictIndex = index;
|
|
sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF;
|
|
evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
|
|
} else if (gSfxBanks[bankId][index].sfxImportance < evictImportance) {
|
|
// If a different existing sfx is at the same source, than update the evict temps if the next
|
|
// existing src has lower importance than the previous existing source
|
|
evictIndex = index;
|
|
sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF;
|
|
evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
|
|
}
|
|
|
|
channelCount++;
|
|
|
|
// There are no channels available, evict the lowest importance
|
|
if (channelCount == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
|
|
if (gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance >= evictImportance) {
|
|
index = evictIndex;
|
|
} else {
|
|
index = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process this sfx by refreshing or replacing and existing sfx
|
|
if (channelCount == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
|
|
sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
|
|
|
|
// Interrupt existing sfx and play the new sfx instead.
|
|
if ((req->sfxId & SFX_FLAG_MASK) || (sfxParams->flags & SFX_FLAG2_FORCE_RESET) ||
|
|
(index == evictIndex)) {
|
|
|
|
// Restore bgm if the sfx about to be replaced has the right flag
|
|
if ((gSfxBanks[bankId][index].sfxParams & SFX_FLAG_LOWER_VOLUME_BGM) &&
|
|
(gSfxBanks[bankId][index].state != SFX_STATE_QUEUED)) {
|
|
AudioSfx_RestoreBgmVolume(gSfxBanks[bankId][index].channelIndex);
|
|
}
|
|
|
|
gSfxBanks[bankId][index].token = req->token;
|
|
gSfxBanks[bankId][index].sfxId = req->sfxId;
|
|
gSfxBanks[bankId][index].state = SFX_STATE_QUEUED;
|
|
gSfxBanks[bankId][index].freshness = 2;
|
|
gSfxBanks[bankId][index].freqScale = req->freqScale;
|
|
gSfxBanks[bankId][index].volume = req->volume;
|
|
gSfxBanks[bankId][index].reverbAdd = req->reverbAdd;
|
|
gSfxBanks[bankId][index].sfxParams = sfxParams->params;
|
|
gSfxBanks[bankId][index].sfxFlags = sfxParams->flags;
|
|
gSfxBanks[bankId][index].sfxImportance = sfxParams->importance;
|
|
} else if (gSfxBanks[bankId][index].state == SFX_STATE_PLAYING_ONE_FRAME) {
|
|
// The new sfx is "one-frame" and equals the existing sfx,
|
|
// continue playing the "one-frame" sfx by setting "SFX_STATE_PLAYING".
|
|
// This will avoid triggering deletion and get "SFX_STATE_REFRESH"
|
|
// The state will be set back to "SFX_STATE_PLAYING_ONE_FRAME" at the end of the cycle
|
|
gSfxBanks[bankId][index].state = SFX_STATE_PLAYING;
|
|
}
|
|
// Terminate loop, function is finished (nothing more is processed)
|
|
index = 0;
|
|
}
|
|
}
|
|
|
|
if (index != 0) {
|
|
index = gSfxBanks[bankId][index].next;
|
|
}
|
|
}
|
|
|
|
if ((gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next != 0xFF) && (index != 0)) {
|
|
// Allocate from free list
|
|
index = sSfxBankFreeListStart[bankId];
|
|
|
|
entry = &gSfxBanks[bankId][index];
|
|
entry->posX = &req->pos->x;
|
|
entry->posY = &req->pos->y;
|
|
entry->posZ = &req->pos->z;
|
|
entry->token = req->token;
|
|
entry->freqScale = req->freqScale;
|
|
entry->volume = req->volume;
|
|
entry->reverbAdd = req->reverbAdd;
|
|
|
|
sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
|
|
|
|
entry->sfxParams = sfxParams->params;
|
|
entry->sfxFlags = sfxParams->flags;
|
|
entry->sfxImportance = sfxParams->importance;
|
|
entry->sfxId = req->sfxId;
|
|
entry->state = SFX_STATE_QUEUED;
|
|
entry->freshness = 2;
|
|
entry->prev = sSfxBankListEnd[bankId];
|
|
|
|
gSfxBanks[bankId][sSfxBankListEnd[bankId]].next = sSfxBankFreeListStart[bankId];
|
|
sSfxBankListEnd[bankId] = sSfxBankFreeListStart[bankId];
|
|
sSfxBankFreeListStart[bankId] = gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next;
|
|
gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = 0xFF;
|
|
|
|
entry->next = 0xFF;
|
|
}
|
|
}
|
|
|
|
void AudioSfx_RemoveBankEntry(u8 bankId, u8 entryIndex) {
|
|
SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex];
|
|
u8 i;
|
|
|
|
if (entry->sfxParams & SFX_FLAG_LOWER_VOLUME_BGM) {
|
|
AudioSfx_RestoreBgmVolume(entry->channelIndex);
|
|
}
|
|
|
|
if (entryIndex == sSfxBankListEnd[bankId]) {
|
|
sSfxBankListEnd[bankId] = entry->prev;
|
|
} else {
|
|
gSfxBanks[bankId][entry->next].prev = entry->prev;
|
|
}
|
|
|
|
gSfxBanks[bankId][entry->prev].next = entry->next;
|
|
entry->next = sSfxBankFreeListStart[bankId];
|
|
entry->prev = 0xFF;
|
|
gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = entryIndex;
|
|
sSfxBankFreeListStart[bankId] = entryIndex;
|
|
entry->state = SFX_STATE_EMPTY;
|
|
|
|
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
|
|
if (gActiveSfx[bankId][i].entryIndex == entryIndex) {
|
|
gActiveSfx[bankId][i].entryIndex = 0xFF;
|
|
i = gChannelsPerBank[gSfxChannelLayout][bankId];
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioSfx_ChooseActiveSfx(u8 bankId) {
|
|
u8 numChosenSfx = 0;
|
|
u8 numChannels;
|
|
u8 entryIndex;
|
|
u8 i;
|
|
u8 j;
|
|
u8 k;
|
|
u8 sfxImportance;
|
|
u8 needNewSfx;
|
|
u8 chosenEntryIndex;
|
|
s32 pad;
|
|
SfxBankEntry* entry;
|
|
ActiveSfx chosenSfx[MAX_CHANNELS_PER_BANK];
|
|
ActiveSfx* activeSfx;
|
|
f32 entryPosY;
|
|
f32 entryPosX;
|
|
|
|
for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
|
|
chosenSfx[i].priority = 0x7FFFFFFF;
|
|
chosenSfx[i].entryIndex = 0xFF;
|
|
}
|
|
|
|
entryIndex = gSfxBanks[bankId][0].next;
|
|
k = 0;
|
|
|
|
// Delete stale sfx and prioritize remaining sfx into the gActiveSfx arrays
|
|
while (entryIndex != 0xFF) {
|
|
|
|
// Update the freshness for an "all-frame" sfx if it is still queued
|
|
if ((gSfxBanks[bankId][entryIndex].state == SFX_STATE_QUEUED) &&
|
|
(gSfxBanks[bankId][entryIndex].sfxId & SFX_FLAG_MASK)) {
|
|
gSfxBanks[bankId][entryIndex].freshness--;
|
|
|
|
// If a "one-frame" sfx is still in "SFX_STATE_PLAYING_ONE_FRAME", then remove the sfx
|
|
} else if (!(gSfxBanks[bankId][entryIndex].sfxId & SFX_FLAG_MASK) &&
|
|
(gSfxBanks[bankId][entryIndex].state == SFX_STATE_PLAYING_ONE_FRAME)) {
|
|
// ioPort 0, force stop sfx in seq 0
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, gSfxBanks[bankId][entryIndex].channelIndex, 0, 0);
|
|
AudioSfx_RemoveBankEntry(bankId, entryIndex);
|
|
}
|
|
|
|
// If a "all-frame" sfx goes 2 frames in the "queued" state
|
|
// (because it is too low priority), then remove the sfx
|
|
if (gSfxBanks[bankId][entryIndex].freshness == 0) {
|
|
AudioSfx_RemoveBankEntry(bankId, entryIndex);
|
|
} else if (gSfxBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) {
|
|
// process the entry
|
|
entry = &gSfxBanks[bankId][entryIndex];
|
|
|
|
// Recompute distSq each frame since the sound's position may have changed
|
|
// (later converted into dist)
|
|
if (&gSfxDefaultPos.x == entry[0].posX) {
|
|
entry->dist = 0.0f;
|
|
} else {
|
|
entryPosY = *entry->posY * 1;
|
|
entryPosX = *entry->posX * 0.5f;
|
|
entry->dist = (SQ(entryPosX) + SQ(entryPosY) + SQ(*entry->posZ)) / 10.0f;
|
|
}
|
|
|
|
// Recompute priority, possibly based on sfx position relative to the camera.
|
|
// (Note that the priority is the opposite of importance; lower is more preserved)
|
|
sfxImportance = entry->sfxImportance;
|
|
|
|
if (entry->sfxParams & SFX_FLAG_PRIORITY_NO_DIST) {
|
|
// Priority is independent of distance
|
|
entry->priority = SQ(0xFF - sfxImportance) * SQ(76);
|
|
} else {
|
|
// Priority value increases with distance (more likely to eject)
|
|
if (entry->dist > 0x7FFFFFD0) {
|
|
// max distance
|
|
entry->dist = 0x70000008;
|
|
}
|
|
|
|
entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76));
|
|
if (*entry->posZ < 0.0f) {
|
|
entry->priority += (s32)(-*entry->posZ * 6.0f);
|
|
}
|
|
}
|
|
|
|
// Sfx is too far away, do not consider for chosen sfx
|
|
if (entry->dist > SQ(1e5f)) {
|
|
|
|
// If too far away and also playing, stop playing
|
|
if (entry->state == SFX_STATE_PLAYING) {
|
|
// ioPort 0, force stop sfx in seq 0
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
|
|
if (entry->sfxId & SFX_FLAG_MASK) {
|
|
AudioSfx_RemoveBankEntry(bankId, entryIndex);
|
|
entryIndex = k;
|
|
}
|
|
}
|
|
} else {
|
|
// Loop through all channels allocated to a specific bank
|
|
// Choose which sfx from gSfxBanks to play
|
|
// This includes all sfx requests and sfx already playing
|
|
// Sort all current sfx entries in gSfxBanks by priority
|
|
// This is where the "active" sfx are chosen
|
|
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
|
|
|
|
for (i = 0; i < numChannels; i++) {
|
|
// Sort all sfx entries by priority
|
|
if (chosenSfx[i].priority >= entry->priority) {
|
|
// Update the number of sfx to attampt to play
|
|
if (numChosenSfx < gChannelsPerBank[gSfxChannelLayout][bankId]) {
|
|
numChosenSfx++;
|
|
}
|
|
|
|
for (j = numChannels - 1; j > i; j--) {
|
|
chosenSfx[j].priority = chosenSfx[j - 1].priority;
|
|
chosenSfx[j].entryIndex = chosenSfx[j - 1].entryIndex;
|
|
}
|
|
|
|
chosenSfx[i].priority = entry->priority;
|
|
chosenSfx[i].entryIndex = entryIndex;
|
|
i = numChannels; // make this the last pass through the loop, here equivalent to "break"
|
|
}
|
|
}
|
|
}
|
|
|
|
k = entryIndex;
|
|
}
|
|
|
|
entryIndex = gSfxBanks[bankId][k].next;
|
|
}
|
|
|
|
// If a sfx is chosen, update its state
|
|
for (i = 0; i < numChosenSfx; i++) {
|
|
entry = &gSfxBanks[bankId][chosenSfx[i].entryIndex];
|
|
|
|
if (entry->state == SFX_STATE_QUEUED) {
|
|
// sfx is a new entry
|
|
entry->state = SFX_STATE_READY;
|
|
} else if (entry->state == SFX_STATE_PLAYING) {
|
|
// sfx is already playing
|
|
entry->state = SFX_STATE_PLAYING_REFRESH;
|
|
}
|
|
}
|
|
|
|
// Apply the chosenSfx to the activeSfx in each channel
|
|
numChannels = gChannelsPerBank[gSfxChannelLayout][bankId];
|
|
for (i = 0; i < numChannels; i++) {
|
|
needNewSfx = false;
|
|
activeSfx = &gActiveSfx[bankId][i];
|
|
|
|
// Check if a sfx is already in the channel
|
|
if (activeSfx->entryIndex == 0xFF) {
|
|
// No sfx playing in the channel
|
|
// Available for use
|
|
needNewSfx = true;
|
|
} else {
|
|
// The channel is already playing a sfx
|
|
// Get the entry of the sfx playing
|
|
entry = &gSfxBanks[bankId][activeSfx[0].entryIndex];
|
|
|
|
// Check the state of the sfx playing
|
|
if (entry->state == SFX_STATE_PLAYING) {
|
|
if (entry->sfxId & SFX_FLAG_MASK) {
|
|
// For "all-frames" sfx, remove the entry
|
|
AudioSfx_RemoveBankEntry(bankId, activeSfx->entryIndex);
|
|
} else {
|
|
// For "one-frame" sfx, reset the state to queued
|
|
entry->state = SFX_STATE_QUEUED;
|
|
entry->freshness = 0x80;
|
|
}
|
|
needNewSfx = true;
|
|
} else if (entry->state == SFX_STATE_EMPTY) {
|
|
// The sfx already in the channel is empty
|
|
// Can replace the sfx
|
|
activeSfx->entryIndex = 0xFF;
|
|
needNewSfx = true;
|
|
} else {
|
|
// Sfx is already playing as it should, nothing to do.
|
|
for (j = 0; j < numChannels; j++) {
|
|
if (activeSfx->entryIndex == chosenSfx[j].entryIndex) {
|
|
chosenSfx[j].entryIndex = 0xFF;
|
|
j = numChannels;
|
|
}
|
|
}
|
|
|
|
numChosenSfx--;
|
|
}
|
|
}
|
|
|
|
// enter the new sfx into the activeSfx
|
|
if (needNewSfx == true) {
|
|
for (j = 0; j < numChannels; j++) {
|
|
chosenEntryIndex = chosenSfx[j].entryIndex;
|
|
if ((chosenEntryIndex != 0xFF) &&
|
|
(gSfxBanks[bankId][chosenEntryIndex].state != SFX_STATE_PLAYING_REFRESH)) {
|
|
for (k = 0; k < numChannels; k++) {
|
|
if (chosenEntryIndex == gActiveSfx[bankId][k].entryIndex) {
|
|
needNewSfx = false;
|
|
k = numChannels; // "break; i.e. force for-loop to end"
|
|
}
|
|
}
|
|
|
|
if (needNewSfx == true) {
|
|
activeSfx->entryIndex = chosenEntryIndex;
|
|
chosenSfx[j].entryIndex = 0xFF;
|
|
j = numChannels + 1;
|
|
numChosenSfx--;
|
|
}
|
|
}
|
|
}
|
|
if (j == numChannels) {
|
|
// nothing found
|
|
activeSfx->entryIndex = 0xFF;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioSfx_PlayActiveSfx(u8 bankId) {
|
|
u8 entryIndex;
|
|
SequenceChannel* channel;
|
|
SfxBankEntry* entry;
|
|
u8 i;
|
|
u8 ioPort5Data;
|
|
|
|
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
|
|
entryIndex = gActiveSfx[bankId][i].entryIndex;
|
|
// If entry is not empty
|
|
if (entryIndex != 0xFF) {
|
|
entry = &gSfxBanks[bankId][entryIndex];
|
|
channel = gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIndex];
|
|
|
|
if (entry->state == SFX_STATE_READY) {
|
|
// Initialize a sfx (new sfx request)
|
|
entry->channelIndex = sCurSfxPlayerChannelIndex;
|
|
if (entry->sfxParams & SFX_FLAG_LOWER_VOLUME_BGM) {
|
|
AudioSfx_LowerBgmVolume(sCurSfxPlayerChannelIndex);
|
|
}
|
|
|
|
// Add noise that will offset the frequency of the sfx
|
|
if ((entry->sfxParams & SFX_PARAM_RAND_FREQ_RAISE_MASK) != (0 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT)) {
|
|
switch (entry->sfxParams & SFX_PARAM_RAND_FREQ_RAISE_MASK) {
|
|
case (1 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT):
|
|
entry->randFreq = AudioThread_NextRandom() & 0xF;
|
|
break;
|
|
|
|
case (2 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT):
|
|
entry->randFreq = AudioThread_NextRandom() & 0x1F;
|
|
break;
|
|
|
|
case (3 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT):
|
|
entry->randFreq = AudioThread_NextRandom() & 0x3F;
|
|
break;
|
|
|
|
default:
|
|
entry->randFreq = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Calculate all the properties of sfx
|
|
AudioSfx_SetProperties(bankId, entryIndex, sCurSfxPlayerChannelIndex);
|
|
|
|
// ioPort 0, enable the sfx to play in `NA_BGM_GENERAL_SFX`
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 0, 1);
|
|
|
|
// ioPort 4, write the lower bits sfx index for `NA_BGM_GENERAL_SFX` to find the right code to execute
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 4, entry->sfxId & 0xFF);
|
|
|
|
// If the sfx bank has more than 255 entries (greater than a u8 can store),
|
|
// then store the Id in upper and lower bits
|
|
if (gIsLargeSfxBank[bankId]) {
|
|
// Store upper bits
|
|
ioPort5Data = ((u8)((entry->sfxId & 0x300) >> 7) + (u8)((entry->sfxId & 0xFF) >> 7));
|
|
} else {
|
|
ioPort5Data = 0;
|
|
}
|
|
|
|
if ((entry->sfxParams & SFX_FLAG_8) && (entry->freshness == 0x80)) {
|
|
ioPort5Data += 0x80;
|
|
}
|
|
|
|
if (D_801D6608[bankId]) {
|
|
// ioPort 5, write the upper bits sfx index and a flag for `NA_BGM_GENERAL_SFX`,
|
|
// for banks with > 0xFF entries
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 5, ioPort5Data);
|
|
}
|
|
|
|
// Update playing state
|
|
if (entry->sfxId & SFX_FLAG_MASK) {
|
|
// "all-frames" sfx
|
|
entry->state = SFX_STATE_PLAYING;
|
|
} else {
|
|
// "one-frame" sfx
|
|
entry->state = SFX_STATE_PLAYING_ONE_FRAME;
|
|
}
|
|
} else if ((u8)channel->seqScriptIO[1] == (u8)SEQ_IO_VAL_NONE) {
|
|
// Signal from seq 0 that the sfx is finished playing. Remove entry
|
|
AudioSfx_RemoveBankEntry(bankId, entryIndex);
|
|
} else if (entry->state == SFX_STATE_PLAYING_REFRESH) {
|
|
// Sfx is playing but a refresh is requested
|
|
AudioSfx_SetProperties(bankId, entryIndex, sCurSfxPlayerChannelIndex);
|
|
|
|
// Update playing state
|
|
if (entry->sfxId & SFX_FLAG_MASK) {
|
|
// "all-frames" sfx
|
|
entry->state = SFX_STATE_PLAYING;
|
|
} else {
|
|
// "one-frame" sfx
|
|
entry->state = SFX_STATE_PLAYING_ONE_FRAME;
|
|
}
|
|
}
|
|
}
|
|
|
|
sCurSfxPlayerChannelIndex++;
|
|
}
|
|
}
|
|
|
|
void AudioSfx_StopByBank(u8 bankId) {
|
|
SfxBankEntry* entry;
|
|
s32 pad;
|
|
SfxBankEntry entryToRemove;
|
|
u8 entryIndex = gSfxBanks[bankId][0].next;
|
|
|
|
while (entryIndex != 0xFF) {
|
|
entry = &gSfxBanks[bankId][entryIndex];
|
|
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
|
|
}
|
|
|
|
if (entry->state != SFX_STATE_EMPTY) {
|
|
AudioSfx_RemoveBankEntry(bankId, entryIndex);
|
|
}
|
|
entryIndex = gSfxBanks[bankId][0].next;
|
|
}
|
|
|
|
entryToRemove.sfxId = bankId << 12;
|
|
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_BANK, &entryToRemove);
|
|
}
|
|
|
|
void AudioSfx_StopByPosAndBankImpl(u8 bankId, Vec3f* pos) {
|
|
SfxBankEntry* entry;
|
|
u8 entryIndex = gSfxBanks[bankId][0].next;
|
|
u8 prevEntryIndex = 0;
|
|
|
|
while (entryIndex != 0xFF) {
|
|
entry = &gSfxBanks[bankId][entryIndex];
|
|
if (entry->posX == &pos->x) {
|
|
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
|
|
}
|
|
|
|
if (entry->state != SFX_STATE_EMPTY) {
|
|
AudioSfx_RemoveBankEntry(bankId, entryIndex);
|
|
}
|
|
} else {
|
|
prevEntryIndex = entryIndex;
|
|
}
|
|
|
|
entryIndex = gSfxBanks[bankId][prevEntryIndex].next;
|
|
}
|
|
}
|
|
|
|
void AudioSfx_StopByPosAndBank(u8 bankId, Vec3f* pos) {
|
|
SfxBankEntry entryToRemove;
|
|
|
|
AudioSfx_StopByPosAndBankImpl(bankId, pos);
|
|
entryToRemove.sfxId = bankId << 12;
|
|
entryToRemove.posX = &pos->x;
|
|
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_POS_AND_BANK, &entryToRemove);
|
|
}
|
|
|
|
void AudioSfx_StopByPos(Vec3f* pos) {
|
|
u8 bankId;
|
|
SfxBankEntry entryToRemove;
|
|
|
|
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
|
|
AudioSfx_StopByPosAndBankImpl(bankId, pos);
|
|
}
|
|
|
|
entryToRemove.posX = &pos->x;
|
|
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_POS, &entryToRemove);
|
|
}
|
|
|
|
void AudioSfx_StopByPosAndId(Vec3f* pos, u16 sfxId) {
|
|
SfxBankEntry* entry;
|
|
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
|
|
u8 prevEntryIndex = 0;
|
|
SfxBankEntry entryToRemove;
|
|
|
|
while (entryIndex != 0xFF) {
|
|
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
|
|
if ((entry->posX == &pos->x) && (entry->sfxId == sfxId)) {
|
|
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
|
|
}
|
|
|
|
if (entry->state != SFX_STATE_EMPTY) {
|
|
AudioSfx_RemoveBankEntry(SFX_BANK(sfxId), entryIndex);
|
|
}
|
|
entryIndex = 0xFF;
|
|
} else {
|
|
prevEntryIndex = entryIndex;
|
|
}
|
|
|
|
if (entryIndex != 0xFF) {
|
|
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
|
}
|
|
}
|
|
|
|
entryToRemove.posX = &pos->x;
|
|
entryToRemove.sfxId = sfxId;
|
|
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_POS_AND_ID, &entryToRemove);
|
|
}
|
|
|
|
void AudioSfx_StopByTokenAndId(u8 token, u16 sfxId) {
|
|
SfxBankEntry* entry;
|
|
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
|
|
u8 prevEntryIndex = 0;
|
|
SfxBankEntry entryToRemove;
|
|
|
|
while (entryIndex != 0xFF) {
|
|
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
|
|
if ((entry->token == token) && (entry->sfxId == sfxId)) {
|
|
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
|
|
}
|
|
|
|
if (entry->state != SFX_STATE_EMPTY) {
|
|
AudioSfx_RemoveBankEntry(SFX_BANK(sfxId), entryIndex);
|
|
}
|
|
} else {
|
|
prevEntryIndex = entryIndex;
|
|
}
|
|
|
|
if (entryIndex != 0xFF) {
|
|
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
|
}
|
|
}
|
|
|
|
entryToRemove.token = token;
|
|
entryToRemove.sfxId = sfxId;
|
|
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_TOKEN_AND_ID, &entryToRemove);
|
|
}
|
|
|
|
void AudioSfx_StopById(u32 sfxId) {
|
|
SfxBankEntry* entry;
|
|
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
|
|
u8 prevEntryIndex = 0;
|
|
SfxBankEntry entryToRemove;
|
|
|
|
while (entryIndex != 0xFF) {
|
|
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
|
|
if (entry->sfxId == sfxId) {
|
|
if (entry->state >= SFX_STATE_PLAYING_REFRESH) {
|
|
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0);
|
|
}
|
|
if (entry->state != SFX_STATE_EMPTY) {
|
|
AudioSfx_RemoveBankEntry(SFX_BANK(sfxId), entryIndex);
|
|
}
|
|
} else {
|
|
prevEntryIndex = entryIndex;
|
|
}
|
|
|
|
entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next;
|
|
}
|
|
|
|
entryToRemove.sfxId = sfxId;
|
|
AudioSfx_RemoveMatchingRequests(SFX_RM_REQ_BY_ID, &entryToRemove);
|
|
}
|
|
|
|
void AudioSfx_ProcessRequests(void) {
|
|
if (gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].enabled) {
|
|
while (sSfxRequestWriteIndex != sSfxRequestReadIndex) {
|
|
AudioSfx_ProcessRequest();
|
|
sSfxRequestReadIndex++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Unused
|
|
*/
|
|
void AudioSfx_SetBankLerp(u8 bankId, u8 target, u16 delay) {
|
|
if (delay == 0) {
|
|
delay++;
|
|
}
|
|
|
|
sSfxBankLerp[bankId].target = target / 127.0f;
|
|
sSfxBankLerp[bankId].remainingFrames = delay;
|
|
sSfxBankLerp[bankId].step = ((sSfxBankLerp[bankId].value - sSfxBankLerp[bankId].target) / delay);
|
|
}
|
|
|
|
/**
|
|
* Unused
|
|
*/
|
|
void AudioSfx_StepBankLerp(u8 bankId) {
|
|
if (sSfxBankLerp[bankId].remainingFrames != 0) {
|
|
sSfxBankLerp[bankId].remainingFrames--;
|
|
|
|
if (sSfxBankLerp[bankId].remainingFrames != 0) {
|
|
sSfxBankLerp[bankId].value -= sSfxBankLerp[bankId].step;
|
|
} else {
|
|
sSfxBankLerp[bankId].value = sSfxBankLerp[bankId].target;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioSfx_ProcessActiveSfx(void) {
|
|
u8 bankId;
|
|
|
|
if (gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].enabled) {
|
|
sCurSfxPlayerChannelIndex = 0;
|
|
|
|
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
|
|
AudioSfx_ChooseActiveSfx(bankId);
|
|
AudioSfx_PlayActiveSfx(bankId);
|
|
AudioSfx_StepBankLerp(bankId);
|
|
}
|
|
}
|
|
}
|
|
|
|
u8 AudioSfx_IsPlaying(u32 sfxId) {
|
|
SfxBankEntry* entry;
|
|
u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next;
|
|
|
|
while (entryIndex != 0xFF) {
|
|
entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex];
|
|
if (entry->sfxId == sfxId) {
|
|
return true;
|
|
}
|
|
entryIndex = entry->next;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void AudioSfx_Reset(void) {
|
|
u8 bankId;
|
|
u8 i;
|
|
u8 entryIndex;
|
|
|
|
sSfxRequestWriteIndex = 0;
|
|
sSfxRequestReadIndex = 0;
|
|
sSfxChannelLowVolumeFlag = 0;
|
|
|
|
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
|
|
sSfxBankListEnd[bankId] = 0;
|
|
sSfxBankFreeListStart[bankId] = 1;
|
|
sSfxBankUnused[bankId] = 0;
|
|
gSfxBankMuted[bankId] = false;
|
|
sSfxBankLerp[bankId].value = 1.0f;
|
|
sSfxBankLerp[bankId].remainingFrames = 0;
|
|
}
|
|
|
|
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
|
|
for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) {
|
|
gActiveSfx[bankId][i].entryIndex = 0xFF;
|
|
}
|
|
}
|
|
|
|
for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) {
|
|
gSfxBanks[bankId][0].prev = 0xFF;
|
|
gSfxBanks[bankId][0].next = 0xFF;
|
|
|
|
for (i = 1; i < sSfxBankSizes[bankId] - 1; i++) {
|
|
gSfxBanks[bankId][i].prev = i - 1;
|
|
gSfxBanks[bankId][i].next = i + 1;
|
|
}
|
|
|
|
gSfxBanks[bankId][i].prev = i - 1;
|
|
gSfxBanks[bankId][i].next = 0xFF;
|
|
}
|
|
}
|