Files
mm/include/z_prenmi.h
T
Derek Hensley c917880261 Misc cleanup 13 (#1189)
* FaultAddrConv Functions

* Invisible Ruppe macros

* skybox

* Z64 header defines

* ActorId

* remove i from KaleidoManager_FaultAddrConv

* size_t and parens
2023-03-07 23:44:18 -05:00

16 lines
283 B
C

#ifndef Z64PRENMI_H
#define Z64PRENMI_H
#include "global.h"
void PreNMI_Destroy(GameState* thisx);
void PreNMI_Init(GameState* thisx);
typedef struct {
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ UNK_TYPE4 unkA8;
} PreNMIState; // size = 0xAC
#endif