Files
mm/assets/xml/overlays/ovl_En_Mm2.xml
T
Derek Hensley 1a003f9460 More General Cleanup (#1658)
* gDs2nEyeTexAnim

* sEnMm2EmptyDL

* object_um_Matanimheader_007D10

* object_mnk_Matanimheader_019A20

* gTurtleEmpty2TexAnim

* object_iknv_obj_Matanimheader_0113E0

* object_botihasira_Matanimheader_001A48

* gTwinmoldEmptyTexAnim

* gBeaverYoungerBrotherEmptyTexAnim

* gNwcEyeTexAnim

* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim

* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim

* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim

* gKotakeEyeTexAnim

* gDmZl4EmptyTexAnim

* object_cs_Matanimheader_00F6D4

* gAnju1UnusedTexAnim

* Empty blobs

* EnKusa_IsUnderwater

* IsUnderwater functions

* s on static variable names in col check

* scene_texture_01_Tex_002D40

* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8

* object_gk

* undefined_syms

* object_fall2_Matanimheader_005CF0

* gTwinmoldEmpty1TexAnim typo
2024-07-11 15:41:28 -04:00

16 lines
691 B
XML

<Root>
<File Name="ovl_En_Mm2" BaseAddress="0x809A2030" RangeStart="0x240" RangeEnd="0xAD0">
<Texture Name="sEnMm2EnvelopeTex" OutName="mm2_envelope" Format="i8" Width="32" Height="32" Offset="0x240"/>
<Texture Name="sEnMm2LetterTex" OutName="mm2_letter" Format="rgba16" Width="16" Height="16" Offset="0x640"/>
<Array Name="sEnMm21Vtx" Count="10" Offset="0x840">
<Vtx/>
</Array>
<Array Name="sEnMm22Vtx" Count="12" Offset="0x8E0">
<Vtx/>
</Array>
<DList Name="sEnMm2EmptyDL" Offset="0x9A0"/>
<DList Name="sEnMm2DL" Offset="0x9A8"/> <!-- Original name is "mm_myletter_model" -->
</File>
</Root>