mirror of
https://github.com/zeldaret/mm.git
synced 2026-05-23 15:01:32 -04:00
2c680efa91
* First batch of functions * more ok * z_map_data OK * More OKs, MinimapList ZAPD breaking change * func_80103A58 improvements, more OK * func_80106D5C and func_801091F0 decomped * func_801031D0 decomped and some fixes * house cleaning, more OKs more decomp * Even more OKs * func_80105C40 almost OK, more OKs * func_80108AF8 OK and more * All functions attempted * func_8010534C OK * Start documentation, rename DoorCtx * More OKs, split map_data.data, more doc * incremental clean-up, more function names * more function names * func_801068FC OK * old uncommitted changes * minor tweaks * implement easy fixes * more fixes * z_map_disp OK, implement more suggestions * delete utility program * migrate data * TransiActor ->TransitionActor * Major documentation pass * first pass of changes * warning fix attempt, revert ZFile.cpp * Fix FAKE match * Easy fixes * implement gDPLoadTextureBlock_Runtime * z_demo bss patch * Extract white square texture * Implement more suggestions * rework MapIndex/DungeonIndex * revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions * more suggestions * minor nits * fix #include
6 lines
257 B
XML
6 lines
257 B
XML
<Root>
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<File Name="code" OutName="z_map_disp" BaseAddress="0x800A5AC0" RangeStart="0x119078" RangeEnd="0x1190F8" >
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<Texture Name="sWhiteSquareTex" OutName="white_square" Format="i4" Width="16" Height="16" Offset="0x119078"/>
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</File>
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</Root>
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