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mm/assets/xml/objects/object_an3.xml
T
Anghelo Carvajal 1e19cfe869 Anju objects (#1444)
* bring over the objects from the other branch

* kafeis mask

* use symbols

* dman naming after assets

* stateFlags

* remaining stuff

* anim array bug

* Name everything in DmGm after DmAn

* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED

* undef

* format

* idk

* ing

* format

* name animations from an4, thanks emil!

* emptydl

* disbelief

* review

* format

* Update assets/xml/objects/object_mask_kerfay.xml

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-10-23 16:03:16 +11:00

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<Root>
<!-- Assets for Anju sweeping on the third day -->
<File Name="object_an3" Segment="6">
<!-- Empty -->
<DList Name="gAnju3EmptyDL" Offset="0x300" />
<!-- Broom -->
<DList Name="gAnju3BroomDL" Offset="0x308" /> <!-- Original name is "an_hoki_model" ("broom") -->
<Texture Name="gAnju3BroomCircleTex" OutName="broom_circle" Format="i8" Width="16" Height="16" Offset="0x4C8" />
<Texture Name="gAnju3BroomSideTex" OutName="broom_side" Format="rgba16" Width="8" Height="32" Offset="0x5C8" />
<Texture Name="gAnju3BroomBaseTex" OutName="broom_base" Format="rgba16" Width="8" Height="8" Offset="0x7C8" />
<!-- Broom-related animations -->
<Animation Name="gAnju3BroomSweepAnim" Offset="0x12C0" /> <!-- Original name is "an_hokihaku" ("haku" = "to sweep; to brush; to clean") -->
<Animation Name="gAnju3BroomIdleAnim" Offset="0x201C" /> <!-- Original name is "an_hokiwait" -->
<Animation Name="gAnju3BroomWalkAnim" Offset="0x2A4C" /> <!-- Original name is "an_hokiwalk" -->
</File>
</Root>