Files
mm/assets/xml/objects/object_gi_mask20.xml
T
engineer124 f3f147cc3d z_draw OK and Documented (#900)
* Import data for z_draw

* Match z_draw

* cleanup

* rupees

* Some object gi docs

* More documents

* Add explanation on function names

* more cleanup

* Fixed some things

* More docs

* Object docs WIP, still not done. I'll continue tomorrow

* More WIP, should just be mask gi objects left now

* Some masks done, many more to go

* cleanup

* Last masks finish

* Shield Stolen

* cleanup

* Apply various dicussions

* remove casts

* PR Suggestions

* Sync PowderKeg
2022-07-23 15:25:20 -04:00

19 lines
1.0 KiB
XML

<Root>
<!-- Get Item Draw: Bremen Mask -->
<File Name="object_gi_mask20" Segment="6">
<!-- Bremen Mask Display Lists -->
<DList Name="gGiBremenMaskEmptyDL" Offset="0x800" />
<DList Name="gGiBremenMaskDL" Offset="0x808" />
<!-- Bremen Mask TLUTs -->
<Texture Name="gGiBremenMaskTLUT" OutName="gi_bremen_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC80" />
<!-- Bremen Mask Textures -->
<Texture Name="gGiBremenMaskFeathersTex" OutName="gi_bremen_mask_feathers" Format="ia8" Width="48" Height="24" Offset="0xE80" />
<Texture Name="gGiBremenMaskBeakBaseTex" OutName="gi_bremen_mask_beak_base" Format="ci8" Width="16" Height="16" Offset="0x1300" />
<Texture Name="gGiBremenMaskBeakNostrilTex" OutName="gi_bremen_mask_beak_nostril" Format="ci8" Width="8" Height="8" Offset="0x1400" />
<Texture Name="gGiBremenMaskEyeTex" OutName="gi_bremen_mask_eye" Format="ci8" Width="32" Height="32" Offset="0x1440" />
</File>
</Root>